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What is your preference for my 2025 Project ( search thread for "Poll 2025" to see details)

  • GAME 1 - Hex Academy

    Votes: 1,435 10.2%
  • GAME 2 - Arcane Academy: Goblin Uprising

    Votes: 2,269 16.1%
  • GAME 3 - Sexbot Rebellion

    Votes: 1,455 10.3%
  • GAME 4 - Dairy Dynasty

    Votes: 1,349 9.5%
  • GAME 5 - Space Journey X Continued

    Votes: 5,003 35.4%
  • Any above OK with me

    Votes: 2,361 16.7%
  • Something else

    Votes: 255 1.8%

  • Total voters
    14,127

BayJay47

Member
Jun 9, 2018
266
553
289
Alright, I'm throwing in the towel. Does anyone have a 100% full save? I've been working at this shit for weeks and I'm nowhere near done. Not a bad game but the pacing is just too slow. The rewards aren't enough. I don't mind the time I've spent, but I'm done. If nobody has a 100% full save then I'll post mine here whenever I get around to finishing this shit... which might be never.
 

Sparhawker

Well-Known Member
Mar 23, 2022
1,272
428
206
For the bots you make yourself, how less of an 'escape risk' do they need to be to be 'safe'. I mean I understand that 0% would be the ideal but I am so short on the 'immobilisers' (by that I mean I have hundreds more other items than I have 'immobilisers' (sorry if that's the wrong name, I just couldn't remember the right name at the moment)
 

hentaidez

Member
May 16, 2020
113
84
144
For the bots you make yourself, how less of an 'escape risk' do they need to be to be 'safe'. I mean I understand that 0% would be the ideal but I am so short on the 'immobilisers' (by that I mean I have hundreds more other items than I have 'immobilisers' (sorry if that's the wrong name, I just couldn't remember the right name at the moment)
To make them completely safe, they have to be zero (the one exception being Infiltrator bots, but ONLY when used on (rare) missions or in the Armory (which you likely haven't unlocked, yet)). However, Immobilizers are not the ONLY way to get a bot to 0% risk. Some shells (Fantasy, Protector, and Galaxina) also give traits that reduce or eliminate escape risk. Also, any bot (I think; there are personality traits that can raise or lower escape risk by a few points) under 100 IQ will not flee. Bots you aren't ready to deploy to the arcade, yet, can also be kept "safe" by removing a component (say a set of legs or whatever) or by packaging them for sale (just remember not to sell them, if you want to keep them until you find an acceptable immobilizer).
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,916
5,642
703
First of all, thank you for the game and the constant updates yv0751 .

I'm currently back at starting Moiras quest arc but here is what I have so far:

Questions:
1. I gave the Galaxina shell to the station, but talking to Nimhe doesn't seem to trigger her getting me/her a blueprint? Are there specific requirements you have to meet that the walkthrough doesn't tell you?
2. Are the stats form the Protector Bot and Infiltrator Bot for the Armoury influenced by the actual stats the bot has (IQ, Gen 1/2/3, Basic/Advanced/Elite) or do you just need any bot with a corresponding shell with any quality? (Also not specified in the walkthrough).
3. Is there a difference between Military Grade and Elite Preference Cubes?
4. Is it just me or are certain shells bound to specific qualities? It seems that you can get a Gen 3 Elite Infiltrator Shell, but a Protector Shell seems to be capped at Gen 3 Military Grade or I'm just unlucky...
5. Anyone got the best configuration for the most valuable (expensive) bot with 0% escape chance for the arcade?
6. It seems that the Gen 3 Perversion Amp Elite with +45 is inferior to specific Amplifier as they normally roll above 250?
7. Krell Bounties in other Systems (Xenos) seem not to have Bot Containers as loot.
8. Are the Zelots from Xenos supposed to show up as rnd encounters in other star systems?

Suggestions:
1. I made multiple playthoughs at different versions of the game. I put a good amount of multiverse pots out here. One thing that annoys me to no end is cargo hold management. No matter if you have a cargo hold Mk I/II(/III). There are smuggeling quests with 100+ units and with a MK II Cargo Hold you have space for 200 units. Sooner or later you collect pods, torpedos, subunits, crates etc. And they all easily fill up your cargo hold. I suggest to reduce their weight to 0.1 t each or remove their weight entirely to remove this micro management aspect. - If I had to choose just one change for the game - this would be it.
2. The Bumbeling Bee is a great ship, but the ship is visually totally unremarkable throughout the whole journey. All enemy ships look badass. Please get the ship a new look when you reach certain upgrades or have more powerful weapons equipped.
3. When Khelara is assigned to ship maintenance there are always instances where you have to manually repair at least one spot for her assignment to trigger and for her to repair the rest.
4. Getting the AOE Weapon from the 3rd system when you compromise is nice. But as fighting the Zealots is way more difficult I'd appreciate it, if I got the weapon on that path instead of taking the easy way out (maybe the reward could be the weapon plus a free Hyperdrive?). And who wants to miss a gallery entry? Perhaps someone with the knowledge can give me the specific console command to add this weapon to my inventory (and perhaps the commands for the weapons where you have to choose which to pick in the anomaly for the cubes - thank you very much).
5. Different skins for the bot in your quarters would be nice.
6. Once you go for higher level bounties you start swimming in AI Cores. Would be nice to tone it down a bit. Maybe add components that work with the Elite AI Cores and don't get destroyed every now and then?
7. Gallery is nice, but I would prefere a replay menu where I can rewatch the entire scene and not just see a few screenshots.

Otherwise, I have a lot of fun playing Space Journey X (always had) and I'm looking forward to what comes next. Thank you very much and keep up the good work!
Hi, thanks for the feedback to the game. I'm glad to hear you enjoy playing it.

Here are some pointers on the questions. Regarding the suggestions, I have to think about, more in a separate post.

1. Once Nimhe can do all shells she informs you that she has discovered bluebprints
2. Stats that go into RPG combat stats are INT and, with underverse parts, STR bonuses. Apart from that, the infiltrator and the protector have a different base stat profile regarding dex and con yeah.
3. There is no difference in version 2.3. In version 2.4 elite attitude cubes have a much higher probability to roll compliant.
4. The quality of the shells is independent of their type. That is all can be elite.
5. Mine are pretty poor, but I have seen up to 2 billion without escape.
6. The individual skill amplifiers of elite grade center around 275 and can go up above 300 but very rarely.
7. I think the loot is defined by encounter profile, and not by ship. So some scenarios might not have this lood in the profile.
8. The zealots are supposed to be zealous so they might follow you throughout systems. They definitely have the technology for it.
 
4.20 star(s) 166 Votes