Some feedback:
The first interaction with Redskin and Neko:
- I think it would be better if the game didn't notify the player about Nekogang's opinion change after the event. This discourages the player from choosing to work in their sector in one of the next chapters. Keeping it hidden would create a nice a surprise if you do choose to visit that sector.
Amphibian girl's cell:
- you can use up your energy on the book or the weight without knowing what you're doing and no ability to undo that action. The carpet gives you a choice and it's weird the other two options do not.
Inner thoughts about asking mom where the camera is after coming back from the first day of work:
- It sounds like it's referencing something that happened in the game but I don't remember anything about cameras up to that point. Other than interactions with the hacker guy.
- there's also an int check around your first interaction with Mother, but I didn't notice a significant difference between going there with 1 int and 0 int. Did I miss something or it's just few different lines of dialogue?
QTE with Sarah:
- likely impossible to save her on an Android device since typing is much harder on that.
- the "S" key is the default hotkey for print screen in Renpy, the minigame makes players accidantally take screenshots of the game there
Int loss from servicing the wolf-girl:
- the same seems to happen in the earlier interaction with the orc woman, but the game didn't notify me about that. I went there with 2 int and left with 1.
Oral skill checks:
- Those lock you out of a lot of content if you don't go sub bitch mode early in the game. I mean you can end up with negative Position but without an adequate skillset for that. Moderate playthroughs seem to be locked out of both extremes and there isn't much left in between. This isn't necessarily bad, but I think it would be better if there was more pressure on the MC early, so she can "fall" to the rag status by breaking under pressure instead of decreasing her status by willingly servicing people. For example Mother could be slightly more pushy when she wakes the MC up for the first time. It's also a little strange that the narrator tells me I should work to keep Mother's attention after the choice to be slapped by her dick in the morning. That information isn't particularly helpful for those who clicked no and locked themsevles out of that path already.
The first interaction with Redskin and Neko:
- I think it would be better if the game didn't notify the player about Nekogang's opinion change after the event. This discourages the player from choosing to work in their sector in one of the next chapters. Keeping it hidden would create a nice a surprise if you do choose to visit that sector.
Amphibian girl's cell:
- you can use up your energy on the book or the weight without knowing what you're doing and no ability to undo that action. The carpet gives you a choice and it's weird the other two options do not.
Inner thoughts about asking mom where the camera is after coming back from the first day of work:
- It sounds like it's referencing something that happened in the game but I don't remember anything about cameras up to that point. Other than interactions with the hacker guy.
- there's also an int check around your first interaction with Mother, but I didn't notice a significant difference between going there with 1 int and 0 int. Did I miss something or it's just few different lines of dialogue?
QTE with Sarah:
- likely impossible to save her on an Android device since typing is much harder on that.
- the "S" key is the default hotkey for print screen in Renpy, the minigame makes players accidantally take screenshots of the game there
Int loss from servicing the wolf-girl:
- the same seems to happen in the earlier interaction with the orc woman, but the game didn't notify me about that. I went there with 2 int and left with 1.
Oral skill checks:
- Those lock you out of a lot of content if you don't go sub bitch mode early in the game. I mean you can end up with negative Position but without an adequate skillset for that. Moderate playthroughs seem to be locked out of both extremes and there isn't much left in between. This isn't necessarily bad, but I think it would be better if there was more pressure on the MC early, so she can "fall" to the rag status by breaking under pressure instead of decreasing her status by willingly servicing people. For example Mother could be slightly more pushy when she wakes the MC up for the first time. It's also a little strange that the narrator tells me I should work to keep Mother's attention after the choice to be slapped by her dick in the morning. That information isn't particularly helpful for those who clicked no and locked themsevles out of that path already.
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