Raminita

Only in madness, do you find beautiful death
Moderator
GFX Designer
Donor
Jun 11, 2017
1,473
36,352
One special delivery coming up

Special-Delivery.gif

lets be honest we only care about delivering pizza and getting milfs for tips. No?​
 
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Mormont

Devoted Member
Nov 30, 2018
11,925
53,085
Chad and Dawe in another universe :p still haven't seen the blonde from the banner :( what I do like about this is all the old retro sounds I thought as soon as day two started Sonic was going to show up :LOL: I'll stick with this one as it seems promising.
 
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CptValor

Member
Oct 8, 2017
348
483
Planned fetishes: vegan lifestyle
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vegan?! cmon... "how can you have any pudding if you dont eat your meat?!"
One special delivery coming up

View attachment 732259

lets be honest we only care about delivering pizza and getting milfs for tips. No?​
i think the point of delivering pizza is to give the MILFs a "tip"! lol

ok so pizza delivery puns out of the way, this looks like its gonna be a sweet game! love the retro feel and the sound effects! would love to see Nadia do one of those typical nerdy girl takes off her glasses and shakes out her hair and suddenly shes glowing and looks like a bikini model or some jazz! just sayin, i think that would totally fit the feel of the game! anyway, i think its lookin great. even though theres no "action" yet i think the potential for this one to be great is there! cant wait to see what happens and keep up the whole retro, cheesy, teeny bopper sex movie that you had to sneak downstairs after your parents went to bed to watch kinda feel!
 

cadwaladr

Member
Aug 4, 2017
124
381
The game is in 720p and yet the renders are grainy as shit.
The developer needs to be introduced to denoiser, better lighting or a decent rendering rig.

See if you can tell the difference between a developer who gives a fuck and one who doesn't. The clue is this took less than a second.

Edit: this is me using the image I extracted via unren which is 1280x720. If the developer rendered at 4x (5120 x 2880) it probably wouldn't take any longer. The default time for an iray render in Daz is 2 hours (7,200 seconds) which I'm guessing they maxed out at otherwise it would be less grainy. If they rendered at a higher resolution (at least 2x but better 4x) then ran it through a denoising algorithm and then resized to 1280x720 it would look infinitely better. It isn't hard.
 
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cadwaladr

Member
Aug 4, 2017
124
381
The developer needs to be introduced to denoiser, better lighting or a decent rendering rig.

See if you can tell the difference between a developer who gives a fuck and one who doesn't. The clue is this took less than a second.

Edit: this is me using the image I extracted via unren which is 1280x720. If the developer rendered at 4x (5120 x 2880) it probably wouldn't take any longer. The default time for an iray render in Daz is 2 hours (7,200 seconds) which I'm guessing they maxed out at otherwise it would be less grainy. If they rendered at a higher resolution (at least 2x but better 4x) then ran it through a denoising algorithm and then resized to 1280x720 it would look infinitely better. It isn't hard.
Here's another example of where the developer needs to improve:
Picture 1: the ingame image
Picture 2: the denoised image
Picture 3: the same asset taken from another game (The Wish) converted from WebP to png.
 

duckandwolf

Quack Woof
Game Developer
Jun 18, 2020
17
33
Phew! There’s a lot here to respond to!

@somebodynobody: That is seriously so helpful, thanks so much for explaining that!

@ThunderRob: you are obviously correct sir, that is the end of the very short amount of existing content in the game right now.

@WaerM: I'm not sure why a lot of those tags got put there (though I'm obviously not complaining, either, and they will all be true eventually!). As of right now the only ones that should probably be on this listing are "boobs" and "tease", though we obviously have a ton more stuff planned!

@PotatoNinja: thanks for much for the positive feedback, and rest assured your advice is well received and definitely planned for. The first scene takes place at a Frat party so obviously it is populated by college-aged hardbodies, but the whole goal for us with the obviously extremely clichéd porno plot of a pizza delivery boy was that we can cater to almost every and all fetish, and the player can pick and choose which houses they wish to return to and continue the plots for.

Eventually we plan to have polls where our users vote on what pop culture we lampoon next, like: would you rather the next house we put in be a spoof of Full House, and you fuck the three sisters (or, hey, the three dads? I'm not here to judge...), or do y'all want it to be an X-Files-based house where you have a threesome with Agents Sculder & Mully? Or the Flintstones? Or whatever the hell you'd like to see? We know what the main plot will be (and how it all can end, there are three very different endings planned right now and one secret one for playing on hardcore difficulty) but how we fill in the center of the story will totally be driven by player choice.

@Rythan25: well buckle up homeboy because the sex and pizza puns are only gonna get more egregious from here on out :p

@Loutreeeee: glad you think so!

@monksims:
I guess I'll try this when the archive really has Linux files in it. Now it's for Windows only, and I didn't get it to work by copying needed files (linux libs + shell script + renamed project file in the lib + executable flags up) from another Renpy game. Maybe some day...
I'm not sure about what's been mirrored here at f95 but if you go to our GameJolt page here: , there is a (totally free) Linux-compatible build that I just tested and confirmed works great on Ubuntu 20.04. Sorry for the frustration.

@master110: Yikes! Can’t please everyone, I guess. :p Not to worry, though, I can assure you I eat Mrs. Duck on a regular basis :LOL: And just for you, I literally just now added the option to outright reject ol’ 4-Eyes, if you just ain’t feelin’ her steez (still gotta let her down easy, though... this game is based on raunchy teen sex comedies*, not Requiem for a Dream!) That option will be included in the next update, which should be out 4:20pm on 7/31, two Fridays from today. So thanks for that feedback, man! It was very helpful.

(*everyone was so quick to spot the Loverboy connections; I’m surprised no one has mentioned the dialogue from Risky Business yet, which was a million times more popular movie, I thought!)

@Grelk: she gon’ do way mo’ than just that in this ol’ game, I can assure you :D Glad you played the last one!

@bomg, SpikeZg, drhotrod, wdtfs: we tried to be as transparent in our changelogs as possible, right now we're focusing on the systems (getting the different difficulties and cheat mode working, getting the schedule working, getting the inventory working, getting puzzles working, getting mini-games working, getting shops working, getting the overland map working, getting quests working, etc. etc.), and once all that stuff is bullet-proof and bug free, adding content will be a breeze. So to the answer "What is any different?", technically a ton of stuff is, if you look in the logs we've got a lot of the systems work done, but if you mean, solely in the story, then of course there's only a few new scenes since our first release.

@Raminita: Oooooh, shit! That's awesome :D :D :D Thanks so much for making that!

@smith66: ...and has all their original teeth, pretty much

@Shoreline19: Not yet, I'm afraid. They will soon though! :)

@Mormont: the lady from the banner will not be in the game for a while, but when she is she will be one of the three main relationships you can pursue (you can fuck just about anyone, but there will be three main plot threads through to the end of the game to choose from, or abandon all of them, as you see fit).

@Nightless: that's fair, looking forward to hearing what you think when you check it out later!

@Shaggyhair: you have seen everything there is in the game so far.

@CptValor: it is clear that you are the exact target audience (and probably about the same age as me! :p ) That scene will absolutely be in the game now, thanks for the great suggestion!
 
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CptValor

Member
Oct 8, 2017
348
483
Phew! There’s a lot here to respond to!

@somebodynobody: That is seriously so helpful, thanks so much for explaining that!

@ThunderRob: you are obviously correct sir, that is the end of the very short amount of existing content in the game right now.

@WaerM: I'm not sure why a lot of those tags got put there (though I'm obviously not complaining, either, and they will all be true eventually!). As of right now the only ones that should probably be on this listing are "boobs" and "tease", though we obviously have a ton more stuff planned!

@PotatoNinja: thanks for much for the positive feedback, and rest assured your advice is well received and definitely planned for. The first scene takes place at a Frat party so obviously it is populated by college-aged hardbodies, but the whole goal for us with the obviously extremely clichéd porno plot of a pizza delivery boy was that we can cater to almost every and all fetish, and the player can pick and choose which houses they wish to return to and continue the plots for.

Eventually we plan to have polls where our users vote on what pop culture we lampoon next, like: would you rather the next house we put in be a spoof of Full House, and you fuck the three sisters (or, hey, the three dads? I'm not here to judge...), or do y'all want it to be an X-Files-based house where you have a threesome with Agents Sculder & Mully? Or the Flintstones? Or whatever the hell you'd like to see? We know what the main plot will be (and how it all can end, there are three very different endings planned right now and one secret one for playing on hardcore difficulty) but how we fill in the center of the story will totally be driven by player choice.

@Rythan25: well buckle up homeboy because the sex and pizza puns are only gonna get more egregious from here on out :p

@Loutreeeee: glad you think so!

@monksims:

I'm not sure about what's been mirrored here at f95 but if you go to our GameJolt page here: , there is a (totally free) Linux-compatible build that I just tested and confirmed works great on Ubuntu 20.04. Sorry for the frustration.

@master110: Yikes! Can’t please everyone, I guess. :p Not to worry, though, I can assure you I eat Mrs. Duck on a regular basis :LOL: And just for you, I literally just now added the option to outright reject ol’ 4-Eyes, if you just ain’t feelin’ her steez (still gotta let her down easy, though... this game is based on raunchy teen sex comedies*, not Requiem for a Dream!) That option will be included in the next update, which should be out 4:20pm on 7/31, two Fridays from today. So thanks for that feedback, man! It was very helpful.

(*everyone was so quick to spot the Loverboy connections; I’m surprised no one has mentioned the dialogue from Risky Business yet, which was a million times more popular movie, I thought!)

@Grelk: she gon’ do way mo’ than just that in this ol’ game, I can assure you :D Glad you played the last one!

@bomg, SpikeZg, drhotrod, wdtfs: we tried to be as transparent in our changelogs as possible, right now we're focusing on the systems (getting the different difficulties and cheat mode working, getting the schedule working, getting the inventory working, getting puzzles working, getting mini-games working, getting shops working, getting the overland map working, getting quests working, etc. etc.), and once all that stuff is bullet-proof and bug free, adding content will be a breeze. So to the answer "What is any different?", technically a ton of stuff is, if you look in the logs we've got a lot of the systems work done, but if you mean, solely in the story, then of course there's only a few new scenes since our first release.

@Raminita: Oooooh, shit! That's awesome :D :D :D Thanks so much for making that!

@smith66: ...and has all their original teeth, pretty much

@Shoreline19: Not yet, I'm afraid. They will soon though! :)

@Mormont: the lady from the banner will not be in the game for a while, but when she is she will be one of the three main relationships you can pursue (you can fuck just about anyone, but there will be three main plot threads through to the end of the game to choose from, or abandon all of them, as you see fit).

@Nightless: that's fair, looking forward to hearing what you think when you check it out later!

@Shaggyhair: you have seen everything there is in the game so far.

@CptValor: it is clear that you are the exact target audience (and probably about the same age as me! :p ) That scene will absolutely be in the game now, thanks for the great suggestion!
thats awesome! im totally gonna be following this project now just to see that part! haha j/k lots of other things about your game caught my attention, but the fact that your gonna add my idea to it just makes it that much better!

also, just a small idea on the content fans will vote on on patreon..., perhaps these can be side missions or hidden content that opens specified homes when you fulfill certain tasks in game. it would be like a side quest and opening the house to get access to the sexy content would be like a reward for completing it! (and preferably being repayable each time you come back so you could enjoy your rewards more than once)

example: you visit Mully and Sculders house for happy time then when you come back they ask if you wanna have more fun and the player has an option or multiple options to choose from! just figure if its content the fans are gonna vote on having in the game it might be nice to have a way they could repeat the event to enjoy it more than once!

P.S. to all those complaining about the quality of the images... maybe this is an artistic style choice! if you notice that in the intro at the beggining with duck and wolf telling you to enjoy and support the game the grainy filter isnt there!since the game has a massive retro vibe to it, perhaps it was meant to make you feel like you were watching an old VHS adult movie! ( not that i know anything about that, i just used to work in a video store)
 
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Carpe Stultus

Engaged Member
Sep 30, 2018
3,402
8,852
Its always sad to see games in 720p and then with a shit ton of grain in the renders. It's like either the dev doesn't care or doesn't check his renders before publishing.

If you aren't willing to let your renders run for longer then at least use a denoiser and if you don't know how to use DAZ properly, there is a dev forum where you can ask for some help. There are even enough users here who can teach you how to produce better renders.
 
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cadwaladr

Member
Aug 4, 2017
124
381
P.S. to all those complaining about the quality of the images... maybe this is an artistic style choice! if you notice that in the intro at the beggining with duck and wolf telling you to enjoy and support the game the grainy filter isnt there!since the game has a massive retro vibe to it, perhaps it was meant to make you feel like you were watching an old VHS adult movie! ( not that i know anything about that, i just used to work in a video store)
It's a shit artistic vision that makes the game look amateurish. It also doesn't add that vibe because it's inconsistent. VHS movies weren't grainy like this, they had noise, certainly because it was an analog technology but not this kind of noise which is purely digital.
 
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CptValor

Member
Oct 8, 2017
348
483
@cadwaladr sorry you dont enjoy the game, but maybe if its that big of an issue this may not be the game for you! cant please everyone after all! imo, after getting into the story, the grainy backgrounds didnt even bother me! in fact i hardly noticed them after the intro ended!
 
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duckandwolf

Quack Woof
Game Developer
Jun 18, 2020
17
33
@cadwaladr and Carpe Stultus: So I totally realize and believe that, whether you love it or hate it, y’all are obviously entitled to your opinions about my work either way. And I definitely realize it’s not gonna be for everyone, just because, like, what game ever could be? But the game starts out with this splash image:

early_access_message.png

And I said in my very first post in this thread:
...as far as the grainyness of most of the images, this is just our first early access demo, so a lot of the images need to be re-rendered to a much higher quality. Hopefully if our takes off we can get a few good video cards and speed up our render time dramatically, I'm on a gaming laptop that's a few years old, and my gaming desktop is more than a few years old at this point.

And in the changelog it clearly states:
• Added context-aware backdrops to the location and map systems: locations now dynamically select their background images based on current time of day (existing location images are merely placeholders, *NOT AT ALL* indicative of planned final quality).

So like, I super don’t want to come across as a dick or anything, but I don’t really know what else I could have done to make that any more transparent and honest. I am kicking myself pretty hard, though, because in the very beginning of development I had considered adding this sticker to all the images in the game that weren’t/aren’t finished yet:
wip_stamp.png
You can even find it in /game/gui/wip_stamp.png if you crack open the Ren’Py archive. Ultimately I chose not to use it, because I just thought that either:

A. To keep it from being too annoying, I’d have to make the sticker so small no one would actually notice it, or,

B. if it was big enough to notice, it would be super distracting and make the entire demo just unplayable because of the huge ugly watermark over the top of the entire screen.

(Though, I must admit I only just now realized, while typing this, that I could have the sticker there by default, but give the player the option to turn it off if they wish, so, maybe that’s what I’ll do. I’ll have to try that out and see how it looks. It might slow the intro down too much to have to explain that to the player first thing. I’ll report back on that later!)

TL;DR for the rest of this post: I’m just one guy, and I’m working literally as fast as I can. Last year I made an entire game and released it completely for free, not monetized in any way (this one right here: Head of the Class) BEFORE ever starting a Patreon or SubscribeStar or Kickstarter or whatever, so people could see what I was capable of first, all up front, without being hit up for any money, with the idea being if they liked it, they'd hopefully want to support me working on something larger. Then I lost my job due to COVID, so something that originally I intended to do as a nights-and-weekends hobby for the next few years, super low-stress, building up an audience very gradually over time, is something that I now have the opportunity to try to turn into a real career, if I bust my motha-fuckin’ ass, like, right the fuck now, as we speak. So if you give me a chance to prove it, I can promise you this will be one of the hottest, funniest, most fun to play and most polished and bug-free adult games available on the net.

cadwaladr,
I’m definitely not asking you to give us a 5-star rating or anything (not until we’ve earned it!), but would you please consider removing your negative review? Members of this site might see a 2-out-of-5 star average review score on our listing and think, ‘ahh, fuck that! I’m not even clicking to see if I might be interested in it if it’s only 2-stars!’ That could really just tank any momentum we’ve started to build here. It’s a free country, and you don’t owe me shit, but I’m just asking if you’ll please consider it.

And I genuinely don’t think this should mean shit to anyone, but just, technically, for the record I have a degree in Mass Communication with an emphasis on Film & Video Production, and have produced VR content and games and digital graphics for Coca-Cola, the USDoD and Intel, among many others. Now, I realize this is the internet and we’re all anonymous so I could say literally anything, right, I could say I’m a U.S. Marine Special Forces Sniper in Afghanistan with a 14-inch cock and I have seven black belts in Karate and whup-di-fuckin’-doo, right, so I truly don’t expect *anyone* to give a fuck about my background. But I can assure you, I do care very much about the integrity of our visuals (and our programmer and co-designer, one of my best friends in the world, Bruder Braunbär, has worked on the biggest AAA games at the largest game studios in the world, so I can assure you HE cares very much about the 'tegrity of our gameplay. He doesn't love that I insist on Ren'Py and won't move to Unity or Unreal, but I want the extremely deep backwards compatibility Ren'Py has with older hardware to be available to what I think is probably the largest adult-game-consuming audience in the world, all the hundreds of millions of somewhat dated laptops and tablets and Android devices. Hell, that's what I play 'em on!)

Also, something else to maybe consider: many of these adult games are made by first-time amateurs (and there’s nothing wrong with that! We all start somewhere, and sometimes amateurs have the courage to try things professionals are too cynical to try, and we end up with Pong or Tetris or King’s Quest or Doom or Super Meat Boy, etc. etc.) But I think the overwhelming majority of people not really having any idea what they’re doing when they’re making these things has given people an incorrect assumption about how actual game development, and early-access software development in general, is really supposed to work.

Our opening party scene has 18 images (err, 20 now, I just added two more last night). Since y’all both seem to know just how long rendering can really take, hopefully y’all can appreciate that it just wouldn’t make sense to render every shot in a scene to 100% quality, for 24 to 48 hours each, before we’re absolutely sure we’re happy with them, every one of them, as a complete set, right?

Let’s say we let the first 15 images render for 24 hours each. That means for over two weeks my desktop was unavailable for any other game development at all, right (much less Beat Saber, literally my favourite game of all time, which I never get to play any more because I’ve been rendering for the past four months non-stop! ╥﹏╥).

So after those two weeks go by, my wife comes to me and says: "Hey, I found a much better couch for this scene on the Daz store, it looks a million times better, we should 100% use this one instead." (She is a professional fashion reseller and went to college for interior design, and I wear the same white t-shirt seven days a week and had a mattress on the floor when we started dating, so I trust her opinion over my own on these issues 10 times out of 10 :geek:)

Or what if, like, we go to render that 16th image and suddenly realize: dang, you know, now that I think of it, wouldn’t it be so much funnier, or so much sexier, or just make way more sense for the plot, if this character in this shot had come into the room from the back door instead of the front door?

In order to change something that will affect the entire scene, we’d have to throw away the two weeks worth of images we just got done rendering! Images maybe we've never even put online yet! Images that now no-one will ever see. :oops: Not to mention, images that we’d made at the expense of any other part of the game getting worked on with our desktop, right? Wouldn't that just be a nutso way to make a game? To make anything?

I hope y'all can see that even under the best circumstances that’s just not a very tenable way to get anything done. This game as planned would take 20 years to make that way! And when people do work that way, often because they just don’t know any better, it causes them to reject those better ideas when they come along because they’ve already sunk so much time or money or effort into previous parts of their project. I might be forced to tell my wife: “No, there’s no way we can change that couch now, despite the fact that even a blind man could plainly see that other one is way better, because we’ve already spent too much time on the renders we’ve previously done!” And that’s just a very difficult way to make a really good game.

So instead, we knock out these very rough, plainly draft-quality images as fast as we can, 10-20 minutes are spent rendering each one, tops, so that we can stage everything, script everything, move things around, make sure the poses make sense, and make sure the scene flows naturally. More often than not, I think a certain idea in my head is going to work perfectly, so I’ll compose, pose, stage, light, block and render the rough drafts of the images, write the script, code it all up, and realize: ‘Wow, that line of dialogue makes no fucking sense! This is all garbage! Boy, what asshole wrote this scene, anyway?’ But then I realize, well, hmm, what if I moved this line of dialogue to much earlier in the conversation... Well, but, now that means that earlier image will need to focus on the main character instead of the girl he’s talking to, or vice versa, or whatever, right? So I then have to re-render that, etc. etc.

Maybe you're thinking: pff, 24-48 hours, at 720p?? Give me a break. What an exaggeration. Keep in mind, though, we have an enormous amount of reflective and refractive glass and metal surfaces in that party scene, from all the beer bottle and beer can and trophy case props (as opposed to the completely spartan, vacant, prop-less and empty backgrounds of so many CG adult games). Plus, there’s almost a dozen on-screen characters in some of the shots, all with hair, and sub-surface-scattered translucent skin (as opposed to the many CG games which only have a single character on screen at any one time, many of them even calling themselves out on it with a character making an ironic 4th-wall-breaking joke like “boy isn’t it weird that whenever we go to a restaurant, we’re the only two people ever there?” or “huh, isn’t it funny how we never see any other people out on the streets when we’re out in the middle of the day?”)

And all of that stuff is being illuminated by the seven shadow-casting Daz lights and the 16K HDRI environment coming in all the windows and throwing all those beautiful soft cookie shadows and highlights around. That means that these shots, even at merely 720p, believe it or not, take 24 hours on my single RTX 2070 Super to look completely acceptable (what I’d comfortably call ‘shippable final quality’) and a full 48 hours to be completely grain free (to the naked eye, of course there will always be some you can find with an optical spectrometer or whatever).

So when you see our game, in its early, early pre-alpha state, and say “Well all the images aren’t all perfect, so that means the developer is a stupid lazy asshole”, it just feels like, dang, man, where is this negativity coming from? I thought that was specifically the whole cool thing about Early Access™, is that anyone who is curious can truly see how the sausage is really made, along every step of the way, warts and all! It'd be like if you said, “This game would be way better if it had an ending. Because it doesn’t have an ending, you just know the developer is a real piece of shit.” Like... it just doesn’t have an ending because I haven’t made one yet, right? Those renders are bad because I haven’t rendered them good yet. I’m only one guy!

I wake up around 6am, walk and feed my dogs and then I start working on the game until I go to bed at midnight, seven days a week. And boo hoo, right? That's the job. That's what I signed up for. And I'm not complaining. I fuckin' love this shit. Making a video game is like playing the world's greatest, most complicated video game possible. And this is gonna be the best game I've ever made, and I've made a few pretty good ones, if I may say so myself. I'm 38 years old and I've been making computer games for 32 years.

But there's only so many hours in a day and time I spend on the UI is time I can’t spend in Daz (though there’s almost always a render baking on the tower no matter what I’m doing on my laptop). Time I spend on making sure the save games work without any bugs is time I can’t spend scripting new scenes. I have to make decisions like that.

Two years ago when I saw how well Summertime Saga was doing, and what a fun, sex-positive game it was, I went to my wife and said, I think if I spent two or three years, in my free time, nights and weekends, I could definitely make a game just like that (at that point some of my indie, solo-developed games had been written about in places like PC Gamer, Polygon, Rock Paper Shotgun, Macworld, etc., and one of them was nominated for an indie game of the year award at SXSW in Austin, TX).

So I purposely made an entire, complete, 100%-free game BEFORE ever asking anyone for a nickel (again, that's this one right here: Head of the Class ;)). I produced it at as good a quality as I could manage on my own, to show people exactly what I considered “good enough” when it came to art, writing, bugs, and polish. It’s short and sweet, but it shows the level of writing I’m capable of, the level of graphics I can produce, and it has a bunch of awesome cum shots to show that I can deliver the goods. Obviously it’s up to you if you think it’s great or if it sucks, like I said in the beginning, you may just think my shit is trash and always will be.

So anyways, we put that game out, things were going good on working on this next one, at a leisurely pace, in my spare time, then I lost my job due to my company laying off 90% of their staff due to the global COVID-19 pandemic, and here we are today. While I look for a new job I'm just hitting development on this game as hard as I can. If I can manage to pay my bills doing this before I manage to find a new job, that'd be sick. If not, that's ok too.

Anyways, I know this was long as hell, but I just feel like, if I'm gonna beg people for money on the Internet to make a video game where girls take their titties out, the least I can do is try to address people's concerns to the best of my ability, right?

So, to wrap this all up sometime this century...

Now that myself, my wife and our buddy ol' Brown Bear are certain we're happy with the very first scene, we are re-rendering all the shots and allowing them to bake for 12 hours each. Like I said earlier, I still think that's half the time they'll really need to be ready for primetime, but I think it's a good compromise between time and quality:

before-afterA.gif

So, if by some miracle you're even still reading this, just know I definitely give a huge shit about how the game looks. This is what I do for a living AND for fun in my spare time.
 
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4.00 star(s) 3 Votes