Are you a shill for the developer, because my criticism was perfectly reasonable. They can either ignore my criticism because they don't care, whine about not receiving a blowjob from every player along with praise about how they're the best developer ever, or they can take it constructively and improve.
I'm not going to get good odds on which they will probably do.
I just don't see the purpose of spending any time polishing draft-quality, temporary images that were always intended to be replaced. This is just how real game development works, man. It's an iterative process.
And, I'm confused, did you see the before and after image in my post? Do you still think the after image looks like shit? Because if so, we just have to agree to disagree I guess. I definitely said, like, I understand some people will look at my work and think it is absolute shit no matter what I do, because it's just not to their taste, so if that sounds like whining I'm not getting a blowjob, I dunno man ¯\_(ツ)_/¯
Also, I just don't think denoiser is the silver bullet you seem to think so. I would rather just let my renders actually process. Denoising is just an intelligent blur. I think the plant and the wood floor in your denoiser example of our entryway look like dogshit, but since that whole image is going to be thrown in the trash when we properly prop out that entrance hall and actually render it correctly, and it's just been tinted neon yellow in the morning and dark purple at night solely to test the time-of-day feature is working properly, again I just don't understand why that's such a huge problem this early in development. It's not like I'm trying to sell this game in a box for 60 bucks. This is literally my work as it is in progress, that I'm just putting up online as I work on it, a week at a time, as a free download. Why is that a bad thing?