Unity Abandoned Star Wars: Path of Lust [v0.1.1] [Star Lord]

DarkNix

Newbie
Dec 9, 2018
66
34
The work is moving. I'm finally getting back to my usual rhythm of work after the events of the beginning of the year, so the demo will be out soon enough. Forgive me for making you wait so long, but not everything depends only on me, as you understand.
Good to hear, hopefully things go smoothly and the wait isn't too much longer
 
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hieiyyh

Newbie
Jul 17, 2019
88
124
tried to play the "demo" and after the long classic star wars scroll down text i received a message that the time has "exhausted" and make me quit... i mean, i know it's not a full game but wtf?

ps: downloded the game from the patreon link not from here, based by the size i suppose it's the same build.

demo.png
 
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StarLord Games

Member
Game Developer
May 10, 2019
346
821
tried to play the "demo" and after the long classic star wars scroll down text i received a message that the time has "exhausted" and make me quit... i mean, i know it's not a full game but wtf?

ps: downloded the game from the patreon link not from here, based by the size i suppose it's the same build.

View attachment 1082069
Currently, only technical demos like this are available for download. A playable demo is coming soon. Stay in touch.
 
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StarLord Games

Member
Game Developer
May 10, 2019
346
821
Hello there.

It seems like I haven't been here for a long time... But, life is not fair and again I have unexpected delays on a project. Nevertheless, work continues and a playable version will appear... well, in the coming weeks :) I know, you are already tired of waiting, believe me, Im too :) There is still a little more.

For dessert - some Mandalorian armor :) This is one of the suits that Shana can wear in the game. It's not finished yet, but it's fixable :)

1.png

3.png

Thanks for your support. May the Force be with you.
 

StarLord Games

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Game Developer
May 10, 2019
346
821
Hello there.

While working on the plot of the game, I suddenly thought, why not divide the plot into several intertwined lines? Initially, Shana was conceived as a mercenary, but in the world of Star Wars, a mercenary is a rather broad concept. Some of you, perhaps, would like to see her as a smuggler, and some would like to see her as a pirate, for example :)

Well, why not? :) As a result, now I am working on dividing the plot into three main lines - a bounty hunter, a smuggler and a pirate. In fact, the basis of the game's plot will not change, however, in the gameplay there will be some variations inherent only in a particular chosen path. For example, some tasks will be available only to the hunter, others to the smuggler, and so on. Also additional replics may appear in dialogs, depending on the path of development you have chosen. Well, and a lot more. In fact, you can go through the same story in three rather different ways. I think it will be interesting.

Another point related to this change is the personalized costumes for each type of character. I made quite a few different pieces of clothing for Shana, many of them you saw in the demo, but it all looks awkward. Therefore, I made changes to the clothing system and now, depending on the story path you choose, Shana will wear only a specific costume. Also, as the game progresses, various upgrades and improvements for it will be available to you, so do not think that you will have to observe the same character image throughout the game :)

Well, and as a bonus, an almost finished costume of a bounty hunter. Reminds someone, right? :) Soon you will see also the costumes for the smuggler and the pirate. And, after waiting a little longer, you can finally play the first playable demo version of the game :)

Write your opinion about the described innovations and costume in the comments or in discord and stay in touch.
 

DarkNix

Newbie
Dec 9, 2018
66
34
Err, if I'm understanding this right, we'll only be getting one outfit per class, with some later variation?

Just how much variation are we talking here? I don't really like the idea of being shoe horned into specific clothing designs. Within the SW universe, we see massive variation in clothing design, even within the same "class" of character

Or put another way, if I'm stuck in mando plate armour as a bounty hunter, I'd never play that route, since it probably won't work well with a Twi'lek or Togruta MC, and, let's face it, we're not here for th conservative clothing options.
 

StarLord Games

Member
Game Developer
May 10, 2019
346
821
Err, if I'm understanding this right, we'll only be getting one outfit per class, with some later variation?

Just how much variation are we talking here? I don't really like the idea of being shoe horned into specific clothing designs. Within the SW universe, we see massive variation in clothing design, even within the same "class" of character

Or put another way, if I'm stuck in mando plate armour as a bounty hunter, I'd never play that route, since it probably won't work well with a Twi'lek or Togruta MC, and, let's face it, we're not here for th conservative clothing options.
There will be many variations of clothes, even within one suit. Nobody says that you will wear the same outfit throughout the game. You will receive various items of clothing and equipment as a reward for completing tasks, buy in stores and, perhaps, just find. Any element can always be changed to another. So even Mandalorian armor can end up looking completely different.

In fact, you can change your character into any costume during the game. However, a full set of a suit gives bonus characteristics for its class, and this will be useful in many cases.

And yes, there will be separate variations of helmets for twi'leks and togruts, taking into account the peculiarities of the structure of their head. So there will be no restrictions on the choice of race for sure :)
 

DarkNix

Newbie
Dec 9, 2018
66
34
The YG seems more appropriate to me.

The YT feels more "chunky", whereas the YG is sleeker, which seems to fit better
 

StarLord Games

Member
Game Developer
May 10, 2019
346
821
Although in the films we did not see a single sign or sign on the streets of the settlements of Tatooine, as you understand in reality, they probably would have been. In games, they are all the more necessary to indicate certain points of interest in a location, so that you do not have to scour the streets for half an hour in search of some kind of little shop :)

So - here are some different signposts, made in the style of the streets of Tatooine. They will still be slightly improved, but you can already understand from them (I hope) what kind of place is here.

555.PNG
 
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