- Jan 14, 2018
- 389
- 938
I'm back motherfuckers!
In all seriousness, thanks all. I highly recommend that someone upload 0.2, because 0.1 alpha was basically a shitty tech demo, and missing basic stuff like "working economy."
I think this has the potential to be more stable than SM1, though IDK if it's there yet (hard to compare at this stage). It is basically rewritten from the ground up (IIRC, the only major system that was ported over was the parsing engine for the dialogue, though it has the architectural improvements from Exalted). The code of SM1 basically became an impossible clusterfuck, and I'm pretty sure that fixing it would have taken longer than this rewrite.
The assignment UI is definitely a work in progress. The plan is to add checkboxes next to all the rows in the list, and let you assign them in batch with the filters. That should make it work sort of like an ad-hoc version of the rules assistant, without making you assign each one individually (as someone with bad tendons, I empathize).
Dating-sim-esque quests associated with specific characters were actually a voting option this time, that they got beat out by clothing and hair options (IIRC they were the runner-up though). I would expect them to be a pretty early patch. I was planning on implementing it before initial release, but ran out of time. The plan is to have a new assignment called "harem" that takes them out of the standard rotation, and lets you train them with an event chain that's determined by their background and a choice of whether to be kind or brutal. I think there are twelve backgrounds (president, innocent, middle-class, soldier, etc) in all, making 24 totally distinct event chains, each of which gets you a different bonus when completed.
Looking forward to embarking on this project, and keep the bug reports coming. I took a break from this site for a while while I was focusing on development, but I generally read every comment here.
In all seriousness, thanks all. I highly recommend that someone upload 0.2, because 0.1 alpha was basically a shitty tech demo, and missing basic stuff like "working economy."
I think this has the potential to be more stable than SM1, though IDK if it's there yet (hard to compare at this stage). It is basically rewritten from the ground up (IIRC, the only major system that was ported over was the parsing engine for the dialogue, though it has the architectural improvements from Exalted). The code of SM1 basically became an impossible clusterfuck, and I'm pretty sure that fixing it would have taken longer than this rewrite.
The assignment UI is definitely a work in progress. The plan is to add checkboxes next to all the rows in the list, and let you assign them in batch with the filters. That should make it work sort of like an ad-hoc version of the rules assistant, without making you assign each one individually (as someone with bad tendons, I empathize).
Dating-sim-esque quests associated with specific characters were actually a voting option this time, that they got beat out by clothing and hair options (IIRC they were the runner-up though). I would expect them to be a pretty early patch. I was planning on implementing it before initial release, but ran out of time. The plan is to have a new assignment called "harem" that takes them out of the standard rotation, and lets you train them with an event chain that's determined by their background and a choice of whether to be kind or brutal. I think there are twelve backgrounds (president, innocent, middle-class, soldier, etc) in all, making 24 totally distinct event chains, each of which gets you a different bonus when completed.
Looking forward to embarking on this project, and keep the bug reports coming. I took a break from this site for a while while I was focusing on development, but I generally read every comment here.