I'm also back motherfuckers!
"Release 2 0.2: Slightly Less Fire "
Here you Go my Friends,
The Update from our Lord and Savior DEV.
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I really appreciate the quality and quantity of bug reports. There are some I definitely should have spotted, but you know what they say. If you're not embarassed by the first version of your product, you released it too late. Here's a less-alpha 0.2 version (for everone who has access to 0.1, because it doesn't feel right to hold back bugfixes). Unless something show-stopping happens, the next update will be feature-oriented, and I'll post a poll for that in a couple days.
"Obsidian says: Posted own Mega Links"
Windows 2 0.2:
Windows
MacOS 2 0.2:
MacOS
Linux 2 0.2:
Linux
Added Mac and Linux. Thats it so far Pals.
Changelog
New features:
- There is now clear floor indicator on the wall of the station.
Bugfixes:
- The economy now works. I would like to chalk this one up to coding drunk, but the reality is a little bit more depressing.
- The camera no longer freezes when time is paused.
- Bulldozing furniture now properly refunds the money.
- The first slave you purchase is now obedient, which fixes an interment bug in the tutorial.
- There are now fewer tourists and citizens at the start of the game.
- Fixed a bug that caused the economic report to show incorrect values for tourist accommodations.
- Fixed a few graphical issues with pathing.
- Artifacts now persist when you save and load a game.
- You can now place artifacts.
- Bulldozing now works on floors other than the first.
- Tourists can no longer use arcade stations with no one stationed inside of them.
- Slaves can no longer leave their assignments mid-coitus.
- Hair now shows correctly on the station view.
- Fixed a bug that could cause the economic engine to crash.
- Fixed a few incorrect references to old factions in events.
- Fixed a bug that caused hair to disappear with certain camera angles.
- Fixed a bug in the "Available Assignments" section of the economic report.
- Fixed a bug that caused NPC AI to crash if you bulldozed a structure they were using.
- Reputation and influence can now be gained properly.
- Improved the default angle for the event camera.
- Fixed a bug that caused furniture to move the Level 1 when the game was loaded.
- Artifacts can now be placed.
- Fixed a bug that caused the economic report to show test data when no income had yet been gained.
- Game speed now properly changes the speed of the galaxy map.
- Fixed a bug that caused slaves to stop showing in the station view after the game was saved/loaded.
- Added speed controls to the galaxy map.
- Fixed a bug that caused the floor indicator in the UI to show the wrong number if the game was saved and loaded on a floor other than 1.
- Fixed several bugs in fleet movement.
Obsidian says :
Everyone a good Playthrough and more Awesome Gaming ^^
Thanks again to everyone and Please Pledge for the Game if you can afford it.
And Thanks again to DEV for this Awesome Release.
This is a once in a Time Upload for the Next few Months. It should be an Example to Boost the Game and a Present for the Awesome F-95 Community.