- Mar 22, 2019
- 11
- 31
The new gameplay features are a welcome change, to include the research trees, additional events, traveling merchant caravans, etc. This provides a nice background dynamic to administrating the station. Implementing the research trees and expanding the laboratory features I suspect will open a lot of new options and ideas in future development. Well done.
Performance and graphics issues are still rampant, particularly in regards to the slave avatars' clothing and models (they still occasionally 'jumble' up to having hairstyles misplaced, eyes, nipples, etc either floating or in bizarre places to the point of looking like fresh roadkill), but you appear to be working on solutions as you are able; the replacement of NPCs as sprites when zoomed out does appears to help. There appears to be some memory leaks someplace too, but I haven't had a chance to determine exactly where. Game performance degrades after about an hour of play, and becomes very sluggish, but clears up to normal after restart. My initial thought is due to cumulative graphics glitches.
Plague Event: currently says you hire a "well-regraded" laboratory. Should be changed to "well-regarded."
Healthcare Event: currently says your citizens are constantly begging you to "porvide" for them. Should be changed to "provide."
Pronoun Correction: Male slave nickname event says the other slaves are calling him "MILF." While amusing to further humiliate a weak male, it should be corrected.
Glitch: Male slaves can become pregnant in the brothel.
Glitch: Dolls/Androids such as those gifted to you by Micah can become pregnant. Analog NPCs such as this should be sterile.
Eclipse Event: typo reads "catch the beninning," should be changed to "catch the beginning."
Surrender Event: when conquering a faction, it reads "...falling to your forces, bur it is a slow process." Should be changed to "but it is a slow process."
Typo, profile description: trait reads "intermittenyly believes they are made of glass," should be changed to "Intermittently."
Graphics problem: Battleship, Workbenches textures are broken, instead appearing as a rainbow-colored model. On the galaxy map, there's a similar large cube-shaped model floating in limbo while navigating the map. Also still occasionally noticing the sprites and NPCs bleeding over into the galaxy map.
Graphics problem: genital models and options are still twitchy, but much improved. Changing selections and options in the surgery center for example still occasionally glitches out.
Event Notification error: Whereas all other training regimens notify you that training is complete, no notice is given when a slave maxes out Charisma at the reception desk. I am unsure if this is intentional or a minor oversight, but as a matter of convenience to the player, a small notice is in order. It is very tedious to go through a roster of 120 slaves, sorting them by assignment, and then checking the current status of each and every one of them assigned to the reception desk to determine if they are ready for transfer.
Sound: Unafraid slaves (even 100% obedient but not devoted) still pant and quiver in fear when summoned. If they are unafraid, it would be more logical that they are calm, so a tweak might be in order.
Additionally, the male sound is still ridiculous. Rather than conveying the fear of the slave, it sounds more like he is in Lamaze class coaching his pregnant wife, or he is punishing the toilet after a weekend bender of hot Curry and green beer while praying his asshole doesn't prolapse into a ball of fire. I highly recommend a more subdued sound effect for the males.
I've had little time to do more detailed analysis for now in terms of balance, performance, etc., just proofreading and taking notes as I go; if I notice anything else I'll be sure to add it later. Excellent job! I've really enjoyed the new progress made, and I'm looking forward to seeing the next evolution.
Performance and graphics issues are still rampant, particularly in regards to the slave avatars' clothing and models (they still occasionally 'jumble' up to having hairstyles misplaced, eyes, nipples, etc either floating or in bizarre places to the point of looking like fresh roadkill), but you appear to be working on solutions as you are able; the replacement of NPCs as sprites when zoomed out does appears to help. There appears to be some memory leaks someplace too, but I haven't had a chance to determine exactly where. Game performance degrades after about an hour of play, and becomes very sluggish, but clears up to normal after restart. My initial thought is due to cumulative graphics glitches.
Plague Event: currently says you hire a "well-regraded" laboratory. Should be changed to "well-regarded."
Healthcare Event: currently says your citizens are constantly begging you to "porvide" for them. Should be changed to "provide."
Pronoun Correction: Male slave nickname event says the other slaves are calling him "MILF." While amusing to further humiliate a weak male, it should be corrected.
Glitch: Male slaves can become pregnant in the brothel.
Glitch: Dolls/Androids such as those gifted to you by Micah can become pregnant. Analog NPCs such as this should be sterile.
Eclipse Event: typo reads "catch the beninning," should be changed to "catch the beginning."
Surrender Event: when conquering a faction, it reads "...falling to your forces, bur it is a slow process." Should be changed to "but it is a slow process."
Typo, profile description: trait reads "intermittenyly believes they are made of glass," should be changed to "Intermittently."
Graphics problem: Battleship, Workbenches textures are broken, instead appearing as a rainbow-colored model. On the galaxy map, there's a similar large cube-shaped model floating in limbo while navigating the map. Also still occasionally noticing the sprites and NPCs bleeding over into the galaxy map.
Graphics problem: genital models and options are still twitchy, but much improved. Changing selections and options in the surgery center for example still occasionally glitches out.
Event Notification error: Whereas all other training regimens notify you that training is complete, no notice is given when a slave maxes out Charisma at the reception desk. I am unsure if this is intentional or a minor oversight, but as a matter of convenience to the player, a small notice is in order. It is very tedious to go through a roster of 120 slaves, sorting them by assignment, and then checking the current status of each and every one of them assigned to the reception desk to determine if they are ready for transfer.
Sound: Unafraid slaves (even 100% obedient but not devoted) still pant and quiver in fear when summoned. If they are unafraid, it would be more logical that they are calm, so a tweak might be in order.
Additionally, the male sound is still ridiculous. Rather than conveying the fear of the slave, it sounds more like he is in Lamaze class coaching his pregnant wife, or he is punishing the toilet after a weekend bender of hot Curry and green beer while praying his asshole doesn't prolapse into a ball of fire. I highly recommend a more subdued sound effect for the males.
I've had little time to do more detailed analysis for now in terms of balance, performance, etc., just proofreading and taking notes as I go; if I notice anything else I'll be sure to add it later. Excellent job! I've really enjoyed the new progress made, and I'm looking forward to seeing the next evolution.