pac1234

Newbie
Dec 12, 2018
29
4
Zoom into the center.



That's fixed as of yesterday's build, but it hasn't shown up here yet.
Great game. I did notice that in the notification bar, my slaves are paying $1000 to take the virginity of other slaves in the brothel, even though neither of them are assigned to it.
 

StationmasterDev

Member
Game Developer
Jan 14, 2018
389
935
my slaves are paying $1000 to take the virginity of other slaves in the brothel
Thanks!

HAHAHAHA "Where the fuck did you get $1000?"

There was a bug when I introduced the suite wandering that would make the bar say "You has paid you $1000 for the pleasure of taking [name]'s virginity." It looks like there was another straggler.
 

Keros

Member
Jun 2, 2017
276
310
Great game. I did notice that in the notification bar, my slaves are paying $1000 to take the virginity of other slaves in the brothel, even though neither of them are assigned to it.
Oh yeah? Mine wander into the fighting pits and get nicknames like "Killer'... When they're supposed to be in the brothel.
 

praxis2011

New Member
Mar 22, 2019
11
31
I think that, given the technology level of this universe, it's reasonable for dolls/androids to become pregnant (or, at least, reasonable enough that I don't want to prevent players who want to impregnate them from doing so). So I'm going to leave them with their prosthetic ovaries unless you explicitly remove them.
Ah, I see. Given the context you mention, it makes some sense, being as it's a highly-advanced dystopian future. I'd hardly be too embarrassed regarding the typos and assorted errors; at the least, we'll forego the flogging for now. ;) Building a game like this is a pretty complex undertaking. The attention to detail I've noted in this game, as well as the underlying ambition, is precisely why I and many others might be nitpicky and point out even small things we find; you actually give a shit about what you're doing, and we enjoy your work, so it's a symbiotic relationship. Incidentally, I have found some additional things, some of which are likely already reported and on the fix-list:


Cryo Pod event, Enslave option: Text reads "...older holy men who you jettison..." should be changed to "Whom you jettison...)

Typo, Infrastructure Event: Text reads "....expend sgnificant resources..." should be "significant."

Logical error, Male profile: Volunteer slave recruit text says "kicked out by his boyfriend" even though he is a straight heterosexual male.

Option error: Selecting "Sell slave immediately" defaults to the profile screen anyway rather than simply selling as instructed.

Animation glitch:
Xeno pit teleport animation still freezing up during sequence.

Profile error:
When reviewing a slave's current status, it says "Assignment: assignmentSchool," assignmnentSexualTraining," etc. Needs a little cleanup.

Ideas and Suggestions

These, of course, aren't meant to be 'must-haves' in the game since technical errors and glitches rightfully take precedent, but they might be useful in future development, and you're very receptive to constructive ideas, so here's a block of ideas and analysis for you to play with:

-- When 'sorting' slaves, it might be helpful to add an option to send them straight to the factory, bioreactor, etc. rather than the loop of keeping them, hunting them down on the roster, and then using the remove menu in the profile. It's not much of a problem really until you have a whole truckload of them from conquering a couple of solar systems to process for indoctrination, but it would help with expedience.

-- Military operations:
it's far too easy to overpower an enemy once you are reasonably established. I've seen others noting the same thing in previous posts. Build some capital, provide a good business model, and you can exterminate the galaxy within a couple of hours. There might be an option worth exploring that can help tilt the balance a little and make it more challenging while also offering additional gameplay styles. Now that you have the research facility in a fledgling state, perhaps you can expand its usefulness by creating a branch for training military ground forces.

Nuking everything from orbit with a dreadnaught isn't much of a challenge, not to mention a massive war on that scale would likely render a planet useless for a good long time, but MOUT and urban pacification requires logistics, funding, troops, tactics and training. Facilities can be built in the military tiles to train forces, perhaps you might need a transport ship for securing an LZ, or you can make it a little more interesting by capturing the capital and minimizing collateral damage to the planet so you don't take a bit financial hit on tribute due to reconstruction and decimated populace- plus, no one wants to move to a wasteland. Make the player's actions have consequences, and some of the game will balance itself out. At present, it's just a short matter of getting a few things in order and you have an instant "I win" button at your disposal.

Troops can subdue a population, or of course you can still use the scorched earth policy for really unruly populations which is what we have in the game now, more or less in terms of the genocide stone and entropy, but make its use come with a serious price. History has shown that it could tolerate a smut peddler with sex slaves, but genocidal maniacs never fare well in the end. Or, if the former administrator you just enslaved was "loved by her people," it seems to me that someone walking in and forcibly removing her would spark a bit of outrage here and there, and any friends she had in the solar system would be pissed off too, so you would have additional ways to handle an uprising. After all, slaves are your mainstay- it's hardly useful to murder your profit margin. That's why I liked the propaganda research branch in the lab. It's an effective option in winning over your subjects while you carry on with business. Brute force is boring when you know what the outcome will be.

Additionally,"hardened veteran" traits on a slave, or captured enemies from combat would gain an additional function if you put them to work as a proxy in the base, and with a little tweaking to the other characters, you'd have to think things through a little more in conquering a planet. Tyrant, for example, would be a tough nut to crack given her background, whereas Raza would have the best army money can buy, but most likely just conscripts and lots of expensive hardware, and so on.

The framework and model is already in place, really, just needs a little alteration. Instead of a madame, you get a hardened veteran as a base commander, add an option to send slaves to boot camp rather than sticking them in the bioreactor, build an army, train them, and use the research facility to unlock new training, advanced tactics, hardware upgrades, and off you go. Just a thought. This is a crude outline, but maybe it'll get the creative juices flowing and help you solve some of the balance issues you're working on.





 
Sep 17, 2017
75
49
Oh yeah? Mine wander into the fighting pits and get nicknames like "Killer'... When they're supposed to be in the brothel.
That seems to be a problem with some of the nickname flags not working properly. I've occasionally had slaves for less than a week give prompts about "has killed many others in the fighting pits"... when I haven't even built an arena yet. Similarly, the age-based nicknames don't seem to check their actual age. I had one slave that was around 26 get the prompt for 'Mature' (which is supposed to be age 60+), then two months later the *exact same slave* prompted to get a new nickname of 'Teenie' (which is supposed to be age 18-20). I also get quite a few prompts for 'Fatty' type nicknames on slaves that don't appear to be fat, but I have not paid close attention to see where I can find the actual weight value assigned to slaves.

The nicknames associated with actual tags *seem* to work correctly (Insane does, at least), and *most* job associated tags that I have seen have been working as well. I can't recall seeing many, if any, of the nicknames for attributes show up yet.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,454
I noticed in the rules section for implants. It has an insomnia implant, but as far I can see in the surgery center, there's mention of it. Is this a bug or has an event not happened yet.

Also it's better from the last version, but after a short while slaves still randomly walk around instead of staying at there posts. Especially the research lab
It comes from an event from slaves that, if I'm not mistaken, still aren't totally broken in. They'll develop insomnia themselves and you can develop an implant from that to prevent it in the future at the cost of killing the slave.
 

pac1234

Newbie
Dec 12, 2018
29
4
Actually
Thanks!

HAHAHAHA "Where the fuck did you get $1000?"

There was a bug when I introduced the suite wandering that would make the bar say "You has paid you $1000 for the pleasure of taking [name]'s virginity." It looks like there was another straggler.
Actually. There could be an event/consequence if you had a slave with low obdience & fear with high sadism raping your virgins
 

DoomSatan

New Member
Aug 12, 2017
12
13
How exactly does Research Speed work? Does it help to have 50+ Research slaves, or is it always the same Speed, as long as one slave is sitting at the research table?
 

mazqaz

Well-Known Member
Feb 19, 2018
1,318
2,196
Any way to quickly delete slaves. I think I have too many and they're lagging the game.
There is an automatic sell in the rule assistant, so just put the type of slave u hate in a category and sell them all at once. Or alternativley just feed them to the monster pit or make them fight to the death and last one alive lives on.
 

DoomSatan

New Member
Aug 12, 2017
12
13
so, i just played through this game and it is amazing.
The Bugs i encounterd seem to have already been reported. But i have two suggestions:

1. Reduce the number of Planets/Stations on the map
At least for me there are way to many Planets. I get that it makes sense for an interstellar empire to own this many Planets, but for me as a player, when it came to immersion, it didnt really matter if i had 25 or 1000 Planets, because i only modified like 5 or 6 of them specifically. The other 1000+ Planets where only there to generate Money. And them i had to search all these Planets everytime i wanted to find the few only i was converting to breeding colonies/Slave factories/...
my suggestion would be to leave the galaxy map as it is, but most star systems only have Planets as Visuals or. Then you only conquer the sytems on the large Map and they add a flat value to your income and give a few slaves every Month. This could then be modified by empire-wide decisions and new Techs you unlock.
And have like 30-50 Planets you can modify. This could also possibly reduce late-game-lag, because you dont have to calculate for 1000+ Populations.

2. More frequent Quest-/Story-Events
I really liked the conversations with the other leaders and, but they are so rare i steamrolled the galaxy bevor i event met everyone at least once.
Same goes for Storylines like the Time traveling assassin. I basicly finished the game, but still havent gotten the 3rd Event
Maybe add some late-game or a gift from entropy, that lets you influence reality itself. And by this a mean add a slider for quest frequency and a
 
  • Like
Reactions: Iblis2150

DoomSatan

New Member
Aug 12, 2017
12
13
*i accidentally pressed ENTER, so here is the second half of the post above:
...And by this i mean add a slider for quest frequency and a weighting option for Story-Events(Keepers/Assassines/....) vs random Events (Girl school/Pilot/Hitchhiker/...)
You could also add an option to the diplomacy sreen, to manualy start these events with other faction leaders if your relationsship with them is good enough
 

Keros

Member
Jun 2, 2017
276
310
That Raza decided "Well you got a nice station built up there, I think I'll take it."
I know, my first reaction was "Bitch, what you say to me?"

But, this was unwise on her part. With my 8 Dreadnoughts, bombers and fighters. She is now a pet in my little kingdom. As well as All Your Planet Are Belong To US.
And may end up in the Xeno pit for my aggravation.

This is why I take the long view. I'm never a threat until it's too late to stop me.
 

mazqaz

Well-Known Member
Feb 19, 2018
1,318
2,196
That Raza decided "Well you got a nice station built up there, I think I'll take it."
I know, my first reaction was "Bitch, what you say to me?"

But, this was unwise on her part. With my 8 Dreadnoughts, bombers and fighters. She is now a pet in my little kingdom. As well as All Your Planet Are Belong To US.
And may end up in the Xeno pit for my aggravation.

This is why I take the long view. I'm never a threat until it's too late to stop me.
You can clone her and just make her keep on dying horrible deaths
 

Keros

Member
Jun 2, 2017
276
310
keros is a boxcover blurb! Keros +1! In a dark vision of the near future twelve girls and twelve boys are forced to appear in a live TV show called the Station Master. There is only one rule: Kill or be killed!

But seriously I can only assign 2 people to each porn studio set? When was that ever fun? When was the last time you sat down and said: " you know I really want to watch 1 on 1 porn without there being some crucial kinkery involved?"
No, what's bad is my dude has a orgy bed gets 3-4 girls on it having a little fun times "bonding", and is seemingly uninterested... When in reality did that ever happen? I'd be standing on my desk and do a swan dive into the middle of them... "Hello ladies!"
 
  • Like
Reactions: pdpdpd

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,454
I just had a slave completely disappear from my station. She's on my list still, but her model is nowhere on the station. I searched for both her model and her indicator dot while zoomed out, nothing. This is on the latest build.
 
Last edited:
3.70 star(s) 53 Votes