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pac1234

Newbie
Dec 12, 2018
29
4
13
Does a specific fetish grant a bonus for certain typed of assignments?
IE exhibitionist is a assigned the porn studio,

If there is a bonus, is it an economic one, or a morale one? Or is it negative consequence for morale for misassigning.
IE putting dominitation into the dairy.


Do they also grant bonuses for proxies?
 

mazqaz

Well-Known Member
Feb 19, 2018
1,318
2,255
193
Does a specific fetish grant a bonus for certain typed of assignments?
IE exhibitionist is a assigned the porn studio,

If there is a bonus, is it an economic one, or a morale one? Or is it negative consequence for morale for misassigning.
IE putting dominitation into the dairy.


Do they also grant bonuses for proxies?
I think specific fetishes just give you special events, for example slaves with breeding fetishes will try to come to you to pregnant (or ask you to cum inside so they can pretend to be so if sterilized). They will also ask you to be in specific assignments dpending on the fetish like a dominant girl will have an event to make her head girl.
 

sinrtb

Member
Nov 4, 2017
155
96
173
Pity i was hoping for something along the lines of manipulating people into betraying eatchother, mind breaking them, turning them into mindless slave's, etc.
The game seem to be lacking on the really nice stuff.
Mostly just: Have her fuck for money and dont think about it.
Slave really lack a will to break in this game.
Betraying might be in there depending on what you are looking for but mind breaking and mindless slaves are both in the vanilla version without extreme content needed
 

sinrtb

Member
Nov 4, 2017
155
96
173
Got a weird bug in 24a , after conquering a star system while inspecting new slaves (1 star system so only 6-7 slaves) I assign a slave to Lethal alien arena and torture (I noticed I was had a good alignment and just couldn't be having that), i click through the prompts and instead of going to the next slave it takes me directly to sec interface, I can click through and it just takes me to the next slave as though a clicked the have sex option. Not a major deal but odd as when it happens it happens every time for that batch of slaves but it doesn't always happen sometimes it works normally for a batch of slaves, only started after i had more than 60% of the galaxy conquered and over 300 slaves.
 

qw1

Newbie
May 22, 2018
25
10
37
most of the clothes does not fit characters, skin shows up through the clothes and stuff. I just want to know is it just me or the current state of the game. Cuz i've playing it for a while now and its same in every version
 
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Deleted member 229118

Active Member
Oct 3, 2017
799
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most of the clothes does not fit characters, skin shows up through the clothes and stuff. I just want to know is it just me or the current state of the game. Cuz i've playing it for a while now and its same in every version
I got the same issu.
Make dressing them really hard.
 

StationmasterDev

Member
Game Developer
Jan 14, 2018
458
1,155
205
The clothing clipping issue is a constant struggle.

Broadly, the character library I'm using has textures that are used to hide areas of skin that are covered, but they're not perfect. I work around it as much as I can, but barring a major patch devoted solely to painting better overlay textures, I'm not sure what else can be done (and I don't think I could maintain my sanity through the something like 600 textures I'd have to edit).
 
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qw1

Newbie
May 22, 2018
25
10
37
The clothing clipping issue is a constant struggle.

Broadly, the character library I'm using has textures that are used to hide areas of skin that are covered, but they're not perfect. I work around it as much as I can, but barring a major patch devoted solely to painting better overlay textures, I'm not sure what else can be done (and I don't think I could maintain my sanity through the something like 600 textures I'd have to edit).
That's alright, take your time. There are more important things to focus on right now. The game is awesome and i will keep supporting it as long as im able. Atleast now i know that the issue is not just me.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,729
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most of the clothes does not fit characters, skin shows up through the clothes and stuff. I just want to know is it just me or the current state of the game. Cuz i've playing it for a while now and its same in every version
It's common in games that use what I'm assuming is daz for their models, Lifeplay has the same issue on occasion.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,729
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there is where a policy of no clothes allowed comes in handy xd
Except it isn't specific to slave models and citizens and tourists don't give an option to edit clothes. You'd literally have to enslave every single one that boards your station and it would take up all of your time because they don't stop coming. Any gap between the current number of citizens and tourists and the cap is automatically filled by a new NPC. StationmasterDev is correct, there's no easy way to fix this and the only real way is a ton of work.
 

katmandomo

Active Member
Feb 10, 2018
856
1,873
331
This game is amazing but also so frustratingly opaque. Is there a wiki somewhere that explains the game systems? It seems like I'm missing so much of the information that I have to be playing really poorly, especially with the economic management side of the game.

Some questions I still have after a few hours playing:
1. Is there any reason not to max out workers and bioreactors? Is there any functional difference between the factory and the bioreactor?
2. Does the hydroponic garden do anything? The tutorial talks about increased growth rates I think, but it's been hard to see any difference.
3. Is there any reason to build storage past the first, which seems to max out your tourist count at 500 anyway?
4. How much milk is my dairy producing? Is it enough? If I have excess is it wasted? How many milk bars can I support?
5. How many maids do I need to assign to clean hotel rooms and fancy apartments? What if I don't? I've not seen any messages about dirty rooms, but it's a little hard to tell. Also, where is the sexy french maid outfit?
6. Do I really need 500 hotel rooms for 500 tourists? They don't seem to be filling them very much. How many do I actually need?
7. How much income am I getting from the brothel? How many of the fancy sex rooms are being used vs. the cheap ones? What's the duty cycle on the rooms?
8. How much income am I getting from the porn studio?
9. Does planet population increase the tax base? How much am I getting from the planets? Does it pay for the constant string of expensive disasters that planets seem to have? Trying to gauge how much population affects my income has been somewhat difficult because my planets seem to attract solar flares like moths to a flame.
10. Is there any reason to increase a slave's fear? I would have expected a high amount of fear to make it easier to increase obedience, but that doesn't seem to happen from what I can tell. But if fear is a bad thing why is there a torture rack you can install in your office that does nothing but increase fear?
11. Is there a way to select slaves based on their stats? Like I want to find slaves with high intelligence without having to click though each one by hand one at a time. Being able to customize the columns in that slave table screen would be really helpful.
12. Why do we program our growth vats to put the slaves through some horrible ordeal so they come out of the thing insane or terrified? Wouldn't it make more sense to give them a lifetime of training for whatever particular job you have in mind for them? Like fight training for the arena, or a constant string of lovers for brothel training, etc...? I get that the PC is a sadist, but that's just poor strategic planning.
13. Is the lethal fighting arena worth it? Having to keep loading it up with fresh slaves is a hassle, and it's really hard to tell how much income it provides over the non-lethal arena. The audience participation pits are also difficult to gauge.
14. The Spa seems to be really slow at increasing obedience. Maybe there should be an option for a torture chamber/dungeon too if you want to increase obedience more quickly and have some headroom on the fear stat? It really seems like the PC would be the kind of person who would install a torture chamber on his space station.

What I'd really like is if the economic report tab looked something like this:
Monthly Status Report:

Brothel:
Stocks: 20% idle, 25% manned unused, 45% in use. Income: 50,000 spacebucks
Cheap Rooms: 10% idle, 15% manned unused, 75% in use. Income: 750,000 spacebucks
Sex Doll harness: 0% idle, 75% manned unused, 25% in use. Income: 5,000 spacebucks

Dairy:
Standard milking machines: 20% idle, 80% in use. Milk produced: 500,000L
Fucking Milking machines: 20% idle, 60% milking only, 20% fully utilized: Milk produced: 200,000L, Income: 75,000 spacebucks
Milking Harness: 40% idle, 30% manned unused, 30% in use. Income: 80,000 spacebucks.

Porn Studio:
(you get the picture)

Bar:
Drink dispensers: 30% idle, 70% in use. Income: 45,000 spacebucks
Milk bar: 200,000L used, 40% idle, 60% in use. Income: 2,000,000 spacebucks
Bar seats: (etc...)

Arena:
(again pretty straightforward)

Lab:
Standard Research tables: 50% idle, 50% in use
AI Research tables: 25% idle, 75% in use
Standard Growth vats: 25% idle, 75% in use
Accelerated Growth vats: 50% idle, 50% in use

Station:
Cheap apartments: 10% idle, 90% in use. Income: 50,000 spacebucks
Standard apartments: (etc...)
Luxury apartments: (etc...)

Cheap hotel rooms: (etc...)
Standard hotel rooms: (etc...)
Luxury hotel rooms: (etc...)

Room Service: 25% idle, 75% in use

Factory Income: 100,000 spacebucks
Factory Expense: (are there any?)

Bioreactor Income: (etc...)
Bioreactor Expenses: (etc...)

Food produced: 10,000
Food consumed: 20,000 (10,000 spacebucks spent on importing food)

Manager stats:
10,000 influence, 4,000 reputation
Change: +100 influence, +50 reputation

Planets:
Planet Fucktar
Income: 75,000 spacebucks
Expenses: 50,000 spacebucks
Metrics: 10,000,000 population, 75 tech level, 90 obedience, 10 fear, 75 happiness
Metric changes: +500,000 population, +10 obedience, -5 fear, +3 happiness

Planet Asston
(you get the idea)
 
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StationmasterDev

Member
Game Developer
Jan 14, 2018
458
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1. Workers/Bioreactors don't help you unless you have enough capacity for them to produce money in the Bioreactor/Factory structures in the pillar. The option is to balance that and storage for constant income or go all storage and use it for market speculation (buy low sell high).
2. Hydroponic garden produces money, nothing else.
3. Storage is only for menials and doesn't have any impact on tourists/citizens/other slaves.
4. Milk bars don't really consume much, they just produce more money if there's a local milk source. Excess milk is exported for cash.
5. Room Service isn't cleaning, they are prostitutes who visit rooms.
6. You need about 1 hotel room for every 3 tourists (8 hours of sleep per day). A buffer is good just in case it's not totally even though.
7. You can see total brothel income by hovering your mouse over the bars of the economic report. Citizens/tourists arbitrarily pick entertainment they can afford, so the more rooms/rich rooms you have vs arcade stations, the more money you'll make.
8. Same as 7. If you hover over a bar on the economic report, you can see the full breakdown for that month.
9. Same as 7, though you can't see revenue for individual planets yet. Population multiplies revenue though.
10. It's just a matter of preference. If you like your girls terrified, that's for you. Otherwise, use the spa and obedience drugs.
11. I'm planning on adding this. There might be something in the rules assistant, but it needs to be expanded.
12. The truth is that I don't want to deal with more UI, but my headcanon is that the simulation is tailored to be something the slave's mind will accept, and there are limitations on what kind of VR environment you can put someone through. Also, if it just produced devoted slaves all the time, it would be kind of OP.
13. All arenas produce income per fight for each person watching in the stands (any stand, anywhere in the station). IIRC, the lethal arena produces twice as much as the nonlethal arena, and the xeno arena produces three times as much.
14. I thought the torture hangers also raised obedience, but could be wrong. If not, that's a pretty simple fix.
Edit: I just looked, they didn't, but now they raise obedience faster than the spa, at the cost of substantially raising fear.

I like the idea of the new economic report. I think that spreadsheet-lovers deserve an update, but I'm not sure when I'll be able to get to it. There's a lot to do.
 

katmandomo

Active Member
Feb 10, 2018
856
1,873
331
I didn't realize you could hover over the bar. That will help a lot. I've been flying pretty blind thus far and I'm pretty sure my economy isn't as strong as it should be.

Also, there is a market? I've apparently missed an entire system in the game.

Are the bioreactors/factories full when all of the seats are full when you're looking at them? Or I guess how many workers does it take to fill one pillar section?
 

StationmasterDev

Member
Game Developer
Jan 14, 2018
458
1,155
205
I'm not actually sure if I made it clear, but menial prices fluctuate, so you can make money by buying/selling them at good times (yet another mechanic stolen from Free Cities). Bioreactors/factories just have the visible slaves (something like 50/25 respectively, but I don't remember the exact numbers).

Also, in case you weren't aware, you can use the harnesses in the brothel to have fuckdolls make money too.
 
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alex2011

Conversation Conqueror
Feb 28, 2017
7,729
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That's actually the sole purpose of my brothel, fuckdoll use. I keep all the other slaves to myself for the time being, though I am planning to work on a studio, a racetrack, and a dairy now that I have no need for slaves on research. Im debating on fighting pits. Definitely saying no to the lethal ones as I prefer to keep all my slaves in pristine condition, but I may go nonlethal if it doesn't make too much of a negative impact on their fear or obedience. If it's anything like the Free Cities pit, it would at very least raise fear. I could always just mind break a couple or buy mindbroken ones specifically to fight. I'm also avoiding private brothel and arena booths and room service at my hotels as I don't like to share. All that is on top of conquering the rest of the map now that miss trigger happy of Vladivostok Holdings is mine. If she hadn't attacked me, I would have left her alone. Haven't had anyone declare war since, they seem to be satisfied giving me peace offerings.
 
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