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DrLizardman

Active Member
Apr 28, 2021
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thats amazing, I would love to have an improvement to this game as there is really nothing like it. I want a non renpy harem game lol
 

Fikedever

Member
May 26, 2020
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Other than being able to edit the save file using any text editor, I don't see a reason to use JSON over SQLite for save data. JSON/XML are primarily designed for exchanging data, not storing data.

JSON
  1. Pro: Stored human readable, so can edit save with any text editor.
  2. Pro: Low overhead, which is good for smaller pieces of data that do not need to worry about scaling issues.
  3. Pro: Integrates easily into version control systems (VCS) like git.
  4. Con: Performance may not scale as well as SQLite for large save files.
  5. Con: Human readable means reduced storage efficiency.
SQLite
  1. Con: Not human readable, but it is not difficult to edit a save file with SQLite editors.
  2. Con: May be overkill for smaller files. I wouldn't recommend using it for a few line config file in a simple program.
  3. Con: Does not integrate easily into VCS.
  4. Pro: Better performance scaling.
  5. Pro: Better storage scaling.
  6. Pro: You get SQL.
I would say JSON isn't suited for save files. No VCS benefit, the save file size is likely large enough to benefit from scaling, and the overhead of the rest of the game overshadows SQLite's potential overhead.
 

StationmasterDev

Member
Game Developer
Jan 14, 2018
458
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Good news then: I've already switched to SQLite (I also realized that you can use it to store bulk data about the game and people on your station in a DB on disk to save memory). Save/Load is a lot more elegant now.

That also means that you'll be able to use SQL queries in the rules assistant and slave list, which I think is pretty awesome (I think I'm going to run a poll to see if people are OK with just ditching the checkboxes). With this, you'll be able to do shit like "Sterilize anyone whose maternal great grandmother is named Susie" using joins.

That does mean you'll be able to do SQL injection attacks against the working game data from the rules assistant, but I actually think that's a feature, not a bug.
 

Deleted member 360737

Well-Known Member
Jan 4, 2018
1,515
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Joins? Will there be more than one table?

Anyhow, to answer your question.

First and most important:
The rule assistant
The current ignores ranges and fixing this by splitting the rules in different steps in order for them to work is tedious if you have a station with a lot of slaves which should be assigned to different jobs depending on stats.
It also needs to be more granular, the low, mid, high 33,66,99(100) respectively doesn't match the set titles for any of the attributes.
Either the rule assistant work, if it doesn't the whole game is ruined because it's too complex to micromanage.

Optimization
The game runs poorly even though either the CPU, GPU nor memory is being overused.
On my system they go out to about 60% but for an hour or so of play the game grinds to an halt which forces me to relaunch the game.
This also have a strange impact on the UI, reading the text and screens when events triggers are hopeless to navigate through

3D model alignment
I've taken numerous screenshots of the models being put in the most peculiar places.
The leaders sitting backwards on chairs, sitting under tables or just seeing the to of the hair above the floor.
Also the sex animation setup is hilarious. The dick bouncing off and on a woman drawn beneath the floor.

The game screen
When unlocking the galaxy the station is drawn on the same screen as the planets, making for odd scenes when zooming in.
This also impacts the performance negatively.

Clothes
They look hideous, skin poking out it's like they belong to a different character.

So basically the whole game needs to be tended for.

Happy to hear that you are planning a second version of the game as the concept is awesome and I really like management games!
Good luck in your endeavour!

If you want testing and feedback you know where to turn
 

StationmasterDev

Member
Game Developer
Jan 14, 2018
458
1,155
205
You can join against the People table to traverse family trees.

As for the flexibility, it seems like just being able to write SQL into the rules assistant would satisfy that need.

Basically everything about Stationmaster 2 is rewritten from the ground up, which means that old bugs likely won't exist anymore, and will be replaced by a whole new (and hopefully smaller) set of bugs.

By my benchmarks though, it's considerably easier on your computer in every category, even as stations get bigger (multiple floors cut down on rendering, massive optimizations to the economy cut down on CPU/Memory, and lazy loading means that memory should barely increase as more people are added).

Clothing is a bear. It probably won't be in 0.1 at all, but it will be a priority for the next couple versions. I'll probably end up prioritizing quality over variety for that, because the poke-through is a real pain to solve properly.
 

pdpdpd

Member
Apr 14, 2019
118
65
79
Do the slave to be able to work two jobs (part time) at the same time, and make alien skins for the guests optional (not only human and fur) and add cheats :)
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,729
4,484
508
Do the slave to be able to work two jobs (part time) at the same time, and make alien skins for the guests optional (not only human and fur) and add cheats :)
The two jobs one would get real inefficient real fast. Remember that the more time spent on a task in one work cycle, the more that gets done with it. Sending them to two jobs in one work cycle would be cutting the time spent on each by 50%. Say you needed a military research item, like battleships, done as soon as possible because one of the other groups is coming after you, a situation I actually did have happen to myself in the first game. You would be setting yourself to be destroyed as it will now take twice as long to get the battleship research than if they were set up on one job, giving, in my case the Australian Cooperative, extra time to build up and attack you while you still don't have the forces needed to defend from that attack.

Now, in my case, I DID have the forces I needed, but only because I had like 20 slaves on research and was already working on the entire military research tree by the time she came for my head. I then had a vast armada of dreadnoughts to defend me as it was those I was working on in my case. I also did not even have the option to split my researchers' work cycle, though I could have assigned some of them elsewhere for the same effect.
 

LOchar

Member
Feb 25, 2021
105
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143
I am glad to hear of a sequel.

I would love to see a better rules assistant. Currently I have 10 rules just for clothes alone. Would like to see stacked commands. Like for training slaves. If INT below 100 , school, if 100 and other skills <100 then ship to diff area for training.

Custom clothing was a pain, had to view in slave viewer to get name and then with ruleset find name, wasnt even alphabetical or easy way to sort.

Female MC wasnt fun is tried Lesbian playthru, because limited positions. In future strapons should be a thing. Not to mention artificial insemination if wanted to breed slaves.

Grooming. I like this feature in Patronus and also Cost of survival. Bedraggled vs Clean look has a nice touch to it, and always cool the before after affects.

Enchanced viewer speadsheet. Current 1 doesnt even have option to support quickness but also a small note section.

Better notification options - being able to tell game to pause or alert me better when certain things happen. Right now I sometimes miss someone has completed training when a spam comes thru and didnt notice. I cant remember if their are any logs for this game.

Ways to fix any mental conditions, whether researched or purchaseable. I don't like MB slaves.

Better guide or tooltips! I dont mind figuring things out but would have been helpful to find out some things before hrs into game and finding a tip that just made life easier.

I am happy for the announcement and cant wait to try it. SM was one of the best type of brothel game I played to date, at least for me.
 

iamnuff

Well-Known Member
Sep 2, 2017
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Feels weird that i'm kidnapping people in violent raids and then taking them to my spa to be brainwashed.

The spa's pools and exercise mats should have a niche use to lower fear, but the actual obedience raising should be done by brainwashing machines in some sort of 'processing' room.

Make a new room-type focused on brainwashing/torturing slaves to build loyalty.
We already have several torture machines under the evil decoration tag that give +1 or +2 fear and loyalty. Use those instead as options in this room, plus some sort of brainwashing tube or helmet (reuse the assets from the school-desk prop, or the growth chamber)
Maybe add some researchable items for the room that train much faster but risk driving the slave insane or mindbreaking them...

Granted, I can already assign people to 'decoration' to use the torture props that already exist, but there's no way to direct them to the correct props and not the other decoration-props.
If all of the obedience-gaining ones were under one room, i could just assign them to that room.

Edit: also, what trains Charisma? I searched the thread people were saying receptionist, but that's untrue.
I've had one girl work on reception for multiple irl hours and her charisma stat is still 34.

I have people assigned to every role, I think, and the only characters I have with 100 cha are the famous actresses from the event where she murders someone, so I'm not convinced that there even is a way to train this stat.
 
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DrLizardman

Active Member
Apr 28, 2021
608
220
166
Feels weird that i'm kidnapping people in violent raids and then taking them to my spa to be brainwashed.

The spa's pools and exercise mats should have a niche use to lower fear, but the actual obedience raising should be done by brainwashing machines in some sort of 'processing' room.

Make a new room-type focused on brainwashing/torturing slaves to build loyalty.
We already have several torture machines under the evil decoration tag that give +1 or +2 fear and loyalty. Use those instead as options in this room, plus some sort of brainwashing tube or helmet (reuse the assets from the school-desk prop, or the growth chamber)
Maybe add some researchable items for the room that train much faster but risk driving the slave insane or mindbreaking them...

Granted, I can already assign people to 'decoration' to use the torture props that already exist, but there's no way to direct them to the correct props and not the other decoration-props.
If all of the obedience-gaining ones were under one room, i could just assign them to that room.

Edit: also, what trains Charisma? I searched the thread people were saying receptionist, but that's untrue.
I've had one girl work on reception for multiple irl hours and her charisma stat is still 34.

I have people assigned to every role, I think, and the only characters I have with 100 cha are the famous actresses from the event where she murders someone, so I'm not convinced that there even is a way to train this stat.
reception desk trains charisma
 

Harabec

Member
Nov 11, 2019
396
118
203
Feels weird that i'm kidnapping people in violent raids and then taking them to my spa to be brainwashed.

The spa's pools and exercise mats should have a niche use to lower fear, but the actual obedience raising should be done by brainwashing machines in some sort of 'processing' room.

Make a new room-type focused on brainwashing/torturing slaves to build loyalty.
We already have several torture machines under the evil decoration tag that give +1 or +2 fear and loyalty. Use those instead as options in this room, plus some sort of brainwashing tube or helmet (reuse the assets from the school-desk prop, or the growth chamber)
Maybe add some researchable items for the room that train much faster but risk driving the slave insane or mindbreaking them...

Granted, I can already assign people to 'decoration' to use the torture props that already exist, but there's no way to direct them to the correct props and not the other decoration-props.
If all of the obedience-gaining ones were under one room, i could just assign them to that room.

Edit: also, what trains Charisma? I searched the thread people were saying receptionist, but that's untrue.
I've had one girl work on reception for multiple irl hours and her charisma stat is still 34.

I have people assigned to every role, I think, and the only characters I have with 100 cha are the famous actresses from the event where she murders someone, so I'm not convinced that there even is a way to train this stat.
It was reception desk for me too. No problem with it for me.
 

iamnuff

Well-Known Member
Sep 2, 2017
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reception desk trains charisma
No it doesn't.

It was reception desk for me too. No problem with it for me.
Seriously? It's doing fuck-all for me.
I'll have to build a bunch of them and assign a group of ten slaves to them. See if there's any change.

That aside, i keep finding myself losing big chunks of money. I'll watch my counter tick upwards as all of my businesses and planets give me funding, then it'll drop down by like 100k, without me buying anything.

Is there an upkeep cost to conquered planets or something? I would have assumed that the taxes would negate that, but...
The finance manager menu doesn't show a lot. It looks like it's cut off.
 

Deleted member 360737

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Jan 4, 2018
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No it doesn't.

Seriously? It's doing fuck-all for me.
I'll have to build a bunch of them and assign a group of ten slaves to them. See if there's any change.
But it does. It take time though as this isn't affected by the boosts from head girl or any other.
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That aside, i keep finding myself losing big chunks of money. I'll watch my counter tick upwards as all of my businesses and planets give me funding, then it'll drop down by like 100k, without me buying anything.

Is there an upkeep cost to conquered planets or something? I would have assumed that the taxes would negate that, but...
The finance manager menu doesn't show a lot. It looks like it's cut off.
I never noticed this. I shouldn't say it's because of anything else than a bug (oversight in the code)
 

DrLizardman

Active Member
Apr 28, 2021
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Im guessing the wiki is not finished and wont be so I will ask here. what are the procs for the different factions to attack you? ive only ever had raza attack for being to rich. im not much to antagonize others even if they are ai so im curious to know what sets the others off.
 

Archaon11111

Engaged Member
Aug 14, 2020
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Im guessing the wiki is not finished and wont be so I will ask here. what are the procs for the different factions to attack you? ive only ever had raza attack for being to rich. im not much to antagonize others even if they are ai so im curious to know what sets the others off.
You can actually see the requirements in the game files, forgot where but I recall is some of my playthroughs.

The pacifist slave caring faction will declare war if you murder a shit ton of planets and get a -20k popularity

The mercenaries just randomly declare war after you do the interactions with their leader and are at war with someone else, they basically get payed to destroy you.

Having a large number of battleships will get one of the factions to declare war as well.

This is just the top of my head there plenty other requirements but it should be visible in the game files
 
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iamnuff

Well-Known Member
Sep 2, 2017
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Are you launching attacks? Repair costs money.
Sometimes, but sometimes not.
I noticed that while raids earn money, conquests cost money. Because there's no up-front cash amount to counter your repaircosts like with a raid, but you get more money over time afterwards from taxes.

But after conquering like ten planets/stations I had money ticking in very quickly, but occasionally i'd just drop back down to nearly zero and have to build it back up again, even when not spending it on anything.

... speaking of running out of money, that infastructure even that costs 1mil to fix seems to appear way too often.
 

DrLizardman

Active Member
Apr 28, 2021
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not going to rush you of course but how long would it be before a playable version of stationmaster 2 is out. nothing quite hits like this game
 
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