What this game needs is banter between the MC and the other characters. The MC should be able to give as good as he gets. This isn't something that is only a problem for STSY, a lot of games have a silent or near silent MC who is a punching bag, sometimes literally, for the other characters. I'm always going to want the player to make more choices in games, even ones that are situational based and don't have any overall impact in the game. It would be nice if in conversations the player could choose to banter or not with Sarah, but then I don't really see anything upsetting about how Sarah talks.And another thing comes to my mind about the MC... Sarah is offending him the whole time, without any break. And the mc is giving her nothing back. But Brad shows up and in a blink of an eye the MC acts and stoop up for laura. At least give the player an option to defend himself against Sarah... i wont eat up her insulting bossy smacktalk for one second. The Game Title ist "stay true, stay you" yeah please than give us a chance to do so. And in class too, the girls are all over the mc and talking bullshit about what happended in the hallway, but the MCs just stayed silent... its just way too passive, and this behavior doenst fit at all to the guy who stood up against Brad. Let the MC act like you imagine his charactre is, or let the player choose between to options (being a dick or a chick so to speak ^^), but at least let the MC stay in charactre... and dont let him act every scene in a whole different way, that doenst work...
So this game just started, and i think with some improvements (mainly in writing, or should i say in characterization) it could be one really great game, the base is really nice... but there must be more content in the next updates, and a clear path how the MC acts, so better characterization overall.
Well doing the math. Games been out for 16 months with 5 updates. All updates have been relatively small but 1 ever 3 or so months.The game is good. What's the frequency of updates?
Yeah, Danson has done a good job of releasing updates. It's unfortunate they are so small. Honestly thinking I will skip a few updates and come back later if they continue to be so small. I think the first release was the longest release.Well doing the math. Games been out for 16 months with 5 updates. All updates have been relatively small but 1 ever 3 or so months.
Oh ok, thanks for replying.Well doing the math. Games been out for 16 months with 5 updates. All updates have been relatively small but 1 ever 3 or so months.
that you could ask on programming section and if you get solution share it.Is there any way to auto scroll through the VN, instead of manually clicking through? This game doesn't have the quicknav menu displayed, so I can't just use the "Auto" option.
To clarify, I'm well aware that you can skip unread text. However, when the VN gets skipped, it can't be read properly, which somewhat defeats the purpose of playing.
My plan is to add a future checkbox on the Options page for this. It will allow the game player to toggle "quick menu" on or off. This is likely to be added in the next couple of updates, but I need to make sure the code to hide and show the menu with a checkbox will work first. My reason for not having the default menu is I love seeing the whole beautiful image for immersion purposes. For PC users, the only feature that should be unavailable right now in the game is Auto. The other ones are available through mouse actions and keyboard presses.Is there any way to auto scroll through the VN, instead of manually clicking through? This game doesn't have the quicknav menu displayed, so I can't just use the "Auto" option.
To clarify, I'm well aware that you can skip unread text. However, when the VN gets skipped, it can't be read properly, which somewhat defeats the purpose of playing.
Is there any way to auto scroll through the VN, instead of manually clicking through? This game doesn't have the quicknav menu displayed, so I can't just use the "Auto" option.
To clarify, I'm well aware that you can skip unread text. However, when the VN gets skipped, it can't be read properly, which somewhat defeats the purpose of playing.
The cheatmod can enable the quickmenu at the bottomMy plan is to add a future checkbox on the Options page for this. It will allow the game player to toggle "quick menu" on or off. This is likely to be added in the next couple of updates, but I need to make sure the code to hide and show the menu with a checkbox will work first. My reason for not having the default menu is I love seeing the whole beautiful image for immersion purposes. For PC users, the only feature that should be unavailable right now in the game is Auto. The other ones are available through mouse actions and keyboard presses.
Hey 0x52, thanks for following up. I didn't notice the enable Quick menu option in the mod, so thank you for kindly pointing that out. Also, thank you for putting together the mod in the first place!The cheatmod can enable the quickmenu at the bottom
But I think pressing the tab key is the same as pressing "auto"
Apologies I'm a noob to all this. If it's not too much trouble, could you show me where the programming section is?that you could ask on programming section and if you get solution share it.
All good, definitely understand the motivation for hiding the quick menu (your renders are gorgeous)My plan is to add a future checkbox on the Options page for this. It will allow the game player to toggle "quick menu" on or off. This is likely to be added in the next couple of updates, but I need to make sure the code to hide and show the menu with a checkbox will work first. My reason for not having the default menu is I love seeing the whole beautiful image for immersion purposes. For PC users, the only feature that should be unavailable right now in the game is Auto. The other ones are available through mouse actions and keyboard presses.
https://f95zone.to/forums/programming-development-art.73/Apologies I'm a noob to all this. If it's not too much trouble, could you show me where the programming section is?