I sure do hope that we'll be seeing her dressed like that (or similar to that) somewhere down the road. Maybe without the spanking, but ay, whatever floats your boat.
I have to admit I really like the spanking scenes like on "Of Birds and Bees", with the sounds that go with them.Maybe without the spanking
Expect more scenes with Richard in upcoming update.
Really appreciable,
For me, a sandbox game is not necesary to have diferent paths depending on the choices, for me is deciding what to do when I want to do it, maybe I first want to go to the gym, then to the university, then with the neighbors and at the end to the beach, or whatever other order and still progress in the story without matter what I do first.Inspite of the fact that i still like this game - i don't really like its too damn linear storyflow. Devs made the game as a sandbox thing, and fans of sanbox style expect it would allow freedom of actions and dialog choices would do have a meaning as a tool for alternative storybrunching. But it's not.
For example, in that episode a player have made so many choces, like to drunk Mike or to let him be a watcher of her lesbian kiss, much choices of her behaviour in bar and other locations, but actually all answers of player mostly influenced on nothing, maybe just a cosmetics or different backgrounds, but in general it was progressing only by one and same storyline scenario actually, which ended under the table of the dean, no matter what a player was choosing for all the gameplay before that. Not much reasons for replaying it multiple times.
So if it goes like this - no matter what dialog options or gameplay actions a player would choose in next episode - it will lead a story to where? That's right. To a sqare hole...
I guess thats how some sandbox lovers may watch on that kind of sandboxing.
People are so impatient and prefer to write 10 x 10 pages comments, instead read the info from developer or at least dev log.Inspite of the fact that i still like this game - i don't really like its too damn linear storyflow. Devs made the game as a sandbox thing, and fans of sanbox style expect it would allow freedom of actions and dialog choices would do have a meaning as a tool for alternative storybrunching. But it's not.
For example, in that episode a player have made so many choces, like to drunk Mike or to let him be a watcher of her lesbian kiss, much choices of her behaviour in bar and other locations, but actually all answers of player mostly influenced on nothing, maybe just a cosmetics or different backgrounds, but in general it was progressing only by one and same storyline scenario actually, which ended under the table of the dean, no matter what a player was choosing for all the gameplay before that. Not much reasons for replaying it multiple times.
So if it goes like this - no matter what dialog options or gameplay actions a player would choose in next episode - it will lead a story to where? That's right. To a sqare hole...
I guess thats how some sandbox lovers may watch on that kind of sandboxing.
Let's also avoid swinging from one extreme to another.bigsexy57.... have you ever thought about how long it takes to incorporate so many different routes and options into a game? do you think fooxied works 24/7 for riley? Do you want to wait as long for updates as with awam? I don't believe...
The fact is... I have now played all the updates from Anna Exc., Laura, Victoria, Downfall, etc. etc.... Fooxied did it best - undisputed.. and the update date came EXACTLY on the predicted day. Look how long there were delays for Laura, Anna..etc.
fooxied has a plan and that's a good thing... I don't want him to get bogged down in 100 choices where no one knows what to do anymore.
Finally, if you don't like it, you should move on or create your own game. Don't forget to become a millionaire beforehand so that you have time to invest in a game 24 hours a day. ;-)
One old BBS (not bbc..) adagio: D.F.T.T.People are so impatient and prefer to write 10 x 10 pages comments, instead read the info from developer or at least dev log.
People want to have all of the activities in the sandbox game to make it full, so they can roam around and do whatever they want.
People want to have 10x sex scenes in every scene.
And do you know when People want it? People want it now. In the game that first demo was released three months ago. Of course, those People don't bother to support the project or at least talk with dev and get the info how long it takes to create anything.
Are you the "People"?
Also like these types of choices, like in "Innocence or Money", one of the best games in which a woman has the option of cheating on her partner. In this case, Jennifer always has the choice between being faithful or falling into the temptation of other mens, this is very good because it is the player who chooses the character's path, otherwise it is a soap opera and we just follow the script.It is a great game and i don t care about swinging, cheating, ntr or whatever. I just prefer 2 possible choices for Riley (or for my gameplay). "YES"...i want to see the scene....or "NO"...i don t want to....and move on with the Gameplay. Its the same with all the other games (Anna, AWAM etc.) Every "spicey" Scene gives us (the Players) a choice...and i like that. Thats all.![]()
Man of culture. I like it, I'm down to discuss.I'm on the side of I'd rather have a choice in these scenes of falling or staying strong. Choice is the reason I got into visual Novels in the first place. Story was followed second. Now I have enjoyed some games that are "linear" in their storytelling I'd rather have the choice of staying faithful (maybe swinging or open relationship) or falling to corruption which is what I hoped this game would be. Maybe it will at some point but that's up to the creators not me.
To play devils advocate tho. The complexity that even having 2 choices in a single scene adds to a game can't be ignored.
Scene 1 you can choose A or B
Scene 2 needs then 2 versions one coming from A and one coming from B. Add 2 choices to that scene and you can get 4 paths out of that scene to adapt to.
And so on and so on.
Now most games these choices only result in either some dialogue tweaks, a few different renders, just ignoring some choices, Or they just keep you on a specific path. But a sandbox game like this with multiple different subplots going on like the mafia, school, bar, etc. And then each subplot would need to be adjusted depending on if Riley comes into them already faithful or corrupted. And also did she stay faithful in one but fell to corruption in another?
If the developers wants to add in all these options that I and some people would like they have to really want to add them in since it's a substantial increase in coding, writing, animating, rendering. Essentially like adding almost another game on top of this one.
And if people want the option to not deny but slow down Riley's corruption, each scene would then need to be tailored to how far along she is.
I don't Envy the Dev's in trying to satisfy as many people as they can.
Perhaps they could tweak dialogue depending on the choices you make, having one version be more about Riley experimenting when her husband opens the relationship and is off doing his own thing with other women. Less need for new renders and more about the dialogue then situations needing change. Tho I feel like this might be way too silly to just justify the no cheating/staying faithful path, but to me the easiest to implement without as much of an impact on the overhead of the game. They could even relay their experiences at home to each other sometimes.
Spoiler I dipped out early when I realized it wasn't my type of game after all, but I still like reading discussions about the various viewpoints in games. So I may have gotten some things about the game wrong sorry.
Finaly got some time for answering here. Before that i'd like to read what you have mentioned, especially dev log. I searched for it, but couldn't found. Could you, please, provide me the link for such kind info as your plans and ideas about what this game is going to become. I mean, maybe i am wrong in my expectations of its future, or it would be even more pleasunt than i wish. Just wanna check what's already writen, before to answer on your message further.instead read the info from developer or at least dev log.