- Jun 21, 2017
- 8
- 43
Looking pretty good. I greatly appreciate customized and original characters (not to mention realistically proportioned). And you clearly know your way around HS2. Keep it up!
Glad you like it I wanted to make sure all the characters were sufficiently different, and not have too many to be able to flesh out in future updates. I see games with like 25 LI's and I can never remember which one is which.Looking pretty good. I greatly appreciate customized and original characters (not to mention realistically proportioned). And you clearly know your way around HS2. Keep it up!
I see what you mean. The only thing I can suggest is, for each clock you have in the game, create 12 or more editable props with different times drawn in to use in your rendering application. This could be useful for future games as well as a sellable item.As for the clocks, there's a limited amount I can do. The clocks in game are either props, or part of the maps used, and I can't actually change the time try display. I've tried making the ingame events take place at times so the clocks are correct, but there's only so many events that can take place at 9:29 Or whatever they're set to. It's a bit annoying really. I might poke fun at it later in the game.
Hehehem, it's honey select 2. Almost all of the props and maps are community made mods. I did make the dorm building though. It almost killed my computer doing so. It's really not built for blender.I see what you mean. The only thing I can suggest is, for each clock you have in the game, create 12 or more editable props with different times drawn in to use in your rendering application. This could be useful for future games as well as a sellable item.
They are probably side LI who may appear later but will not be a main LiAtemsiel I have a random question Are the 2 girls from the pool scene going to have any significant in the story? I mean arw they going to be love interest? Because I love their models and it would be cool add them to the harem. I really like when all the girls you can have sex with can be added to the harem. Sorry to bother you with a silly question.
It's not a silly question, I've been asked it a few times actually.Atemsiel I have a random question Are the 2 girls from the pool scene going to have any significant in the story? I mean arw they going to be love interest? Because I love their models and it would be cool add them to the harem. I really like when all the girls you can have sex with can be added to the harem. Sorry to bother you with a silly question.
Yeah pretty much exactly this, but just substitute "may" for "will".They are probably side LI who may appear later but will not be a main Li
Thanks for answering, yeaI know how difficult is to balance too many characters when screen time is limited. I mean they don't need a 200 pages story arc each but I think it would be nice to have them involved in the main event of the game and have small secundary arcs and eventually join in to the harem. Maybe is just me but I don't like to leave any girl behind, specially if they are cute. HahahaIt's not a silly question, I've been asked it a few times actually.
Originally they were side characters who served as a way for me to include some kind of h scene early in the game, before it would have made sense for any of the main characters to get involved with MC. However, they ended up being somewhat popular, so I have actually written them into the stories of the some of the main girls (Each one has their own story for you to follow)
Whether they end up as full LI's is uncertain. I don't want to have too many characters to juggle and risk having their stories suffer because I put too much on my plate.
But yes, they will be appearing again, and they will have more animated scenes, they just won't be getting as much attention as the main girls (At the moment)
Fuck it, I actually have an old menu screen video I made of the two of them but I left out of the game because I didn't want to feature them so heavily considering they were just side characters. I'll put it on my twitter I guess.
Yeah pretty much exactly this, but just substitute "may" for "will".
So those are the Cassie hookup scenes. To get them, you need to choose two specific options in that flirty text conversation you have with her.Missed scenes 5 and 6... any clue of what I did wrong?
So, maybe there is still hope. I will cautiously wait and see how things playout in the next update.If you're not into bdsm and all that stuff then there's still a way you can play this. You'll kinda see what I mean in the next update. The game does have a heavy focus on that kind of content, but part of that focus is the MC finding ways to avoid it if they want. It's really hard to explain without giving away what's going on.
That's fair enough. I don't intend to force players to do punishment type content if they don't want to, but because I'm splitting dev time between vanilla romantic stuff and punishment/submission stuff, if you're just into the former then it'll essentially be half a game to you. The reason I have the choice there is because at the end of the day, I'm making the game for me. I like both kinds of content pretty equally. I figure if people like what I'm making, that's cool, if not, that's cool too.Well shit, I really wish that I would have checked the dev notes before giving this one a try. I just saw the Romance and Harem tags, along with the high rating, and thought that I would give it a go. Not a fan of some of those tags listed in the notes. So, I'm really not expecting to enjoy this one much, but I did this:
So, maybe there is still hope. I will cautiously wait and see how things playout in the next update.
I got to the end of the current content. I will probably at least give the punishment stuff a try on Olivia, but it will depend on how extreme things get whether I will continue that route or not. It will also depend on how the MC reacts to doing it as well. I am glad that we will at least get a choice. Anyway, I will wait and see how things playout.That's fair enough. I don't intend to force players to do punishment type content if they don't want to, but because I'm splitting dev time between vanilla romantic stuff and punishment/submission stuff, if you're just into the former then it'll essentially be half a game to you. The reason I have the choice there is because at the end of the day, I'm making the game for me. I like both kinds of content pretty equally. I figure if people like what I'm making, that's cool, if not, that's cool too.
I should probably reword the dev notes though because it makes it sound as if the romantic side of things is an afterthought. Punishment/Submission themes will always be part of the story, but whether the girls are subjected to it, or protected from it is up to the player.
(Even Olivia has a romantic kinda route planned. Even though I expect almost everyone will lean into the punishment side of things for her because she a hyper bitch right now)
You're right though, the next update should shed some more light on how things will work.
Out of interest, how far did you get through it?
Just to provide a bit more clarity for this, the dates in the changelog are when the update is actually initially released (They go to my top tier patrons first on the date listed). The listed date is probably not when it actually showed up here unless it gets leaked super fast lol. Hope you enjoy the game. If you get a bug about "CassieInfo.Handjobs" just ignore it and move on. It won't affect anything in 0.12 and the bug will be fixed in the next version.Atemsiel
OMG you put dates in the changelog spoiler. This alone increases my liking of your work. Now to try the game.
Fair points to be honest. It's actually something I've noticed quite a lot while making it as well. Admittedly, I'd kinda forgotten about it recently because this is the first time it's been brought up.This game has some odd timing choices, sometimes you have to wait for things to autoplay or clicking skips through things too quickly. It's wonky cause it trains you to be careful which leads to regularly repeating episodes of staring at a static screen waiting just to be sure or having to scroll back to let things play 'properly'.
There's something like this when rolling back certain sequences of images since rolling back goes back to the last text/dialogue. As for clicking though, do you have an example of when a click has skipped more than one step? That's not supposed to happen so it'd be useful for bugfixing.If things are going to be coded such that things happen automatically the worst a click should do is skip the current step in the series, not multiples of them.
You're probably right in the short term since I'm focusing on content at the moment, but I imagine this will be something I'll look at at some point. It's an interesting perspective though. Since basically all the testing is done by me, and I know exactly how things are intended to play out, it's a good point to raise. Players won't always know. Thanks for the feedback.I don't expect this to be changed though, too much work for one persons personal preferences.
It's not a case of skipping multiple coded steps but in how the steps are coded to play out, when a line is interrupted by the next line, like when someone cuts into a conversation, clicking during the first line engages the auto-follow-through, this can be two lines or more if there's a longer sequence but how it ends up for the reader is several quick fire lines, far too fast to read. I don't think it's a case of bugs in the code but just a consequence of how it's coded to play out and how the player can fuck with that intention by just... being a player who isn't the dev.That's not supposed to happen so it'd be useful for bugfixing.
Ahhh I see what you mean. I found myself annoyed by this while creating the newest update actually. Initially I thought it added some flare, but I may or may not have forgotten that not everyone playing is gonna be native English. May well get rid of the auto skips and just leave the hyphen there to imply there's a skip. Shouldn't take too long to go through to do that. I'll decide later in the month.It's not a case of skipping multiple coded steps but in how the steps are coded to play out, when a line is interrupted by the next line, like when someone cuts into a conversation, clicking during the first line engages the auto-follow-through, this can be two lines or more if there's a longer sequence but how it ends up for the reader is several quick fire lines, far too fast to read. I don't think it's a case of bugs in the code but just a consequence of how it's coded to play out and how the player can fuck with that intention by just... being a player who isn't the dev.