- Sep 4, 2020
- 11
- 15
The game needs sponsors. Or, alternatively, work with someone together, as far as I understand, the developer works alone.
The special renders stopped also. The last communication from the dev was on Christmas eve 2024. He did not really even mention the game. Just that on discord there should be a message sent out to the "pesky gnome" level patrons. These are very high level (much higher than I am). There was little to indicate any progress on the game at all. He apologized for lack of communication but that does not do much good, if the only thing you get is an apology. I am usually pretty optimistic but I am also loosing hope at this point. But, I do know of at least two developers that I thought would never again release an update. One finally released one a few days ago and I realized right away why it had taken so long. I was incredible. There is this possibility but there are no guarantees.there are also some redflag that was displayed by the dev last year
1. instead of focusing in developing the game, the dev suddenly announce that they will make monthly special render based on polling and insisted that the special render wont disturb the development process..... it only lasted for 2 months (i dont know what happen because i stop my subs to their patreon since they announce the special render).
2. then from there on the communication started to slow down in patreon. communcation (progress update or similar) started to have a blank between month (there are no update or communication in patreon in September and November) which didnt happen before august.
i saw a lot of other game that have the dev show similar attitude and it never went well.
like the person before me said, a game development process NEVER got faster after each update, it always got slower (for any reason good or bad). and with the pace of this game being develop, any hope that i have for this game vanish.
You are correct. His only help is to manage his discord. The game is all on Atem. He also has a full time job, which from what I can tell, has been very stressful this last year. He does need help, there is no doubt, but his personality will not allow that to happen. If he does get back to this game, I suspect it will take a long time. Even his discord has become silent.The game needs sponsors. Or, alternatively, work with someone together, as far as I understand, the developer works alone.
Are you talking about BaiBai by chance?But, I do know of at least two developers that I thought would never again release an update. One finally released one a few days ago and I realized right away why it had taken so long. I was incredible. There is this possibility but there are no guarantees.
one of it must be "something something legend"Are you talking about BaiBai by chance?
Boy, is that true. I remember playing some other game (something with Horizon I think, not sure) after my last Stormside play-through and there was nothing of that AT ALL, it was super awkward and I was even confused who the hell was speaking at that point. Just default face, no emotions, etc. Very weird that. Can't remember if that changed later though.One of the things that makes this game take so much longer than a lot of others has nothing to do with paths, and everything to do with Atem hating static faces. He makes almost every line have a different render, so that the people who are talking appear to be talking, and have appropriate expressions based on the conversation (and the conversation that has led up to that point). That's why it's more complex than most. Like, I love Cosy Cafe, but none of Cosy's characters ever open their mouths at all, and a lot of conversations have relatively static expressions throughout. There are a lot of other games, including some I like, where most conversations just alternate a render of each speaker with their mouth open when they talk, but only use those same two renders for the whole conversation. Neither of these are things Atem will ever do.
Let's hope so, because there was barely any update last year.update this year?
Very enjoyable game.It's a lot of work to make a game like this...
And the reward is not necessarily there.
You have to put yourself in the shoes of the devs please.
Anyway, sequel or not, this game is excellent!
Thanks for that.
The dev can be proud of this![]()
Yeah, I think that's why it's been over a year since the last update. I hope he starts to tone it down with needless choices. I get having the love/sub/slave paths, that's awesome, but that's already a lot of branches to take care of without adding more.This continued exponential expansion in variables/branches has/will make coding a bitch with each subsequent update.
Based on comments the dev's made on his discord server, once a choice has been made, then you can't change it later. The next update will decide the paths for Hikari and Akemi. Sasha and Riley paths I believe have already been decided as of the last update. So once a route is settled for a character, the complexity then is their interactions with others. After all 7 routes have been set, there should be no increase in complexity. I don't recall conversations about how those routes will impact interactions with secondary characters, if at all...Yeah, I think that's why it's been over a year since the last update. I hope he starts to tone it down with needless choices. I get having the love/sub/slave paths, that's awesome, but that's already a lot of branches to take care of without adding more.
True, and my point wasn't as much that the writing of the paths takes time, but that the variations add more renders(probably not that many extra animations), and the renders take ages. I don't always mind having more paths, as long as they don't subtract too much from the rest of the game, I'm mostly worried about burnout and losing support from slower releases. I support the dev on Patreon and I've seen multiple people bail on him. As long as he's got it under control and the game doesn't end up abandoned, I'm fine.The difficulty currently seems to be the large # of renders / animations that need to get done and a significant lack of time to work on those assets.
Seems like a logical fallacy to me. You may have picked a route for one of the characters, but all 3 routes for each character would still have to be developed going forward and reflected in the script. You just won't see the content. For example, some of the main LIs such as Olivia have no content so far. That means far less to worry about if they happen to be in a scene. Once paths get added for them things will get far more complex.Based on comments the dev's made on his discord server, once a choice has been made, then you can't change it later. The next update will decide the paths for Hikari and Akemi. Sasha and Riley paths I believe have already been decided as of the last update. So once a route is settled for a character, the complexity then is their interactions with others. After all 7 routes have been set, there should be no increase in complexity. I don't recall conversations about how those routes will impact interactions with secondary characters, if at all...
And based on other comments he's made, the mapping out of the branches and interactions has been done to the end of the story as it is currently planned. The difficulty currently seems to be the large # of renders / animations that need to get done and a significant lack of time to work on those assets.
I had to spend a bit of time thinking about how what I wrote could be a logical fallacy. And I think I can see what you mean.Seems like a logical fallacy to me. You may have picked a route for one of the characters, but all 3 routes for each character would still have to be developed going forward and reflected in the script. You just won't see the content. For example, some of the main LIs such as Olivia have no content so far. That means far less to worry about if they happen to be in a scene. Once paths get added for them things will get far more complex.
Of course, this only holds true if Atemsiel intends to add a lot of sexual content for each LI. If the game is just about picking a path for each girl followed by the resolution of the underlying plot and then game over, you would be right.
while i get the sentiment, converting a heavily choice based VN into a Kinetic novel would likely piss off the majority of the fans because you would need to cut the content they are here for.I would rather see this game become a full-blown Kinetic Novel than watch it wither away into the void as a result of an over complicated mesh of code and choices a new and budding developer struggles to grapple with.
More importantly, the dev has outright stated that he is making the game the way he wants to play it, with events and dialogue respecting the player's choices. If it were a kinetic novel, he would not bother developing it.while i get the sentiment, converting a heavily choice based VN into a Kinetic novel would likely piss off the majority of the fans because you would need to cut the content they are here for.