cubba
Member
- Jul 12, 2018
- 328
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Boy, is that true. I remember playing some other game (something with Horizon I think, not sure) after my last Stormside play-through and there was nothing of that AT ALL, it was super awkward and I was even confused who the hell was speaking at that point. Just default face, no emotions, etc. Very weird that. Can't remember if that changed later though.One of the things that makes this game take so much longer than a lot of others has nothing to do with paths, and everything to do with Atem hating static faces. He makes almost every line have a different render, so that the people who are talking appear to be talking, and have appropriate expressions based on the conversation (and the conversation that has led up to that point). That's why it's more complex than most. Like, I love Cosy Cafe, but none of Cosy's characters ever open their mouths at all, and a lot of conversations have relatively static expressions throughout. There are a lot of other games, including some I like, where most conversations just alternate a render of each speaker with their mouth open when they talk, but only use those same two renders for the whole conversation. Neither of these are things Atem will ever do.
So, yeah, good job on that Atem