- May 15, 2021
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Couldn't agree morethe choice itself is kind of confusing because it's after all meaningless and is just a concession to the nature of the medium. Another point towards superiority of kinetic novels
Couldn't agree morethe choice itself is kind of confusing because it's after all meaningless and is just a concession to the nature of the medium. Another point towards superiority of kinetic novels
Nice, thanks for the information. It really sounds like something I'll like, so I'll definitely give the game(s) a try.The true endings are canon. Other endings are just bad endings, like in a Choose Your Own Adventure book.
Bad endings are usually the result of picking the wrong suspect or something like that, after the game assumes you've been given enough clues to figure it out. The game honestly does a much better job than most detective games at not being too obvious while also not leaving you just completely clueless. Occasionally those can happen, but more typically if you've been paying attention you'll have one or two people you have good reason to be suspicious of and will be able to make a good educated guess.
You also have a big notebook of all the suspects and clues to help you keep track of everything, and can review the clues to often find the answer you're looking for. Also there's multiple cases you're investigating in each game, and often multiple people involved in the crimes, so this type of thing comes up more often than you'd maybe think. It's not just an end of game thing.
If you pick the wrong person when it's really critical it may result in someone dying or the suspect getting away, and then a game over screen. But then the ending also often hints at what you did wrong, by revealing more details about what's going on behind the scenes.
The barrier to get on Alexas path is harsh, so I get why you hesitate. But when you are on it there is not only a very rewarding relationship blooming, but also lots of content with characters that you learned to love up to that point. It's just a different angle with meaningful differences in perspective.Thoughts on Alpha, Omega's fourth chapter? I'm particularly interested in those who are playing Alexa's path (romantically or otherwise). I just can't bring myself to it.
On the Ivan path, Lily and Taylor are far and away my favourites Both such wonderful characters.
While I am still not convinced that I would like the game, I'd like to say thank you for the thorough and nuanced write-up!Okay, I've rambled on long enough.
I'm definitely going to try it. Thanks for the thorough follow-through.Last time I talk about this series unprompted, I promise. But before I had posted when I was near the beginning of The Shell: Part III and now I've finished it and feel the need to share my thoughts.
This was without a doubt the most mature storytelling I've ever seen in a visual novel. I feel like Miya Suzuka -- the woman that wrote this series -- has grown leaps and bounds as a writer since the first game was released in 2008, and it was already a cut above all the rest back then.
If she had a weakness as a writer during the original game it would've been an over reliance on shock value, but that -- along with the unnecessary sex scenes -- is drastically toned down in the 2nd game, and even more so in the 3rd. There's nothing in this one that you wouldn't expect to find in a typical R rated film. (She's also written an all-ages lesbian themed series of 4 games calledYou must be registered to see the linksin recent years that also contains some mystery elements. I'll be sure to check that out sometime as I need more of her writing in my life.)
I'd say the main theme of the series is grief: the different ways people experience it, and hopefully overcome it. Set in 1950s Tokyo, not that long after the conclusion of WWII, it's an area that is no stranger to grieving. And the ongoing murders obviously leave more of that in their wake.
The mystery elements were again brilliantly handled. Constantly surprising, never predictable, while also never unfair. There were again some minor issues with some of the gameplay elements (ala pixel hunting when examining a crime scene), and finding the true path was not the easiest thing to do. I did turn to a walkthrough more than once. But it's a minor nuisance that the rest of the game more than makes up for.
Also the fact that the series has shown that they're not afraid to kill a character you care about adds an amazing amount of drama to every scene. Even if nothing actually happens, you're just always on edge in a way that you typically never are in something where plot armor exists.
Worthy of note, the way this series handles "romance" is very unique, especially as the series goes on. The main character is almost asexual. It's extremely rare he expresses romantic or phsyical interest in anyone, despite us living in his head. This is partly why the sex scenes in the first game often feel so damn out of place. He's very different from your normal adult game protaganist, partly due to the past trauma of losing his fiance.
There's also a very subdued bit of a love triangle that goes on throughout the series between him and his two best friends. The woman in the group seems to have a crush on him (although she's also a widower and seems to hold herself back due to that), while his police officer best friend has a crush on her, and our main character is still hung up over his deceased fiance. It's all just a very different type of experience from your typical adult game series where love flows freely with very few consequences.
Okay, I've rambled on long enough. Though I will add that this series has made me cry before, but the final game is the only visual novel that's ever made me cry tears of happiness. As long as the more iffy areas of the first game aren't absolute deal breakers for you, I recommend everyone give the series a shot. It's as emotionally powerful as the medium gets.
It's a real pity. I know it's only one of the 4-5 possible paths, and I know it's quite easy to step out of it (or not even start it, to begin with) but it's obviously a key point in the story, and the whole game (or at least, a significant part of it) is probably tailored around this chance. I'd be curious to see how the dev plans these characters to explore this situation but not in the context of an AVN, for my very own personal reasons. And I get why he asked the site's staff not to add the proper tag, but hiding it is also kind of dishonest, considering there are players (like me) who would've wanted to know in advance this could also be one of those games. Oh, well.OK, so... Shit. Any thoughts on Leaving DNA's episode 4?
I think 3 of the 4 paths were done immensely well. Malena, the tortured woman full of contradictions, was brilliantly destructive. And Jamie's scene at the mansion felt just right. It's to his immense credit that Rockford doesn't ask Jamie to stay and just supports her. Likewise, she does the righteous thing by not letting him kiss her, knowing she's about to leave.
Aghavni has been my least favourite LI for a while, but this chapter did a lot to paint her as exactly what Rockford needs - a chance for redemption with one of the many, many women he has wronged.
Unfortunately, what happens with Emmeline in the moments leading up to the cliffhanger did a lot of damage to my impression of this game. We find out she is in fact Rockford's real sister, not Colleen, moments after they've had sex, potentially impregnating Emmeline as well.
I felt certain this was an obvious red herring, that an "oops I accidentally fucked my sister" plot was so obviously beneath a game like LDNA. I was proven wrong. The dev has confirmed its legitimacy on Discord, and that he will be removing his Patreon page to avoid being taken down. I'm just disappointed, I suppose...
That's a big part of my disappointment, which ties neatly into my next point:How is he supposed to process this, especially in light of that incestuous argument with Jamie and his co-workers at the bar earlier in the game? And he was on trial for an incest case between an abusive father and his daughter? Even though his situation with Em is completely different, he can't help but draw parallels and doubt himself.
The ONLY way this doesn't become "THAT game", as you've so nicely put, is if nothing sexual whatsoever happens again between them, ever again. Anything short will make it THAT game, and my impression from the Discord today is that the dev will go very, very short of that bar.but not because the game suddenly became one of THOSE games. Why the fuck did it become THAT game? [...] This is a really cool twist that adds a whole new layer to the game.
It doesn't count as THAT game in my book because there's no fetishization of what's going on between MC and Em, as I said. Even if they continue that relationship. This isn't a bum-bum between the roommates.That's a big part of my disappointment, which ties neatly into my next point:
The ONLY way this doesn't become "THAT game", as you've so nicely put, is if nothing sexual whatsoever happens again between them, ever again. Anything short will make it THAT game, and my impression from the Discord today is that the dev will go very, very short of that bar.
As I said, I'm just not interested at all on learning how these characters will deal with this revelation in the context of an AVN. Or, at the very least, I'm very cautious with the dev's future choices about it, given Jufot's insight from dev's official channels. Right now, that path looks dangerously close to a no-go zone for me, and that's a pity (selfishly speaking as a player, and also in terms of my work as a fan translator, since I'm not comfortable with that kind of content, fetishized or not -this is not simply a kink issue to me). This doesn't mean I'll drop the game, since the revelation itself without all the incestuous drama attached makes for a cool twist, as you put it, on every other path. But that's a me problem.Why the long faces?
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It could be anatomical: "I didn't know you have a dick!"What I'm reading is that you folks like that there's a twist, but you don't like this twist. That's totally fair. Incest is an incredibly charged subject. But, since you like that there's a twist, let's spend some time brainstorming on other kinds of twists that wouldn't ruin the game for you. (Not suggesting that this game change. I'm suggesting that we come up with possibilities for other games from whichever devs.)
The basic start for the brainstorm is: "MC has a sexual relationship with an NPC, then discovers something that makes the relationship horrible."
It could be warring families. "I didn't know you were a Montague!"
It could be a class thing. "I didn't know you were poor!" or "I didn't know you were a slave!"
It could be political. "I didn't know you were a <liberal/conservative>!" or "I didn't know you were from <insert country here>!"
It could be religion. "I didn't know you were an <insert religion here>! My faith forbids me from dating those people."
It could be a health thing. "I didn't know you only have a month to live!" or "I didn't know you have an infectious disease!"
It could be something magical. "I didn't know you were a demon!" or "I didn't know you were a zombie!"
It could be something technological. "I didn't know you were an android!"
It could be something psychological. It's all happening in your head, and the person you're dating is actually yourself.
Can you folks think of more?
Tlaero