- Oct 31, 2017
- 2,016
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Cool. Totally understand that. Very rarely developers asked their fans ( publicly ) about long vs short release cycle, and I 'monitor' over 100 games only 3 that I come across ( that I remembered ). 2 of which has split 50-50 and the other favor towards long cycle. So, let's see what kind of players this game has.I 100% agree with every point you said. But most of my approach as a dev is inspired by what I used to like seeing from devs and games as a player. I liked games that had longer updates, regardless of the frequency (as you can tell from my favourites being Eternum and Once in a Lifetime). And I liked devs that were very straight forward with us players and active around their game's community.
I myself was wavering between splitting or not, because not splitting would probably mean an extraordinarily long chapter albeit with more content than usual but one that would significantly exceed my average, or usual if you will, chapter development time. (It could take more than 3 months if it's not split.)
Where as two parts would probably be slightly smaller than the average release with more or less the usual development time.
So, it was a tough decision either way, both options had their ups and downs, and I as a player would've like to be asked what I thought about it.
I think Caribdis can have longer release because he can afford it, he has the required resources ( a team perhaps but most importantly the invaluable experience as 'veteran' developer ).
But yeah, ultimately there is no right or wrong, or a silver/golden bullet but it is a learning process, discovering what works best and what not