- May 16, 2018
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You all seem to misunderstand the purpose of the debt in this game. The debt in Conquest exists not to be paid, but to drive you to find a way to end it WITHOUT having to pay it off completely, which effectively advances the plot to the start of Act 1 - the Civil War. So in that slightly different sense, it is used exactly to drive the gameplay. In Conquest, paying the debt isn't the gameplay, the debt is motivation to advance the gameplay. Stopping the debt payments by completing quests for the guilds to increase your reputation is the intended path, as is explicitly stated by the game. Choosing to ignore that and just pay the debt by grinding is theoretically doable but both requires ignoring what the game tells you, and completely stalls the plot.The problem is a game like Racettear or Bifrost uses the Debt to drive the Gameplay.
But Conquest as it currently is has no such mechanics that make it interesting gameplay.
There are no "Customers" that required tailored slaves to satisfy them.
And there are no Quest that pay off from selling high quality trained and rare slaves.
You also don't have much time to properly train them to a high degree.
The Upgrade System could be useful, but it's not yet balanced with the Pacing and Economy.
To pay off the debt you just need to Grind but that is not much Challange or Gameplay. The Game is already "Solved".
As Evangelion-01 said, the weekly quests you can take from the guilds can include requests for both tailored and trained slaves (to some extent, likely not as extensive as the games you mentioned.) And if you aren't 100% focusing on paying the debt instead of stopping the need to pay it, you actually do have plenty of time to train your slaves.
And now that I've taken my shot at explaining something I said a few posts earlier shouldn't really need to be explained, I'm done with this topic.