DuniX

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Dec 20, 2016
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Sorry but this makes absolutely no sense... "all your arguments are invalid" to quote yourself here
Brothel System, Dating Sim, Sex Mini-Game, Quests, Tactical Combat, Breeding with Deep Character Building, Story.
Basically what Conquest should be if it was properly implemented and with purpose for all those systems.
On being an intermediate by offering a game that balances all those aspects into a single game... maybe the quote
"A Jack of all trades, yet a master in none" is the best way to describe them
Or by another interpretation a mediocre game with not much gameplay.
 

Evangelion-01

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Apr 12, 2018
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Brothel System, Dating Sim, Sex Mini-Game, Quests, Tactical Combat, Breeding with Deep Character Building, Story.
Basically what Conquest should be if it was properly implemented and with purpose for all those systems.
I used to play the game in it's early alpha phase... it was a terrible mix of minimal gameplay, mechanics, broken and buggy Quests, the worst kind of GUI and half of what you describe was missing...
So it was worse than Strive for Conquest is right now... I am still searching for a valid argument here.
Or by another interpretation a mediocre game with not much gameplay.
Or in other words a game still in development prone to drastic changes and the potential to become much more...
Look all you are wining about is that this game hasn't left the alpha phase of development and has barely begone in growing towards it's full potential
 

Fuscen

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Dec 21, 2020
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re: brothels
my bad, didn't mean to put words in your mouth
(also I low-key mixed up features between Power's and Conquest's main town)

the main thing that Power grabbed me was how quickly the power fantasy kicks in. A mid-level, decently-equipped player can already solo multiple bandits in a single encounter, and gets tons of slaves in the process. Conquest's combat and equipment is an upgrade, but is currently sacrificing that "quickness" in power buildup (longer dungeons with tighter healing options and significantly fewer captives, etc.)

I still maintain that minimalistic brothels are the way to go however, assuming power fantasy is also Conquest's aim. I suspect only a small subset of Conquest players will derive power from running an expanded brothel compared to, say, Aric's expanded farm (or even vanilla farm) in Power. Considering the dev's, let's say, middling track record with squishing bugs prior to releasing new features, I'd much rather he focus on the core experience.
 
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Dravak

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my bad, didn't mean to put words in your mouth
(also I low-key mixed up features between Power's and Conquest's main town)

the main thing that Power grabbed me was how quickly the power fantasy kicks in. A mid-level, decently-equipped player can already solo multiple bandits in a single encounter, and gets tons of slaves in the process. Conquest's combat and equipment is an upgrade, but is currently sacrificing that "quickness" in power buildup (longer dungeons with tighter healing options and significantly fewer captives, etc.)

I still maintain that minimalistic brothels are the way to go however, assuming power fantasy is also Conquest's aim. I suspect only a small subset of Conquest players will derive power from running an expanded brothel compared to, say, Aric's expanded farm (or even vanilla farm) in Power. Considering the dev's, let's say, middling track record with squishing bugs prior to releasing new features, I'd much rather he focus on the core experience.
Pardon, you still maintain that minimalistic Brothels is the way to go, that is fair and fine.
Cause there are more brothels games out there and better implemented, Power what Power fantasy are you talking about ?
The power to have your WIFE chuckholded and gangbanged for almost no Profit ? when the wedding is Quadrupple the cost ?

You solo and get slaves so what ? the slaves sell for what price ? less then 10 Cooked Food ? where is the power in that ?
I find your view a bit wierd, that you say power in this and that.. when you are just mentioning your game play style.
That is a bit ridiculous to call it power !

Infact the brothel is a way to make slaves come alive. now who cares if you captured 1000 slaves. they only sell for less then 300 a piece.

Arics expanded farm.. again that is a MOD , so you want a Product to be mediocre totally empty shell, so that MODS can make it a fully fledge game ? that is totally ridiculous.
The game has to have potential so modders can increase it potential. not cut away all the good part to a MOD .
And leave the game a useless product.
 
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Dravak

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Brothel System, Dating Sim, Sex Mini-Game, Quests, Tactical Combat, Breeding with Deep Character Building, Story.
Basically what Conquest should be if it was properly implemented and with purpose for all those systems.
Well basically that is what strive for conquest, minus Brothel System and Sex Mini-Game was trying to achieve.
Sex mini game always fail, cause it gets boring and repetitive. even with Lilith Throne or Strive dialogues .
What gets people more invested is Dressing Doll or customising your House.
Dressing Doll part is done with people making their own Portraits and Body Image. (this part should be maintained for those who want to go graphic route)
Customising house part, sadly the Strive For Conquest is a bit more barebones then Strive For Power.
With upgrades now even less noticable and just flat out stats upgrades.
 
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Evangelion-01

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Power what Power fantasy are you talking about ?
The power to have your WIFE chuckholded and gangbanged for almost no Profit ? when the wedding is Quadrupple the cost ?
Pretty suer he tries to make references to Strive for Power here, aka the first game.
In Strive for Power combat was easier once the MC learned close combat and survival as skills and aside from the normal Brothel there was the escort Job that wasn't meant to have the girls have sex with the Clients.
You solo and get slaves so what ? the slaves sell for what price ? less then 10 Cooked Food ? where is the power in that ?
I find your view a bit wierd, that you say power in this and that.. when you are just mentioning your game play style.
That is a bit ridiculous to call it power !
In Strive for Power you could capture nearly every enemy in a single encounter aslong as you had enough cells in your Dungeons and ropes. Even if you sold 5/6 Slaves you got that way it was quiet a profit... Strive for Conquest is far more balanced in that regard.
so you want a Product to be mediocre totally empty shell, so that MODS can make it a fully fledge game ? that is totally ridiculous.
The farm in Strive for Power was only interesting for people enjoying the human livestock fetish, given how easy you could gain food this way it felt far to overpowered yet didn't add much to gameplay aside of a Power fantasy.
Thankfully Strive for Conquest hasn't implemented anything like that just yet... I kinda expect a return of the farm, but hopefully much more fledged out.
 
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Jul 8, 2019
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1651458278225.png

How do I continue the story quests at this point? I've tried going to every available place, talking with all of the guild leaders and skipping turns waiting for an event to pop up but nothing happens.
 

Fuscen

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re: re: brothels
again, my bad, I should've used S4P instead of Power as the abbreviation for the first game, Strive for Power, especially when I also brought up power fantasy. Sorry for the confusion, and thanks Eva-01 for the prompt follow-up.
(I thought we're all S4P veterans in this thread so there's no confusion, whoops lol)

Power fantasy can take many forms, and indeed what player A find empowering will probably differ from B, C, and so on and so forth. However, I believe most players will find soloing an entire bandit fortress in S4P (easily 10+ opponents), potentially not taking a single lick of damage if their agility is up to par, tie up the leader(s) to be sold, and maybe "use" one or two defeated grunts as mobile MP potions very empowering. If you don't, then I can see why the Strive series as a whole probably won't satiate you much, because combat is one of the pillars in both S4P and S4C.

In the same way that S4P's vanilla farm didn't really made slaves alive, the theoretical brothel system also won't. Livestock and prostitutes both exist to give passive revenue. I will concede the point that an expanded brothel will probably appeal greatly to people with sharing/voyeur/etc. fetishes, which they won't gain from the farm, but the same argument can be reversed for farms and people with livestock fetish, and farms, as mentioned by Eva, isn't even in S4C yet.

I am confused by the "cuckold wife" portion of your post and how it relates to what I previously posted. At the stage where player in S4C are incentivized to marry (getting Ana, the Act 1 princess), they should have more than sufficient economy to not need to whore anyone in the mansion out. In fact, prostitution scales so poorly in S4C (no associated tools being one of the primary reasons) any other job is an upgrade over it once the player has some mansion resource upgrades built.

I will make an additional concession in that my previous post is unfair in using Mav's mediocre bug-squishing as an argument against a detailed brothel implementation, since that argument isn't specific enough and can apply to just about any missing mechanic. The spear should be pointed at him, not you.

(is there regulations as to how many posts a debate can take? I don't want to clog up this thread, even if everything is on-topic, so to speak)
 

Fuscen

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View attachment 1788123

How do I continue the story quests at this point? I've tried going to every available place, talking with all of the guild leaders and skipping turns waiting for an event to pop up but nothing happens.
if that is the supply convoy run, you can initiate it from the town, there should be a button under church. afterwards, the party you have escort the convoy should automatically be relocated to milford and you can click the fight button there
(at least that's how that was when I played it, someone help my single brain cell out if I recalled wrong)
 
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Dravak

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again, my bad, I should've used S4P instead of Power as the abbreviation for the first game, Strive for Power, especially when I also brought up power fantasy. Sorry for the confusion, and thanks Eva-01 for the prompt follow-up.
(I thought we're all S4P veterans in this thread so there's no confusion, whoops lol)

Power fantasy can take many forms, and indeed what player A find empowering will probably differ from B, C, and so on and so forth. However, I believe most players will find soloing an entire bandit fortress in S4P (easily 10+ opponents), potentially not taking a single lick of damage if their agility is up to par, tie up the leader(s) to be sold, and maybe "use" one or two defeated grunts as mobile MP potions very empowering. If you don't, then I can see why the Strive series as a whole probably won't satiate you much, because combat is one of the pillars in both S4P and S4C.

In the same way that S4P's vanilla farm didn't really made slaves alive, the theoretical brothel system also won't. Livestock and prostitutes both exist to give passive revenue. I will concede the point that an expanded brothel will probably appeal greatly to people with sharing/voyeur/etc. fetishes, which they won't gain from the farm, but the same argument can be reversed for farms and people with livestock fetish, and farms, as mentioned by Eva, isn't even in S4C yet.

I am confused by the "cuckold wife" portion of your post and how it relates to what I previously posted. At the stage where player in S4C are incentivized to marry (getting Ana, the Act 1 princess), they should have more than sufficient economy to not need to whore anyone in the mansion out. In fact, prostitution scales so poorly in S4C (no associated tools being one of the primary reasons) any other job is an upgrade over it once the player has some mansion resource upgrades built.

I will make an additional concession in that my previous post is unfair in using Mav's mediocre bug-squishing as an argument against a detailed brothel implementation, since that argument isn't specific enough and can apply to just about any missing mechanic. The spear should be pointed at him, not you.

(is there regulations as to how many posts a debate can take? I don't want to clog up this thread, even if everything is on-topic, so to speak)
Again we are discussing Strive for Conquest, Not Strive for Power in strive for power the combat and capturing slaves wasn't the main selling point. if people love that combat and capture there are.. much better developed system of capture and combat. the most famous world wide played game is Pokeman.

That people are interested in exploiting as much as possible to gain a small advangetage .. cause they have preknowledge.
Doesn't mean Strive for Power was just that. why do people want to continue playing onwards from the end of the game.
Or make a whole strategy so that you can keep your 1st slave, by powerleveling another one to be sacrificed.
Cause of the total game world interaction , with plenty of fetish of all kind represented. but most important the story line completion gave you satisfaction to continue.
Even the last Patch of Dragonkin strong hold was funny to do, cause of the rarerity of Dragonkin slaves.

About that chuckhold wife.. is when you do marriage in Strive for Conquest. spent roughly 20k or more and plenty of fetch quest to gather materials.. then you can select a option to get chuckolds. or not.
Now in profit term if you say + / - in stats that option is totally not worthwhile. especially having a Heir that doesn't do anything. neither does no obedience drop mean a thing with Luxury room available in Strive for Conquest.
But if we take it in fetish or kink way .. that option made be priceless for some.
Majority wouldn't take that option, cause of hitting a taboo... and that option isn't rewarding if we look from +/- way.
But I am glad Maverick decided to ad that option.

But the whole point isn't about Brothel , lets be clear... even if Maverick ads a functioning interactive slave Auction house it is also fine, or heck even a Sadist guild , anything to make the Game world more alive then it is now.
That fits the Mature Adult theme.

Look Balance is all fine and well, but without a interactive immersive game world , you can balance something but no use if nobody wants to really play it.
You can easily make something really hard. but doesn't mean it is fun , you can also make something ridiculous easy.. and people get bored the same way.
 

Dravak

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May 15, 2018
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Maybe I should explain it a better way, with content.

Content in Strive For Power and Conquest , resolves around what you can do with your Pokemon.
You take them out on adventure, you sell them, you whore them out, they clean the house .. they take care of the prisoners.
Before we go even into fetish part that strive for power had really well covered. and in plenty of details.
But also the jobs were covered in plenty of details, they could be entertainer , they could be a maid, or your master bedroom bed warmer.

Here in Strive for Conquest..
You send them to get money, take them out on adventure. sell them.. but you have a HEAD girl, same as strive for power.
But the head girl in strive for power, while less interactive then Strive for conquest. had a real Job.
While in Strive for conquest it just another obedience booster. in a way the more is not always good.
Losing the dedicated jobs ,while providing more interaction, means the more the pokemon are the same.
But they have much more classes and traits.. that is true, but there is less need to fullfill certain spots.

Content is the same way, lets take example we have a better combat system (if kinks and balance are worked out)
But it feels the same , you go into dungeons.. go fight battles.. it feels the same.
Now example a small Arena in Different City where you are limited to X characters , would ad more content.
While technically it is the same. but cause you are limited to X characters vs X oppenents, in a closed envoirement.
It suddenly acts like something new. cause of restrictions.
But the Arena is like giving the illussion/feeling it is something different.
Infact adding a betting option to the Arena, is making the content flush out even more.
 

Evangelion-01

Devoted Member
Apr 12, 2018
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I am confused by the "cuckold wife" portion of your post and how it relates to what I previously posted. At the stage where player in S4C are incentivized to marry (getting Ana, the Act 1 princess), they should have more than sufficient economy to not need to whore anyone in the mansion out. In fact, prostitution scales so poorly in S4C (no associated tools being one of the primary reasons) any other job is an upgrade over it once the player has some mansion resource upgrades built.
To be fair you can equip Panties and and lingerie to a Prostitute girl instead to boost Lust and Sex stats which are required for Prostitution, also the Petsuit but I'd really like to see a return of the Escort Job as in Prostitution without Sex part.
And last time I checked classes like Harlot and Geisha still boost Prostitution income.
But the whole point isn't about Brothel , lets be clear... even if Maverick ads a functioning interactive slave Auction house it is also fine, or heck even a Sadist guild , anything to make the Game world more alive then it is now.
That fits the Mature Adult theme.
The ideas aren't bad... but please consider them as what they are... finetuning, currently we are in a pphase of building the groundwork, what you suggest would become part of the next big part in the gamedevelopment cicle
 
Jul 8, 2019
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if that is the supply convoy run, you can initiate it from the town, there should be a button under church. afterwards, the party you have escort the convoy should automatically be relocated to milford and you can click the fight button there
(at least that's how that was when I played it, someone help my single brain cell out if I recalled wrong)
I've already done the convoy thing. My party's at Millford but there's no fight button, guess it's bugged then.
Thanks anyway!
 

Fuscen

Member
Dec 21, 2020
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lingerie and class bonuses
(by lingerie, I am assuming we are talking about the see-throughs and the latex, and not the entry-level red underwear, which iirc boosts charm and not sexuals, unless prostitution was changed to also scale on charm. I'm probably wrong since I have the memory of a goldfish, as should be evident by my posts.)

Both the see-through and the latex require mid/end-tier materials that, by the time players can get enough to spend on underwear, they should also have a roster of trained slaves better suited in worker other jobs. Even the prostitution classes are better taken for their XP-granting abilities (reward w/ sex, it's not much, but it's free XP for non-combat slaves) or stat buffs in other areas (true succubus boosts mage stuffs iirc, and one of the classes has the attract skill, which is a free stun).

I don't mind prostitution not scaling well. It's an early-game crutch as evident by it having no headcount limitations, so it, by necessity, has to be underpowered by design. (Really wish farming takes its place as the early-game crutch, will save me the need to buy food ingredients every so often. Oh well.)

We are discussing Strive for Conquest, Not Strive for Power.
I was mainly using S4P to illustrate the power fantasy lineage that S4C was built upon, which was to counter your brothel/prostitution implementation as I suspect players will find conquering foes more empowering than running a brothel. Ymmv.

Pokemon and combat capture.
The point about S4P and power fantasy specifically mentions capturing multiple (or all, if you have enough ropes) foes in a single combat, which Pokemon does not have. I will concede that both Strive entries have companionship elements in quests for named NPCs granting permanent stat buffs (Conquest) or traits (Power), which I guess links them to Pokemon? It's not an analogy I expected in a game series explicitly about slaves, and I can only hope PETA doesn't stumble upon this thread or we'll have another Pokemon parody to "grace" this timeline.

I hear what you say about some jobs losing their unique flavor, and I whole-heartedly agree. It's stupid how every social servant have to take headgirl and every combat character have to dual-class as archers to outspeed enemies and actually reliably land hits, so on and so forth. Some classes/class lines are too mandatory/optimal as of now.

Marriage and cuck.
Ah, thanks for the explanation. I never bothered to marry in any S4C playthroughs.

Since I don't have first-hand experience with those scenes, I am guessing they are also an one-off with no lingering consequences, which you mention you appreciated due to the added choices. That is exactly my point about prostitution. They can be here for flavor, but I don' think it is "core" enough to the Strive identity to warrant an expansion (ref. my power fantasy point as to what, in my opinion, constitutes "core" to the Strive identity).

Just like a servant needs to be special (named NPCs) and/or specialized to justify a spot in your mansion roster, a game needs a strong core identity to be relevant. I'll admit some games are designed specifically to be as wide but shallow as possible (looking at you, Lilith's Throne), and that's a viable niche, but also an incredibly dangerous one to take because the game risks getting so bloated and unfocused (reeeeally looking at you, LT) that any possible fetishes get so diluted that it doesn't make sense to play the game over a more dedicated counterpart.

Maybe in the distant future, when the combat and exploration parts are all properly fleshed out and refined, effort can be diverted to side pursuits like an enhanced brothel experience. Until then, I believe any such pursuit is better left for the modders.

I've already done the convoy thing. My party's at Millford but there's no fight button, guess it's bugged then.
Thanks anyway!
Wasn't this a known and supposedly fixed bug from some versions back? At any rate, I'm sorry to hear that your playthrough's affected.
 
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Dravak

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May 15, 2018
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The ideas aren't bad... but please consider them as what they are... finetuning, currently we are in a pphase of building the groundwork, what you suggest would become part of the next big part in the gamedevelopment cicle
I am not worried or in a hurry, I got enough time and patience to see what becomes of this project.
So far the ground work are quite solid. but the game world needs a lot more ambience or fleshing out.

That is why I stopped playing the story segments and am more into sandbox to test.
Anyway I said all that is to be said. and nothing more left to say.
 
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erkper

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I've already done the convoy thing. My party's at Millford but there's no fight button, guess it's bugged then.
Thanks anyway!
Is this the point where you need to create a token to get through the shield erected by the rebels? If so, you should go to talk to the priestess in Aliron.
 
Jul 8, 2019
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Is this the point where you need to create a token to get through the shield erected by the rebels? If so, you should go to talk to the priestess in Aliron.
Nothing about that has been mentioned in the story so far and the church doesn't have any special option either.
The quest log just tells me to "join Duncan in battle for the rebel occupied town".
 

Evangelion-01

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Apr 12, 2018
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Nothing about that has been mentioned in the story so far and the church doesn't have any special option either.
The quest log just tells me to "join Duncan in battle for the rebel occupied town".
Once you escorted the Caravan to Millwater a cutscene should play, where Duncan and Myr lay waste to the rebels forces
 

Fuscen

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Dec 21, 2020
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Anyway I said all that is to be said. and nothing more left to say.
was fun while it lasted, cheers for being a good debate partner
I sincerely hope we live in a timeline where the final version of Conquest exceeds both of our expectations

Nope, don't remember anything like that happen :unsure:
iirc the quest desc will change to reflect the need to visit the church once the milford fight is completed, so the save is bugged prior to divine influence stage
(just to be extra sure, you are playing on latest version, 0.61c / v37 on itch, yea?)
 
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