in src/core/variables there is a section that looks like this:Does anyone know the line/code to increase the maximum mansion room size? I kinda want to go over 30 people in the mansion for fun.
To start Aire's quest, go to her character information screen and talk to her with the button in the top corner of her portrait.how do I get arie's quest it doesn't show up for me, also what are the requirements to get daisy to choose to stay with me I have her obedience and loyalty maxed and she won't choose me
For Daisy I found it sufficient to choose not to sell her immidietly and when she tells you she considers you part of her family agree with her.how do I get arie's quest it doesn't show up for me, also what are the requirements to get daisy to choose to stay with me I have her obedience and loyalty maxed and she won't choose me
The main story is now at act 2, don't know how many acts there will be but to me it seems at least 2 more and maybe more.That's a long time... Do we have interesting storylines here? My expectation is that Mav added events and built the characters with good density.
Only a generic slave manager with no stories or deep characters feels really cold...
Grants some skills and increases damage of mind spells... or are you reffering to the Social Skill?What does Soul Devour do?
Grants some skills and increases damage of mind spells... or are you reffering to the Social Skill?
Normally Skills written in Capital letters are place holders, which still need to be implemented later down the roadView attachment 1901986
Sorry, I guess it was called "Skill Devour"
It applies a debuff in combat that says the soul has been consumed, but I can't seem to figure out what exactly that does.
The tooltip is empty when you hover over it in combat.
You can find it in the src directory. It's called interaction_member. Some stuff might have been moved to other places, but I think that contains most of it. At least the part I generally altered is located there.I enjoy some light, user-end modding. Does any one know where to find the equivalent of the old 'newsexsystem.gd' / what is it called now?
Why would you do that?Well so far, I think I prefer the first game, I hope this game gets better as time goes on. Does anyone know how to change a character in the .sav file to allow the player to breed with all races?
Not if you want the child to inherit the MC's traits...Why would you do that?
Give the Character you want to Breed the Breeding Sow Class and you can do it without cheating
Not sure why that would be a requirement as the MC doesn't seem to have any Traits.Not if you want the child to inherit the MC's traits...
Just add whatever racial code you want to it. If you don't know the race codes, look in \assets\data\races.gd, there's a list at the top.var impregnation_compatibility = ['Human','Elf','DarkElf','TribalElf','Beastkin','Halfkin'] #the rest is only for same race