yesI've gotten Jean cursed with Freya's curse. How do I get rid of it ? Does it go away over time ?
You do know how to work the upgrade section to enhance your mansion resources, right? Just asking because that's exactly what it sounds like you want, and it's already in the game. Not the hucow farm per se (yet) but plenty of other options for resource extraction without sending workers to other towns.... or new dedicated customizable area for resources (like farm in the previous game)
Just check the Changelog?Anyone out there try the latest version? Do the changes make any kind of meaningful difference with the management side of things?
Yes, it's a huge difference. Still trying to get used to it and I can't really say if I like it better or not. Management is definitely more complex now.Anyone out there try the latest version? Do the changes make any kind of meaningful difference with the management side of things?
I know about the resource upgrade,the problem with putting all resources harvesting in one area is it can clutter your character/slave menu when you have too many slaveYou do know how to work the upgrade section to enhance your mansion resources, right? Just asking because that's exactly what it sounds like you want, and it's already in the game. Not the hucow farm per se (yet) but plenty of other options for resource extraction without sending workers to other towns.
Which doesn't really change even if you have spread them throughout many Locations... unless you leave the main screen in the mansion and visit each location to check whoms around... though all management actions are to be done from the Mansion... I know you can change the filter to single locations but default is seeing all Characters in every locationI know about the resource upgrade,the problem with putting all resources harvesting in one area is it can clutter your character/slave menu when you have too many slave
Maybe reread what you're replying to. Because I don't think you understood the question.Just check the Changelog?
Does it get to the point where you can't keep up with it? Like, the obedience increasing skills all have limits, and if you need them constantly now it seems like there should be a point where it all collapses on you.Yes, it's a huge difference. Still trying to get used to it and I can't really say if I like it better or not. Management is definitely more complex now.
I think the Changelog makes it pretty obvious that the revamp has quiet some impact.... also consider that ANY social skill maxes out obedience now, so have MC and 1 more Slave with Dancer class should suffice to keep anyone in the Mansion happy... the only problem lies with away slaves as you need 2 of them with atleast 1 social skill in each permanent station (like the Villages with shops selling Alchemist Plants) to boost each other every now and thanMaybe reread what you're replying to. Because I don't think you understood the question.
Does it get to the point where you can't keep up with it? Like, the obedience increasing skills all have limits, and if you need them constantly now it seems like there should be a point where it all collapses on you.
I guess I might as well try it. Only one new scene didn't sound worth it, but if the changes are at least interesting why not. Plus I can't go anywhere today anyways.
You don't need to use the obedience-increasing skills constantly, if anything obedience is easier - perhaps too easy - to keep at a comfortable level. The new Loyalty on the other hand, requires much more micromanaging imo. Still getting used to the timing when Loyalty can be raised (once per day) and which skills actually do that and/or do other things. Definitely a learning curve, and as Yoda once put it, much I have to unlearn...Does it get to the point where you can't keep up with it? Like, the obedience increasing skills all have limits, and if you need them constantly now it seems like there should be a point where it all collapses on you.
I guess I might as well try it. Only one new scene didn't sound worth it, but if the changes are at least interesting why not. Plus I can't go anywhere today anyways.
Yeah, I ended up trying it for like 30 minutes on a new save. For a little bit there I was confused as hell trying to figure out why I couldn't interact with my starter at all... Took me like 10 minutes to realize I should look for a new menu lolYou don't need to use the obedience-increasing skills constantly, if anything obedience is easier - perhaps too easy - to keep at a comfortable level. The new Loyalty on the other hand, requires much more micromanaging imo. Still getting used to the timing when Loyalty can be raised (once per day) and which skills actually do that and/or do other things. Definitely a learning curve, and as Yoda once put it, much I have to unlearn...
Change it from stage1 to stage 3."active_quests": [
{
"code": "divine_symbol_quest",
"stage": "stage1"
}
],
Same thing happens to me, it takes forever to load is the real issue, it helps if you switch it to race specific i've foundCan someone help me,
I am using portraits mod, and whenever I try to change characters to custom ones the game freezes then became unplayable, if I leave that menu the game works normally
Can someone help me,
I am using portraits mod, and whenever I try to change characters to custom ones the game freezes then became unplayable, if I leave that menu the game works normally
The more you have the longer it takes the game to load them.Same thing happens to me, it takes forever to load is the real issue, it helps if you switch it to race specific i've found