You and Mav are in the same mindset tbh, he wanted to emphasize the sim aspects and make it tougher "not hand it to you immediately"... I preferred the free wheeling nature of S4P. What I liked and his goals werent the same, which is why I am an ex-patron.
Nonetheless, about your point above... the area runs the risk based on potential. Hopes one gets big, they add a new lord/rich guy who stimulates the economy. Post-war economies often rely on luck and random gambling on unknowns to succeed. For America after WW2, it was the desire for peace and comfort plus a booming automotive industry... but medieval economies are far different. Both are plausible ideas...
Also, its as if Mav doesnt think people would make this a moot point with money glitches and/or CE... so why not just go this route. BUT it is his work and game... best of luck to him and others who enjoy the sequel.
I seriously think you had a too high expectation of the programmer, when he said in his patreon.
Who he was, what his background is and he is self taught. nobody likes to squash bugs, and what might be simple for some outsider who glance into the codes, is often very hard for programmers who invested blood sweat and tears into making something work, how clunky it might seem.
It is a bit like comparing a painting, the smile of mona lisa. I bet it wasn't even that smile that Micheal Angelo worked his blood sweat and tears on. but we outsiders find it fascinating and how did he manage it.
Seriously he wants to work on S4P conquest, when my personal opinion is that S4P is quite good.
But the frame work of the Alpha shows what he has in mind. cause lets face it S4P 1 in the endgame it gets boring. once you have 100 of slaves servants prisoners (with either the patreon code or editing or modding)
I personally do not even enjoy the start of S4P conquest. I only finished the story wondering what it was all about.
I went straight into the sandbox mode. start importing and making PNG images. seeing if I like the base bone work.
And yeah it has potential, only in the latest update did I try the story, a bit short and easy but the cliff hanger is good. Yeah we get the classic lets get Princess story. which isn't bad even if it is cliche. sometimes cliche or classic things are good, we don't always need AGOT or Deus EX Machina Endings. especially when it leaves a bad taste.
Now I rather had a start where you just blackmailed/seduced/threatened/scammed the land start instead of buying a piece of land... infact if it was up to me I rather had a caravan then a mansion. hard to move around with a mansion.
Even in S4P 1 in the end there was a magic teleporter... or even beter to come to a compromise for all. A piece of Floating Rock like Dragon Lance Floating Castles.
Now the start of S4P 1 was fascinating and the start of S4P conquest is Meh..
But the mechanics and potential for S4P conquest is much beter. Why he abandons rival slave Houses and feud.
Beats me is a simple mechanic to implement, I don't see any breaking balance in having Mistresses or Masters fall from grace and taken as slaves. the only one breaking is the lust relieve button that is primary used just for getting faster XP instead of combat buffs or faster production, all other master Ability can be gotten otherway.
The Ruler is locked to one Master background anyway.
(how do I know, hehehehe.. )
And it is very simple to implement, instead of a random dungeon, just random slave house same combat routine and exploration, instead of a random boss slave (sometimes they are totally useless other times they are fine)
Random Slave with fixed master class. See that is what I see and Know.
While others might see something really complicated and difficult.