SCRIPT ERROR: get_spec_node: Invalid get index 'node_data' (on base: 'Nil').
At: res://src/core/input_handler.gd:1043.
Fellow Linux user here (just a DRM-"remover"). Most of these assume a case-insensitive access to filesystem or some other bad programming behavior like that, gotta get used to it. Godot engine, kinda breaks when files can't be accessed, so see if there are any other errors during startup alone in console. Love KDE, would run it, but theming is near impossible to get the way I like it (Cinnamon).I can't start a brand new game on Linux. I downloaded the newest version from itch.io. After running the executable from konsole I have an error code for clicking on "Start Game" button:
I haven't tried Strive2 before this so there's a lot of other "Invalid get index" errors (scenedict, scriptdict, game_globals, stream, ) for hovering over menu items and such.Code:SCRIPT ERROR: get_spec_node: Invalid get index 'node_data' (on base: 'Nil'). At: res://src/core/input_handler.gd:1043.
I'm running 5.13.5-1 Manjaro.
The notes say nothing about story content. He has been working more on the mechanics then the story, that is kind of been his goal since he started this one. I mean I get people are expecting a good story and fap but this one is more about managment and strategy then hold ctrl to skip to porn, and he wants to get that stuff sorted out before going all in on the story. I look at this like an EA alpha stage game, I figure he is gonna tweak the mechanics till he is happy for few more months before adding any story.Am I correct in saying that there is no new story content in this update?
I'm familiar with case-insensitive "coding" because back in 1990s I was one until I dropped those websites on Linux servers. Renpy runs great in a case-sensitive file system. I guess I have to google how to enable case-insensitivity to Strive's directory tree.Fellow Linux user here (just a DRM-"remover"). Most of these assume a case-insensitive access to filesystem or some other bad programming behavior like that, gotta get used to it. Godot engine, kinda breaks when files can't be accessed, so see if there are any other errors during startup alone in console.
ERROR: _load: No loader found for resource: res://assets/Textures_v2/Job_module new 2021/button_job_sqr_hover.png.
At: core/io/resource_loader.cpp:286.
ERROR: poll: res://gui_modules/Mansion/Modules/MansionJobModule.tscn:20 - Parse Error: [ext_resource] referenced nonexistent resource at: res://assets/Textures_v2/Job_module new 2021/button_job_sqr_hover.png
At: scene/resources/resource_format_text.cpp:440.
ERROR: load: Failed to load resource 'res://gui_modules/Mansion/Modules/MansionJobModule.tscn'.
At: core/io/resource_loader.cpp:208.
ERROR: _load: Failed loading resource: res://gui_modules/Mansion/Modules/MansionJobModule.tscn. Make sure resources have been imported by opening the project in the editor at least once.
At: core/io/resource_loader.cpp:278.
ERROR: poll: res://gui_modules/Mansion/Modules/MansionMainModule.tscn:38 - Parse Error: [ext_resource] referenced nonexistent resource at: res://gui_modules/Mansion/Modules/MansionJobModule.tscn
At: scene/resources/resource_format_text.cpp:440.
ERROR: load: Failed to load resource 'res://gui_modules/Mansion/Modules/MansionMainModule.tscn'.
At: core/io/resource_loader.cpp:208.
ERROR: _load: Failed loading resource: res://gui_modules/Mansion/Modules/MansionMainModule.tscn. Make sure resources have been imported by opening the project in the editor at least once.
At: core/io/resource_loader.cpp:278.
SCRIPT ERROR: GDScript::reload: Parse Error: Can't preload resource at path: res://gui_modules/Mansion/Modules/MansionMainModule.tscn
At: res://assets/data/ResourceScripts.gd:80.
ERROR: reload: Method failed. Returning: ERR_PARSE_ERROR
At: modules/gdscript/gdscript.cpp:583.
ERROR: start: Script does not inherit a Node: res://assets/data/ResourceScripts.gd
At: main/main.cpp:1783.
Game Version: 0.5.2
OS: X11
SCRIPT ERROR: _ready: Invalid call. Nonexistent function 'load_scripts' in base 'Nil'.
At: res://src/core/modding_core.gd:23.
SCRIPT ERROR: _ready: Invalid call. Nonexistent function 'recreate_singletons' in base 'Nil'.
At: res://src/core/globals.gd:82.
SCRIPT ERROR: _ready: Invalid get index 'scenedict' (on base: 'Nil').
At: res://src/scenes/ClosingPanel.gd:11.
WARNING: set_enabled_focus_mode: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.
At: scene/gui/base_button.cpp:329.
SCRIPT ERROR: add_close_button: Invalid get index 'scenedict' (on base: 'Nil').
At: res://src/core/gui_controller.gd:94.
SCRIPT ERROR: add_close_button: Invalid get index 'scenedict' (on base: 'Nil').
At: res://src/core/gui_controller.gd:94.
SCRIPT ERROR: add_close_button: Invalid get index 'scenedict' (on base: 'Nil').
At: res://src/core/gui_controller.gd:94.
SCRIPT ERROR: add_close_button: Invalid get index 'scenedict' (on base: 'Nil').
At: res://src/core/gui_controller.gd:94.
SCRIPT ERROR: AddPanelOpenCloseAnimation: Invalid get index 'scriptdict' (on base: 'Nil').
At: res://src/core/input_handler.gd:965.
SCRIPT ERROR: get_spec_node: Invalid get index 'node_data' (on base: 'Nil').
At: res://src/core/input_handler.gd:1043.
SCRIPT ERROR: SetMusic: Invalid get index 'stream' (on base: 'Nil').
At: res://src/core/input_handler.gd:558.
I didn't have much preferences when I switched from Win7 22 months ago. I was happy to get rid of Micro$oft but unfortunately most desktops are running Windows.Love KDE, would run it, but theming is near impossible to get the way I like it (Cinnamon).
Did you read any posts on the same page that you posted on? https://f95zone.to/threads/strive-conquest-v0-5-2-maverik.39237/post-6292951Shit is broken for me. I start a new game and it starts with like 5 slaves from my old save.
Yeah seems like the version on Itch.io got a stealth update that fixes that. No version change, but I started a new game with that one and got the usual 500 gold, zero slaves start. The default start in the version linked in the OP is bugged.Did you read any posts on the same page that you posted on? https://f95zone.to/threads/strive-conquest-v0-5-2-maverik.39237/post-6292951
Thanks for the tip. I needed to shuffle files between drives so I could reformat one of them as casefold. Now this started without any errors until the main menu and start game button worked too after I dropped this into a case-insensitive directory. First I tried to launch this from a usb drive but linux said no permissions. Well, no I have a ready to use location within my system to handle other poorly coded stuff without me losing my nerves.case-insensitive access to filesystem
I've got pretty much the same trouble here. I can add that I used the linux version 0.5.1a and it worked just fine there. No outstanding errors and the game ran. In 0.5.2 I can't use the start game or the load button in main menu. Thus the game is 'running' since I get there but it's not working at all.I'm familiar with case-insensitive "coding" because back in 1990s I was one until I dropped those websites on Linux servers. Renpy runs great in a case-sensitive file system. I guess I have to google how to enable case-insensitivity to Strive's directory tree.
Here's all errors I'm getting until the main menu loaded up:
Code:ERROR: _load: No loader found for resource: res://assets/Textures_v2/Job_module new 2021/button_job_sqr_hover.png. At: core/io/resource_loader.cpp:286. ERROR: poll: res://gui_modules/Mansion/Modules/MansionJobModule.tscn:20 - Parse Error: [ext_resource] referenced nonexistent resource at: res://assets/Textures_v2/Job_module new 2021/button_job_sqr_hover.png At: scene/resources/resource_format_text.cpp:440. ERROR: load: Failed to load resource 'res://gui_modules/Mansion/Modules/MansionJobModule.tscn'. At: core/io/resource_loader.cpp:208. ERROR: _load: Failed loading resource: res://gui_modules/Mansion/Modules/MansionJobModule.tscn. Make sure resources have been imported by opening the project in the editor at least once. At: core/io/resource_loader.cpp:278. ERROR: poll: res://gui_modules/Mansion/Modules/MansionMainModule.tscn:38 - Parse Error: [ext_resource] referenced nonexistent resource at: res://gui_modules/Mansion/Modules/MansionJobModule.tscn At: scene/resources/resource_format_text.cpp:440. ERROR: load: Failed to load resource 'res://gui_modules/Mansion/Modules/MansionMainModule.tscn'. At: core/io/resource_loader.cpp:208. ERROR: _load: Failed loading resource: res://gui_modules/Mansion/Modules/MansionMainModule.tscn. Make sure resources have been imported by opening the project in the editor at least once. At: core/io/resource_loader.cpp:278. SCRIPT ERROR: GDScript::reload: Parse Error: Can't preload resource at path: res://gui_modules/Mansion/Modules/MansionMainModule.tscn At: res://assets/data/ResourceScripts.gd:80. ERROR: reload: Method failed. Returning: ERR_PARSE_ERROR At: modules/gdscript/gdscript.cpp:583. ERROR: start: Script does not inherit a Node: res://assets/data/ResourceScripts.gd At: main/main.cpp:1783. Game Version: 0.5.2 OS: X11 SCRIPT ERROR: _ready: Invalid call. Nonexistent function 'load_scripts' in base 'Nil'. At: res://src/core/modding_core.gd:23. SCRIPT ERROR: _ready: Invalid call. Nonexistent function 'recreate_singletons' in base 'Nil'. At: res://src/core/globals.gd:82. SCRIPT ERROR: _ready: Invalid get index 'scenedict' (on base: 'Nil'). At: res://src/scenes/ClosingPanel.gd:11. WARNING: set_enabled_focus_mode: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead. At: scene/gui/base_button.cpp:329. SCRIPT ERROR: add_close_button: Invalid get index 'scenedict' (on base: 'Nil'). At: res://src/core/gui_controller.gd:94. SCRIPT ERROR: add_close_button: Invalid get index 'scenedict' (on base: 'Nil'). At: res://src/core/gui_controller.gd:94. SCRIPT ERROR: add_close_button: Invalid get index 'scenedict' (on base: 'Nil'). At: res://src/core/gui_controller.gd:94. SCRIPT ERROR: add_close_button: Invalid get index 'scenedict' (on base: 'Nil'). At: res://src/core/gui_controller.gd:94. SCRIPT ERROR: AddPanelOpenCloseAnimation: Invalid get index 'scriptdict' (on base: 'Nil'). At: res://src/core/input_handler.gd:965. SCRIPT ERROR: get_spec_node: Invalid get index 'node_data' (on base: 'Nil'). At: res://src/core/input_handler.gd:1043. SCRIPT ERROR: SetMusic: Invalid get index 'stream' (on base: 'Nil'). At: res://src/core/input_handler.gd:558.
I didn't have much preferences when I switched from Win7 22 months ago. I was happy to get rid of Micro$oft but unfortunately most desktops are running Windows.
I got it working by reformatting one of my local partitions to ext4 with an option casefold that enables making directories that are case-insensitive. Seems like the version wasn't tested with any other filesystem than NTFS under Windows.I've got pretty much the same trouble here. I can add that I used the linux version 0.5.1a and it worked just fine there. No outstanding errors and the game ran. In 0.5.2 I can't use the start game or the load button in main menu. Thus the game is 'running' since I get there but it's not working at all.
Game Version: 0.5.2
OS: X11
WARNING: set_enabled_focus_mode: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.
At: scene/gui/base_button.cpp:329.
ERROR: ~List: Condition "_first != __null" is true.
At: ./core/self_list.h:112.
ERROR: ~List: Condition "_first != __null" is true.
At: ./core/self_list.h:112.
WARNING: cleanup: ObjectDB instances leaked at exit (run with --verbose for details).
At: core/object.cpp:2132.
ERROR: clear: Resources still in use at exit (run with --verbose for details).
At: core/resource.cpp:450.
To be fair I posted that from the first page. But I'm going to give it a try now, thanks!Did you read any posts on the same page that you posted on? https://f95zone.to/threads/strive-conquest-v0-5-2-maverik.39237/post-6292951
Read the thread.Guys pls help me, i'm having a problem in my game, every time i create a new game, i start with TWO masters (i already tried the solo option in the new game start, and just doesn't work), i want only one, and when i date with someone its not my created master character who go to the date, is the AI created one
Well... Uh idk what i'm supposed to see but i'm not seeing it :FeelsDankMan:, can u explain to me?Read the thread.