I'm not sure it's the last version itch.io but could be (can't remember my game version number)
- classes:
Geisha: has Harlot pre-requisite, the reward with sex skill is useless. Adding 1 (or 2) uses and now it's useful
Ranger allow uses of projectile and medium armor, but has archer pré requisite that makes it useless. Add Archer or hunter or elf as pre-requisite and it's sometimes useful. Also Aire is a Ranger but not an Archer (but she's an elf, with my modification it works)
Healer and Druid Massive healing doesn't stack (or reduce cool down) as with duplicate skills from many professions, that's a shame
Farmer, hunter, Laborer : An idea: their work tool adds to attack based on productivity of the tool and adds to critical hit based chances of the tool
Same suggestion with Smith and maybe engineer with hammer (do not stack)
Gear is counted in classes requirements, I found that weird
- races:
if you don't change the size of a small race you can end with a towering fairy in description
Haven't tested completely but you can during character creation increase physics, choose rogue and then decrease physics
Suggestion add +15% tailor to Arachneid race. Add reduce travel time to any group with a Centaur in it
-Quests
if you got 2 quests "kill 9 bandits" they are both resolved with 9 bandits
tool making farming tool with obsidian blade. A farm tool with obsidian handle will do the trick (and maybe any farm tool)
- Oblvion potion suggestion : if your next level is at 1500 p or more using it increase growth factor by 1 (6 max as always) since you somewhat remember some things