a1fox3

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Okay fellow players of this great game, I would like to upload my newest starting save for you to enjoy.

Max Payne, Dragonkin with 10 stats with traits of "Quick","Sturdy","Robust" and "Responsive" that work and have a great potential of given them to your offspring's. Strive 2020-03-12 16-30-57-83.jpg
Yes you start out with 500,000 and more so you will not have to work your ass off just to get started and can enjoy the story.

Lisa Payne, sister who is also Dragonkin with 10 stats and also with traits of "Quick","Sturdy","Robust" and "Responsive" given you +2 on all stats and can also have the potential of given them to her offspring's. Strive 2020-03-12 16-31-11-80.jpg

I am using the "Improved Random Portraits v1.0" mod .
With "Body and Portrait packs v2.9(UPDATED 28.05)"
Neither are needed to play with my save though.

I hope you all will enjoy this. ;)

If you have never played before I would recommend you play a vanilla game first then try my save.

ADD: 3/14/2020
If you downloaded this before sorry but I miss the Strong Trait and now have fixed it so please re-download for the fix version of my save.
 
Last edited:

a1fox3

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hey i just was wondering if there is anyway to stop lactating?
Put the girl in the farm for a week then remove her and see what happens.

That's a good question and if the above does not work I will ask on there discord about it.
 

Jasonthewise

New Member
Jun 24, 2019
3
1
Put the girl in the farm for a week then remove her and see what happens.

That's a good question and if the above does not work I will ask on there discord about it.
That didnt work, I have also tried using minorus concoctions on the breasts and using a deterrent potion. If it helps im also running the Arics Expansion mod
 

a1fox3

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the art packs are they getting updates? or not?
All the time but now that the new game is out it will slow down.
For the most up to date packs go here:
 

Erbosch

Newbie
Jun 28, 2018
27
9
Can you add custom images to the game?
Should be able to .. wjile I havnt played this game i am play the update/sequel but i,m using this art pack and modifying them for my own use and adding new ones just check the file format size of pic /png and this i found the most important the game file path<<
 

OneWayMissile

Well-Known Member
Jul 24, 2018
1,013
947
Yes you can, you should be able to get all the info you need here:
Also there very active on discord if you have any questions.
Alright Im totally lost, what mods are good? Also where I can find the steps to add custom art?
 

a1fox3

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Seeing that you know a lot about the game any mod you would recommend?
Funny thing is I don't use mods outside of "Art Packs".
Now they say the Random Pic mod adds the face and body to each one but you must use the one that is recommends.



If you have not played before then only use the 2 above for your 1st -3 rd game so you can get a real feel for the game.

This new version of the game may have broken the improved-random-portraits-v10 mod but it still adds the proper race just not the right hair and skin color.

Now if you have played before take a look over here. https://f95zone.to/threads/strive-for-power-v0-5-25-maverik.1136/page-169#post-3153436
 

a1fox3

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Thanks to Ankmairdor for the bug fixes to this great game.

Strive-win64-525-Bugfix-V4

AnkmairdorToday at 2:33 AM
Later than I planned, but there are many bugfixes and improvements. Not completely tested.
Change log included.
Applied with manual file replacement.
- handled error related to unstackable items leftover from mods
- fixed quickstart having 1 portal randomly disabled
- fixed slave's lust bar being visible outside despite never being updated
- player is now listed in outside's control menu in same order as displayed on outside's player group panel
- fixed checks for low mana and not mind reading player in outside's control menu
- adjusted positions and sizes of GUI in outside's control menu
- changed the deselection behavior of outside's control menu to be less aggressive
- changed quest log to preserve button pressed state for selected repeatable quest rather than standard toggle
- choosing "Gear" or "Item" options in slave tab will now highlight the current slave
- fixed slaves in jail working jobs - fixed background position for slave relatives popup
- changed tooltip for outside combat group stress bars by removing the decimal values and adding "/100" for reference
- fixed some bugs related to exploring deeper regions: quest enemies being duplicated or given increased stats, abnormal travel between locations preserved status
- fixed selecting player's combatants with F-keys, added selecting targets with F-keys when ability is selected, cancel is ESC - fixed lack of visual change when toggling active abilities of non-selected combatant during combat causes selected combatant to change
- fixed some minor indexing errors when player is defeated in combat
- simplified the code tracking of location for slave guilds/markets, which also fixes an obscure bug related to Slavers and Umbra
- added update of itembar on right side of screen after exiting shop
- added toggling text to the Hide UI button
- fixed bugs of being able to progress quests without having the necessary slave
- added gallery unlock upon first meeting Ayda in her shop
- fixed minor display bug after granting slave a vacation for level up
- fixed "Find Melissa" option being available in sandbox mode
- fixed some bugs related to mindreading slaves for sale
- changed it so that abilities learned by player are defaultly active like slaves
- fixed stuck exploration due to missing ambush description for goblins in mountain caves
- changed dark elf racial bonus to not prolong the debuffs from bandages and sedation
- added partial support for items that add abilities, the abilities should not be acquirable by other means
- completely overhauled the constants mod by changing the version number from 0.3.1 to 0.4, but here is a list of other changes:
. - added support for changing variables in files other than variables.gd, which will even allow customization of variables in other mods
. - added support for changing values with complex paths such as being inside several layers of objects, arrays, and dictionaries - fixed support for changing the contents of arrays and dictionaries, though this comes with many limitations for safety
. - added the grouping of variables into categories for organization
. - added color changes to indicate custom values and those that are outside of the optional min/max recommendations
. - added the ability to reset selected variables to their default values
. - changed the file format for storing custom values to json, existing files should update seemlessly
. - reorganized the mod's data storage for efficiency, added basic data proofreading and error reporting
. - adjusted the GUI sizes and positions
- changed 'list' in variables.gd to match changes to constants mod, added some overlooked and some newly qualifying variables

New and improve update includes all plus:
Corrects my mistake in logic for getting upgrade points from slaves. Also simplifies a bit of text logic semi-related to this issue. Only outside.gd is changed.
 
Last edited:

Cirelc

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May 2, 2017
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Thanks to Ankmairdor for the bug fixes to this great game.

Strive-win64-525-Bugfix-V4

AnkmairdorToday at 2:33 AM
Later than I planned, but there are many bugfixes and improvements. Not completely tested.
Change log included.
Applied with manual file replacement.
- handled error related to unstackable items leftover from mods
- fixed quickstart having 1 portal randomly disabled
- fixed slave's lust bar being visible outside despite never being updated
- player is now listed in outside's control menu in same order as displayed on outside's player group panel
- fixed checks for low mana and not mind reading player in outside's control menu
- adjusted positions and sizes of GUI in outside's control menu
- changed the deselection behavior of outside's control menu to be less aggressive
- changed quest log to preserve button pressed state for selected repeatable quest rather than standard toggle
- choosing "Gear" or "Item" options in slave tab will now highlight the current slave
- fixed slaves in jail working jobs - fixed background position for slave relatives popup
- changed tooltip for outside combat group stress bars by removing the decimal values and adding "/100" for reference
- fixed some bugs related to exploring deeper regions: quest enemies being duplicated or given increased stats, abnormal travel between locations preserved status
- fixed selecting player's combatants with F-keys, added selecting targets with F-keys when ability is selected, cancel is ESC - fixed lack of visual change when toggling active abilities of non-selected combatant during combat causes selected combatant to change
- fixed some minor indexing errors when player is defeated in combat
- simplified the code tracking of location for slave guilds/markets, which also fixes an obscure bug related to Slavers and Umbra
- added update of itembar on right side of screen after exiting shop
- added toggling text to the Hide UI button
- fixed bugs of being able to progress quests without having the necessary slave
- added gallery unlock upon first meeting Ayda in her shop
- fixed minor display bug after granting slave a vacation for level up
- fixed "Find Melissa" option being available in sandbox mode
- fixed some bugs related to mindreading slaves for sale
- changed it so that abilities learned by player are defaultly active like slaves
- fixed stuck exploration due to missing ambush description for goblins in mountain caves
- changed dark elf racial bonus to not prolong the debuffs from bandages and sedation
- added partial support for items that add abilities, the abilities should not be acquirable by other means
- completely overhauled the constants mod by changing the version number from 0.3.1 to 0.4, but here is a list of other changes:
. - added support for changing variables in files other than variables.gd, which will even allow customization of variables in other mods
. - added support for changing values with complex paths such as being inside several layers of objects, arrays, and dictionaries - fixed support for changing the contents of arrays and dictionaries, though this comes with many limitations for safety
. - added the grouping of variables into categories for organization
. - added color changes to indicate custom values and those that are outside of the optional min/max recommendations
. - added the ability to reset selected variables to their default values
. - changed the file format for storing custom values to json, existing files should update seemlessly
. - reorganized the mod's data storage for efficiency, added basic data proofreading and error reporting
. - adjusted the GUI sizes and positions
- changed 'list' in variables.gd to match changes to constants mod, added some overlooked and some newly qualifying variables
added to the OP.
 
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