More typos/bugs:
scripts\Mansion.gd, line 2127:
Code:
elif person.stress < 880:
I guess it's 80
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scripts\assets.gd, line 119:
Code:
return getrandomfromarray(['white', 'gray', 'orange_white','black_white','black_gray','black'])
Two colors are missing, orange and brown: the Mutation spell cannot return them.
Both colors are defined in scripts\characters\description.gd
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Not an actual bug, more like an inconsistency: through the Mutation spell I can change the height of shortstack NPCs (fairies, goblins, gnomes) and make them even "towering", but I cannot do the other way around, e.g. make humans "tiny" (
extremely small, barely half the size of a normal person).
I guess either the description should be slightly changed (a fairy can be towering, but still if compared to a member of the same race, not to a human) or the spell should not be allowed to change the height if:
Code:
person.bodyshape == "shortstack"
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When the MC escapes from a battle, he's the only one to lose energy. Imo that skill should affect the whole group.