CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x
Feb 11, 2020
56
23
Yes (futa/female).
I don't remember what happens if the MC has sex with animals though. :unsure:

Counter-question: is there a mod that replaces death with rape if you lose a battle?
Probably not, but you CAN make it so your people don't die from defeat. Though I've never done that, I've always set it to death on defeat, so I can't say...
 
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dklink

New Member
Jul 25, 2020
3
4
As far as I know there's no cure for the 'mute' trait.

The Regression Potion is used to remove the 'uncivilized' trait. I just give my Jailer the Tamer specialization. Does the same thing and is cheaper in the long run.
Actually, the game has "Mute" as a mental trait, so you just need to "give" them the potion and it will show! I just did it a few hours agow on one of mine......after searching the forums for months, I went looking in the game files and noticed "Mute" was a "mental" trait, NOT a "Physical" trait.....at least in the latest version(1.0a)
 

QwertyTheMad

Newbie
Apr 7, 2019
15
9
Can anyone tell me how feasible it would be to make a text-only mini-game (android-compatible) with only the character creation [self and partner(s)] and "mana generation" features of the game, along with an ability to save characters?

This is aimed at either the dev, or at someone with programming experience, who could determine if such a project would be a major hassle for the dev to create (in which case it would be kind of rude to ask the dev to create for free), or could be thrown together in an afternoon (in which case it wouldn't be nearly as rude of a request).

If it's a simple/quick thing to do, what would be the best place to request it?

p.s. I know this is a request, but I'm operating on the premise that a request that's this specific should be in the game thread, rather than going with the requests. If I'm wrong, I apologize
 

X3h0n

Newbie
Jun 18, 2020
24
17
Can anyone tell me how feasible it would be to make a text-only mini-game (android-compatible) with only the character creation [self and partner(s)] and "mana generation" features of the game, along with an ability to save characters?

This is aimed at either the dev, or at someone with programming experience, who could determine if such a project would be a major hassle for the dev to create (in which case it would be kind of rude to ask the dev to create for free), or could be thrown together in an afternoon (in which case it wouldn't be nearly as rude of a request).

If it's a simple/quick thing to do, what would be the best place to request it?

p.s. I know this is a request, but I'm operating on the premise that a request that's this specific should be in the game thread, rather than going with the requests. If I'm wrong, I apologize
It certainly wouldn't be a simple one afternoon job. The game engine does not even support Android AFAIK, so the whole thing would've had to be redone in a whole different engine or made into an web app. Beyond that the interface would also need to be redone. The current interface does not even support touch controls, not to mention the more detail problems of not having views for the functionality it would need. In short it wouldn't be that much different from making something like that from scratch(you'd just have some of the game design and writing ready to go) and while it wouldn't be an enormous project, it would still require a good amount of effort.
 
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Ankmairdor

Member
May 1, 2019
267
148
Can anyone tell me how feasible it would be to make a text-only mini-game (android-compatible) with only the character creation [self and partner(s)] and "mana generation" features of the game, along with an ability to save characters?

This is aimed at either the dev, or at someone with programming experience, who could determine if such a project would be a major hassle for the dev to create (in which case it would be kind of rude to ask the dev to create for free), or could be thrown together in an afternoon (in which case it wouldn't be nearly as rude of a request).

If it's a simple/quick thing to do, what would be the best place to request it?

p.s. I know this is a request, but I'm operating on the premise that a request that's this specific should be in the game thread, rather than going with the requests. If I'm wrong, I apologize
If it was simply a matter of playing the game on a decent sized tablet with a stylus, then the game could be exported to Android with just a week or two of debugging.

However, once you try to support finger touches on a small screen the workload increases massively. Reworking the GUI for just the requested features would probably take at least a month for someone experienced with Godot and Strive's design. The coding and bug fixing would take at least another 2 months.

There are probably only 3 to 6 people capable of accomplishing your request within 3-4 months, but I strongly doubt any of them are interested. If you got an experienced programmer outside of that group to do it, I would expect them to need at least twice as much time to complete the request. That huge time investment to simply start an Android version is why it never happened.
 
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Jul 29, 2019
115
35
Is there a mod for a better cheat menu? I'm sure there's a reason for the cheat menu being kind of limited, but honestly I really like messing with things. I know I can save edit, but that can sometimes really mess things up, and it's hard to edit several slaves. Also, is my master supposed to have charm, wit, courage, etc? Because he doesn't.
 
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Ankmairdor

Member
May 1, 2019
267
148
Is there a mod for a better cheat menu? I'm sure there's a reason for the cheat menu being kind of limited, but honestly I really like messing with things. I know I can save edit, but that can sometimes really mess things up, and it's hard to edit several slaves. Also, is my master supposed to have charm, wit, courage, etc? Because he doesn't.
I'm not familiar with any mods to the cheat menu, though I think Aric considered something similar at some point to aid in debugging. Other than that possibility it probably doesn't have any mods since that would likely require GUI work, which is something that most modders tend to avoid as it can be quite tricky. Also before v1.0a it was not possible to change the GUI files purely through the mod system. Comparatively it is quite easy to alter the scripts to cheat in a more personalized fashion, so I expect that most tend to go that route.

Edit: The main reason that the cheat menu is limited is that there was very little demand for improvements in that area. It's not apart of the core gameplay experience and rather few players know about it or use it. Also, besides the time that I confirmed that it exists, I have not used it.

The player character is created using the person class the same as slaves for simplicity, but most of the stats are never used so they are left to the defaults.
 
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DarkNix

Newbie
Dec 9, 2018
66
34
Taking a look at this and got a few questions

1. How does the rape mechanic work? No matter what i do, she is always able to resist with "brute force" (despite PC being stronger)
2. How does one put someone in jail, and what exactly does being in jail do?
3. I had an event where all my food went missing. How does this work? can it be prevented?
 

Ankmairdor

Member
May 1, 2019
267
148
Taking a look at this and got a few questions

1. How does the rape mechanic work? No matter what i do, she is always able to resist with "brute force" (despite PC being stronger)
2. How does one put someone in jail, and what exactly does being in jail do?
3. I had an event where all my food went missing. How does this work? can it be prevented?
1. Slaves have a resist score that is based on a number of factors(mainly obedience and consent), which determines if they will resist. To act upon them, you must first subdue them, but note that simply because the player character is performing the action does not mean that it contributed enough strength to prevent the slave from resisting with "brute force". As a baseline, each person involved(resisters always work alone) contributes their strength plus 1 to their side of the subduing, and the player's side must have more strength to prevent resisting by force. Generally new players mistake their max strength as their current strength and think that they are stronger, when they are actually the same strength or weaker than the slave.

2. Select a slave in the list on the right side of the mansion. On the left side should be the sleep options; have them sleep in the jail. It primarily prevents them from escaping, but it also has some minor benefits of increased obedience gain, health regen, and rate of reducing the rebellious effect from being captured.

3. A disobedient and disloyal slave stole food from your inventory. Make sure all your slave have at least modest amounts of either obedience or loyalty; it doesn't take much to stop. As a simple rule of thumb, if both the obedience and loyalty are in the red, then they may steal from you or escape.
 
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DarkNix

Newbie
Dec 9, 2018
66
34
1. Slaves have a resist score that is based on a number of factors(mainly obedience and consent), which determines if they will resist. To act upon them, you must first subdue them, but note that simply because the player character is performing the action does not mean that it contributed enough strength to prevent the slave from resisting with "brute force". As a baseline, each person involved(resisters always work alone) contributes their strength plus 1 to their side of the subduing, and the player's side must have more strength to prevent resisting by force. Generally new players mistake their max strength as their current strength and think that they are stronger, when they are actually the same strength or weaker than the slave.

2. Select a slave in the list on the right side of the mansion. On the left side should be the sleep options; have them sleep in the jail. It primarily prevents them from escaping, but it also has some minor benefits of increased obedience gain, health regen, and rate of reducing the rebellious effect from being captured.

3. A disobedient and disloyal slave stole food from your inventory. Make sure all your slave have at least modest amounts of either obedience or loyalty; it doesn't take much to stop. As a simple rule of thumb, if both the obedience and loyalty are in the red, then they may steal from you or escape.
Thanks for the info

How do I go about having more than one person involved? I don't see an option for it...
 

Ankmairdor

Member
May 1, 2019
267
148
Thanks for the info

How do I go about having more than one person involved? I don't see an option for it...
The meet interaction cannot be started with more than one person selected, but the sex interaction can be started with up to 3 persons for free and unlimited with the orgy potion.

During the sex interaction, you simply need to select the player character and your accomplice(s) as actors and the one you wish to subdue as the receiver. Alternatively, you could assign each person to subdue the slave one at a time, but that is a waste of turns. Your accomplices will need to be cooperative rather than resisting, so some preparation is necessary (mainly getting high obedience and their consent).

Also, most actions have limits on the number of actors or receivers. Subdue can only have a single receiver at a time(and actors can only act on the one being subdued), though you can rope them after they are subdued to free yourself from subduing them.
 

The Butler

Active Member
May 3, 2017
655
1,812
This is a compilation of my previous packs released here but with some changes.
Removed portraits without pairs, fixed images with black background, and some other stuff.

•••••• Strive for Girls •••••• (Compatible with Random Portrait mod)
DOWNLOAD - G.Drive
Install : Extract at....
Short Path - %appdata%\Strive for Power
Long Path - C:\Users\%userprofile%\AppData\Roaming\Strive for Power
Total File Count: 578 pairs
 

DarkNix

Newbie
Dec 9, 2018
66
34
Another question, how does one go about unlocking sex actions? I keep seeing it referenced here and in the wiki, but I can't find any actual instruction...
 

Ankmairdor

Member
May 1, 2019
267
148
Another question, how does one go about unlocking sex actions? I keep seeing it referenced here and in the wiki, but I can't find any actual instruction...
Mainly, it's an ambiguous and outdated way of stating a requirement that has probably changed a few times. I don't know the full history of the concepts of "unlocked sex actions" or "unlocked advanced sex actions", but at the moment it can be understood as meaning "this person does not have high enough lewdness stat" (15 or 45 for jobs). This can be remedied by having consensual sex with that slave with the goal being to have them participate in a large number of actions that they enjoyed. 1 or 2 interactions should be sufficient for most requirements.

The concept of unlocking actions has a slightly different meaning during sexual interactions as there are a various levels to unlocking sexual actions. Subduing slaves, lowering their resistance, and raising lewdness above 50.
 

DarkNix

Newbie
Dec 9, 2018
66
34
Couple more questions

1. How does one go about assigning sex jobs? i don't see anything listed
2. How does rope recovery work? I notice that when I capture people, I usually (but not always) get the rope back that was used. It doesn't make much sense to me to not get it back (it's a rope after all).
 

Ankmairdor

Member
May 1, 2019
267
148
Couple more questions

1. How does one go about assigning sex jobs? i don't see anything listed
2. How does rope recovery work? I notice that when I capture people, I usually (but not always) get the rope back that was used. It doesn't make much sense to me to not get it back (it's a rope after all).
1. Go to the Brothel in town( found in the Red Lantern District), request that your slaves can work there, and complete the side quest(any type of elf will work). Note, not every race can do sex work and not every slave will agree to do it(depends on traits or quest line status).

2. Prior to version 1.0, ropes cost 15 gold and were never returned, unless using certain mods. As of 1.0, ropes cost 50 gold and have a global durability(one value for all ropes owned by the player), which starts at 100% and subtracts 10% for each use(5% during sex). The decrease only effects the next use, so a rope is guaranteed to never break when fresh. In 1.0b, I fixed some cases where ropes could disappear without breaking.

My goal for this system was to avoid significantly changing the balance of the game and allow ropes to be used more than once. I tried to achieve this by ensuring that the average re-use case has a similar gold cost to the single use (ignoring the cost during sex, which is generally much lower than before). I also tried to avoid having a high cost worst case. The worst case(10% of total cases) is breakage after 2 uses, which has a cost of 25 gold per use. The average case(21% and 20% of total cases) should be breakage after 4 or 5 uses, which have costs of 12.5 or 10 gold per use. Getting more than 7 uses from the rope is rather unlikely(6% of total cases). The average cost of rope across all cases is 12.49 gold per use, but the players will generally feel that this is biased more towards the less favorable cases because they will tend to notice it more when they are unlucky.

edit: clarification of cases and added a bit more
 
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DarkNix

Newbie
Dec 9, 2018
66
34
1. Go to the Brothel in town( found in the Red Lantern District), request that your slaves can work there, and complete the side quest(any type of elf will work). Note, not every race can do sex work and not every slave will agree to do it(depends on traits or quest line status).

2. Prior to version 1.0, ropes cost 15 gold and were never returned, unless using certain mods. As of 1.0, ropes cost 50 gold and have a global durability(one value for all ropes owned by the player), which starts at 100% and subtracts 10% for each use(5% during sex). The decrease only effects the next use, so a rope is guaranteed to never break when fresh. In 1.0b, I fixed some cases where ropes could disappear without breaking.

My goal for this system was to avoid significantly changing the balance of the game and allow ropes to be used more than once. I tried to achieve this by ensuring that the average re-use case has a similar gold cost to the single use (ignoring the cost during sex, which is generally much lower than before). I also tried to avoid having a high cost worst case. The worst case(10% of total cases) is breakage after 2 uses, which has a cost of 25 gold per use. The average case(21% and 20% of total cases) should be breakage after 4 or 5 uses, which have costs of 12.5 or 10 gold per use. Getting more than 7 uses from the rope is rather unlikely(6% of total cases). The average cost of rope across all cases is 12.49 gold per use, but the players will generally feel that this is biased more towards the less favorable cases because they will tend to notice it more when they are unlucky.

edit: clarification of cases and added a bit more
Is 1.0b available somewhere? public version is 1.0a (and I don't see any other mention of it)
 
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