It's crashing from trying to add too many images to the display; there is an arbitrary limit that it can handle due various mechanics.I fucked up by misclicking and chose an entire root directory folder for portraits and now it just crashes every time I try to load an image, anyway to change the default folder without going through the "portrait" option?
The first log is little bit weird but contains no particularly useful information. The first oddity is that it is missing a standard warning that appears whenever the game dynamically generates a list of buttons, which the mod menu does and based on the text you were applying mods. The second oddity is that the warning and error are only the second half of the standard messages issued when the game closes. I have no idea what type of problem could cause these oddities, but likely some kind of conflict between your computer and Godot.Hi, this game used to work great for me but then I got a new computer and it keeps crashing. I completely deleted it, reinstalled it, tried it with zero mods, with the debug fix mod and it still keeps crashing. This is the error I keep getting from the log:
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Anyone know how I can fix this or can it be fixed? I actually really enjoy this game and it'd be a shame if I can't get it to work. I was running it a full screen, but then after one of the attempts I kept it default size but still crashes regardless.
Additional: I tried again with the 32.dll recommended on the open post, as well as deleted the inbuilt mod completely. It crashed again on start and I got this error this time:
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It just does it randomly, sometimes I can get it to start, sometimes not. I noticed that if I run the 32 bit version non-fullscreen...well it hasn't crashed yet. So that is a good sign.The first log is little bit weird but contains no particularly useful information. The first oddity is that it is missing a standard warning that appears whenever the game dynamically generates a list of buttons, which the mod menu does and based on the text you were applying mods. The second oddity is that the warning and error are only the second half of the standard messages issued when the game closes. I have no idea what type of problem could cause these oddities, but likely some kind of conflict between your computer and Godot.
For the second log, I have no idea what opengl32.dll does, but the new error appears non-nonsensical as the line number it mentions does not have any "for" loops for vanilla or for the Bugfix mod. So unless there are other code alterations that you have made, that does not appear to be helping.
You mention the "debug fix mod" but there is no such mod; there are the Debug mod and the Bugfix mod, which are separate mods with different intended effects. The Bugfix mod fixes many mechanical problems with the game, but will not help against a crashing game. The Debug mod can be used to display errors to a terminal while the game runs; however, that terminal usually closes when the game crashes and the log files are not updated if the game suddenly crashes rather than closing normally.
The way around that is to run the executable provided by the Debug mod using the Command Prompt to keep the list of errors visible after the game crashes. The 2 basic commands to do so are "cd <YOUR_PATH_TO_STRIVE_FOLDER>"(replace <> and contents), and the next is the name of the debug executable.
In order to locate the cause of your problem it may help to have more specific information. Seeing as you were able to run the mod system and possibly the options menu it appears that the game is not crashing on start up, so after what specific action is it crashing?
There are no image packs within the game files, but there are many user image packs. The first post has links to several inside the appropriate spoiler section, though I don't know how many of those work or have up to date tagging. There are more packs in the portrait packs section of the Strive forum on itch.io.If memory serves right then I think there should be an image pack somewhere along the files or am I missing something?
You are welcome to point out those bugs either here or on itch.io. There is a Bugfix mod that addresses many such issues when people point them out:It's a pretty clunky game with lots of bugs. That being said I love the easy customizability of everything and because of this it easily makes my top 10 best adult games. Hopefully the sequel to this game fixes many of these issues.
It's free to download, just go to the itch.io page in the OP. Not mega, thoughDoes anyone have a link to Mega with the latest update?
Understood, thanks for the answerIt's free to download, just go to the itch.io page in the OP. Not mega, though
Alise is a mascot and guide, not a unique person available in game. Though she has a lot more pictures(several costume options) than any other person, and an option to show up with the end of day report.This is probably a dumb question, especially since I've played this a thousand times but is the kitsune mascot in the game like other the NPC's?
Not that I am aware. The process of converting the images to plain PNG is a fairly simple script and all the needed code can be found in imageselect.gd.I suppose there isn't a art pack of the first game's characters? I'd like to use them in the sequel since they suit my fancy over the new ones. I doubt the PNG files are in the game files.
I have no idea how to convert them since I've never done it before lolNot that I am aware. The process of converting the images to plain PNG is a fairly simple script and all the needed code can be found in imageselect.gd.