Deleted member 1571565
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- Aug 7, 2019
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It just does it randomly, sometimes I can get it to start, sometimes not. I noticed that if I run the 32 bit version non-fullscreen...well it hasn't crashed yet. So that is a good sign.The first log is little bit weird but contains no particularly useful information. The first oddity is that it is missing a standard warning that appears whenever the game dynamically generates a list of buttons, which the mod menu does and based on the text you were applying mods. The second oddity is that the warning and error are only the second half of the standard messages issued when the game closes. I have no idea what type of problem could cause these oddities, but likely some kind of conflict between your computer and Godot.
For the second log, I have no idea what opengl32.dll does, but the new error appears non-nonsensical as the line number it mentions does not have any "for" loops for vanilla or for the Bugfix mod. So unless there are other code alterations that you have made, that does not appear to be helping.
You mention the "debug fix mod" but there is no such mod; there are the Debug mod and the Bugfix mod, which are separate mods with different intended effects. The Bugfix mod fixes many mechanical problems with the game, but will not help against a crashing game. The Debug mod can be used to display errors to a terminal while the game runs; however, that terminal usually closes when the game crashes and the log files are not updated if the game suddenly crashes rather than closing normally.
The way around that is to run the executable provided by the Debug mod using the Command Prompt to keep the list of errors visible after the game crashes. The 2 basic commands to do so are "cd <YOUR_PATH_TO_STRIVE_FOLDER>"(replace <> and contents), and the next is the name of the debug executable.
In order to locate the cause of your problem it may help to have more specific information. Seeing as you were able to run the mod system and possibly the options menu it appears that the game is not crashing on start up, so after what specific action is it crashing?
If what you said is correct (and I have no reason to think its not), I am suspecting my graphics card itself is the culprit. Nividia likes to take it upon itself to "optimize" games, which can change some settings without me being aware or initiating it. I have trouble with other games that close out in a similar manner...I think my graphics card is just funky.
Thank you so much for your help
EDIT: I don't know if anyone is interested in this or not, but it turns out RTX 3070 is a pain in the butt. What it does is overuse the processor and at a certain point windows just stops responding which is why it just auto closes/crashes games (it wasn't JUST this game I had problems with, but this was the first one that made me very curious why it didn't work). There is a fix, but I doubt anyone actually cares about that, but hopefully this game will work properly after I apply the fix
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