foofoo3344
Well-Known Member
- Dec 5, 2017
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Yes, the main story is complete. The only updates now are some minor side content and code optimization.Why is this marked as "Completed"? Is it really complete?
Oh I see, thanksYes, the main story is complete. The only updates now are some minor side content and code optimization.
OK Thank youThere is a mod that does something about the time, join the discord and ask there and they will give you the link.
Excellent, Thank you.Do you intend to edit just your saves or the code of the game?
In the first case, you must open the save and search for something like:
where X is the number of days your slave is unavailable.Code:duration":X
The "duration" attribute says also when an upcoming event is going to happen.
For instance this tells me:
that a slave of mine is going to have a baby in three days.Code:"preg":{"baby":"3778","duration":3,"fertility":100,"has_womb":true}
In the second case, the pregnancy data are stored in files\scripts\variables.gd:
The (in)famous three free days a girl needs to increase her level, are set in the function:Code:var pregduration = 31.0 var growuptimechild = 15.0 var growuptimeteen = 20.0 var growuptimeadult = 25.0
inside files\scripts\jobs&specs.gdCode:func vacationshort(person): var text = person.dictionary(leveluprequests.vacation.speech) person.levelupreqs = {code = 'vacation', value = '3', speech = leveluprequests.vacation.speech, descript = person.dictionary(leveluprequests.vacation.descript), button = person.dictionary('Send $name on vacation'), effect = 'vacation', activate = 'fromtalk'} return text
A for the lab, each modification has its own number of days, see files\scripts\laboratory.gd (of course the real number is lower. How much, it depends on how skillful is your lab assistant).
Ok but still why isn't it labeled as version 1.0 if its a completed game? I said this before and i still have no idea why devs in this segment of gamaing are putting version numbers on their stuff that does only confuse their customers.Yes, the main story is complete. The only updates now are some minor side content and code optimization.
Not all devs use that as a finish game.Ok but still why isn't it labeled as version 1.0 if its a completed game? I said this before and i still have no idea why devs in this segment of gamaing are putting version numbers on their stuff that does only confuse their customers.
But in case that this dev has a reason to do so with this game i give it the benefit of the doubt.
It would indicate the game is half done if i take the version number at face value.![]()
HiActually no, I never heard of a mod like that. But it shouldn't be hard.
There are two "fear" attributes afaik: the main stat and the temporary stat (the latter is used when you date a character). You can assign a fixed value to the first one, if you open files\scripts\person\person.gd and mod the fear_get function (this function returns the current value of a slave's fear). For instance this tricks the game into thinking that the fear of any slave is always equal to X:
Why though? I thought fear was pretty harmless.Code:func fear_get(): return X
Confirmation were? Sorry dont trust naysaiers. But its very good news, as this one is cool with alot of hours of play, just as i like it.Strive 2 soon™! Bigger, better and lewder!
This is just one of the post on Patreon.Confirmation were? Sorry dont trust naysaiers. But its very good news, as this one is cool with alot of hours of play, just as i like it.
You must be registered to see the links
Surprisingly the previous poll has split somewhat even, which means we might see two different systems in strive 2. But for this time I'll go through major changes on the current sex system before we will be considering further changes.
Lots of the stuff I'll be explaining is related to the background of the system, so you might no get what's this about, unless you have been looking into code.
Firstly, my personal issue with current sex system, is that it's not very intuitive and lots of the stuff happening without player knowing, so we cut down those and replace them with something more obvious.
Slave reaction. Currently slaves can 'react' in 3 different ways to every action. Like it, be okay with it and dislike it. It's based on slave's stats, such as lewdness and lust, and sometimes traits and decide how much stats slave receive from action. Except there was not much of indication of actual reaction, and past certain point you will only generally get positive reaction from anything. What made it worse, is it also bloated event code significantly.
Lube mechanic: you could've observe it during earlier iterations of sex system, and even though icon has been hidden in later, it still exists. Basically the idea behind lubrication mechanic was to present a foreplay opportunity which in turn would make slaves react better to harsher actions. And it had same issues as the previous entry: non-indicative, can be quickly ignored later on.
So, with this in mind, I've decided that the system should be built around specific goal: achieve as many orgasms as possible (be it specific slave or more). The secondary goal, is to provide more depth and make foreplay also useful in it (since it gives less stats it may be ignored easily). Now onto direct corrections:
In a previous post I've mentioned how the system will not be used in same manner as strive 1 to generate mana for days. So what is it for now? Basically it will be improving slave's behavior (obedience, loyalty) and might provide some working buffs. It will also build up a lewdness stat which will be utilized by certain skills including mana gain.
- Slaves orgasm as they acquire enough lust points
- Instead of lube mechanic, I've added "Arousal" state. While not aroused, slave only receive half of the lust points.
- Different actions give different amount of both lust and arousal points, so foreplay actions will arouse partner faster
- Continuous actions will only produce half of the points starting the second turn (so setting everything on repeat and passing turns is a poor decision now)
- Already performed actions on the slave during this interaction will be slightly less effective with every repeat (so spaming single action will also be a poor decision)
- Orgasms are generally much slower to achieve (partly due to removal or reaction system which doubles stat gain on positive reactions)
- Sex traits being reworked: now they are often tied to specific action group making slave get more arousal/lust from specific actions
- Some items will be making it into sex system as well, giving a buff to stat gains or making slaves instantly aroused.
Let me know what you think about it and thanks for the attention.
Maybe next month.Belive it when i see it, but honestly wish it was.
Technically yes, you can, but I get what you mean: it isn't effective at all.
Public punishments do not raise the obedience anymore, they only increase fear and stress (and the latter effect is not good at all). Fear gets converted into obedience, but slowly, only if it's high enough and only at the end of the day (you need five nights to make a rebel slave totally obedient through fear).
That's why I don't use public punishments anymore, there are better alternatives.
Technically yes, you can, but I get what you mean: it isn't effective at all.Red469 said:
The latest version of the game can you:
1. do public punishment that increases obedience across many slaves?
Never happened to me, but I guess it's because my magic affinity is quite high (~6) and the spells really effective.Red469 said:
2. Can you use sedation and dream like you used to and not have a slave have a breakdown when they come back?
I plead guilty, I never had more than 30 slaves (12 of them being cows, usually).Red469 said:
3. How easy / Hard is it to have a large slave population? I usually run with around 150 or so, The latest version of game makes that kind of thing Very hard to maintain.
Which one? I mean, the game has changed many times. For instance, in the previous release physical skills were energy consuming, while now you can use them without limits (except waiting for the cooldown, obviously).Red469 said:
4. The new combat system really aint all that... compared to how it used to be... Tbh, I prefer the old to the new...
Hi A1fox3This is just one of the post on Patreon.
What modded content are you reffering to?Wowow ... it's finished !After the first time I've played it a long time ago and really like the game, I vow only to revisiting it after complete. I can't believe the day have arrived.
Gonna play vanilla first, then using modders content later.
A lot of the mods are here:What modded content are you reffering to?
Thank youA lot of the mods are here:You must be registered to see the links
And even more can be had from the discord channel.