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Collection Flash Video Studio FOW Collection [2024-12-20] [Studio F.O.W]

Cyberious

New Member
Jul 30, 2017
6
14
For some reason, the FOW's type of communication with fans reminding me some elements the financial pyramid communication:
- attempting to gather as wide as possible auditory by unrealistic promises - check;
- very vague communication with shareholders - check;
- blaming everything and everyone (except themself) in not fulfilled promises - even blaming the shareholders - check.
 

Mr. Weeaboo

Well-Known Member
Jan 21, 2023
1,119
2,486
They broke promises before. Some stuff they announced never happened. Like Arham Night 2 or the Marie Rose movie.

If I look at the Subverse stuff it looks already dated. It gives better creators out there. Time moved on.

Until they don't release a new full movie they don't see a single dime from me. I don't trust them.
Announced things that didn’t get finished, almost like their financial support system suddenly disappeared? Why is that just flying over peoples heads, they’re not gonna work for free.

I’m fully aware of how much they announced in the SFM era (key word, announced, not abandoned or canceled).

The Samus project from her tournament win

A Jessica rabbit sequel as voted by patrons

A Tina VR film as voted by patrons

The rest of Scarlet Nights (Catwoman, Ivy, Batgirl)

The Witcher project (That was put on hold even before their removal, SFM just wouldn’t be able to do it justice)

A chun-li film (tournament finalist)

The Lara remake/sequel (now one of the Throne funding options)

The Kunoichi spin-offs (Marie-rose, and the three teased in K3, tho only Mai had a project name at that point in time)

Kuroinu/Asagi projects: models teased, no project title.

I’m even aware of one more film the others don’t even know of. DC showed me that privately on a really bad day I was having, and I’m keeping that close til the day it comes.

The models didn’t go anywhere, it’s just a matter of porting them over to another engine. Which is the intent.
 

Nemesis287

Member
Jan 12, 2021
311
502
Announced things that didn’t get finished, almost like their financial support system suddenly disappeared? Why is that just flying over peoples heads, they’re not gonna work for free.

I’m fully aware of how much they announced in the SFM era (key word, announced, not abandoned or canceled).

The Samus project from her tournament win

A Jessica rabbit sequel as voted by patrons

A Tina VR film as voted by patrons

The rest of Scarlet Nights (Catwoman, Ivy, Batgirl)

The Witcher project (That was put on hold even before their removal, SFM just wouldn’t be able to do it justice)

A chun-li film (tournament finalist)

The Lara remake/sequel (now one of the Throne funding options)

The Kunoichi spin-offs (Marie-rose, and the three teased in K3, tho only Mai had a project name at that point in time)

Kuroinu/Asagi projects: models teased, no project title.

I’m even aware of one more film the others don’t even know of. DC showed me that privately on a really bad day I was having, and I’m keeping that close til the day it comes.

The models didn’t go anywhere, it’s just a matter of porting them over to another engine. Which is the intent.
I don't believe they will do them. They get canceled at best. SMH
 
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Gnodab

Active Member
Feb 4, 2018
599
1,305
Everytime i see Dark Crow get mentioned, i can only think of the Onagi / Lord Aardvark drama back in the day and everything else surrounding that person, that came to light over the years.

Now as to which side of the stories to believe, that is another story.

Regardless, it always left a sour taste for me personally, which lead to me pretty much abandoning any thought of supporting Studio FOW further at that point in time...which only got solidified, during the whole pathetic ArchWarhammer business (get a frigging Nazi to promote your game and paint a big target on your back for his rabid fanbase, after you get hit with the much deserved backlash for that asinine decision, big brain plays right there :KEK: )

But i digress...at the end of the day, nowadays there are so many talented people out there doing amazing work in the 3D smut sector (be it games or movies / animations) , Studio Fow potentially turning out being only a shell of its former self (for whatver reason), as regretful as it might be, is honestly whatever imho.
 
Last edited:
Sep 25, 2020
154
354
And FOW used to be one of those. And then they were removed from it. Would you go back to a system where the rug can pulled out from under you at a moment's notice? Gamble your income? Cause any other artist you name, I'm sure has a regular 9-5, or are going to school. This isn't their primary work, this isn't their job. For FOW, it is.
In situation when new system is practically blocking me from doing stuff I gained initial recognition and build my reputation of and I'm best at? Yup.

I get they thought that in game dev there is much more money, they wanted to try team talents and get fair share of booty. People who watched their movies rooted for them, helped to create their game, but that's overall waste of resources and talents.

They've already had nice vision and know how, when it comes to naughty videos. Art direction, ADR, even some VA recruitment. It's not like they were first people who went so far with all that stuff, because adult cartoons with voice actors done to a level of Cartoon Network of porn started with Zone and early Flash animation scene, but sadly those were quite rare.

StudioFOW delivered something like that with much more regularity and that's why they could go so much further from that! They were near helping to create space for semi-pro or even amateurs who wanted to kickstart their careers in naughty animated movies and for studio to achieve wider portfolio of different voices suitable for many more characters, they could animate in future. Think of becoming Private, Anabolic, Vixen or Blacked of pop culture based CGI pr0n. I always thought that was the main goal of the group, but they've just become distracted from that vision. The most important: they've had energy and attention of the audience, which was paramount for getting there. And they blew it. Sadly, because after long hiatus it would be difficult to win people back. Especially, if their PA are still in damage control and directionless time wasting mode.

Well, I guess we will eventually get there. Someone will either bet his money on doing that stuff fully professionally or kickstart project like StudioFOW, but will be consistent in gathering animators, writers and voice talents for a job needed to do, keeps his production standards and grows the rolling snowball.

You want movies, and they want to make a living. Supply and demand.
Yeah, but that works on level of whole economy. It's not like StudioFOW have monopoly. At the moment, I'm not even sure they hold their edge and are up for job. Maybe they should start again from making shorts.
 
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Mr. Weeaboo

Well-Known Member
Jan 21, 2023
1,119
2,486
In situation when new system is practically blocking me from doing stuff I gained initial recognition and build my reputation of and I'm best at? Yup.

I get they thought that in game dev there is much more money, they wanted to try team talents and get fair share of booty. People who watched their movies rooted for them, helped to create their game, but that's overall waste of resources and talents.

They've already had nice vision and know how, when it comes to naughty videos. Art direction, ADR, even some VA recruitment. It's not like they were first people who went so far with all that stuff, because adult cartoons with voice actors done to a level of Cartoon Network of porn started with Zone and early Flash animation scene, but sadly those were quite rare.

StudioFOW delivered something like that with much more regularity and that's why they could go so much further from that! They were near helping to create space for semi-pro or even amateurs who wanted to kickstart their careers in naughty animated movies and for studio to achieve wider portfolio of different voices suitable for many more characters, they could animate in future. Think of becoming Private, Anabolic, Vixen or Blacked of pop culture based CGI pr0n. I always thought that was the main goal of the group, but they've just become distracted from that vision. The most important: they've had energy and attention of the audience, which was paramount for getting there. And they blew it. Sadly, because after long hiatus it would be difficult to win people back. Especially, if their PA are still in damage control and directionless time wasting mode.

Well, I guess we will eventually get there. Someone will either bet his money on doing that stuff fully professionally or kickstart project like StudioFOW, but will be consistent in gathering animators, writers and voice talents for a job needed to do, keeps his production standards and grows the rolling snowball.

Yeah, but that works on level of whole economy. It's not like StudioFOW have monopoly. At the moment, I'm not even sure they hold their edge and are up for job. Maybe they should start again from making shorts.
And again that is the plan.

Calling Subverse a waste isn’t true as they were always gonna be making a game regardless, it was their 25k goal on Patreon, they were already experimenting with game engines before they were kicked off Patreon. Tried Unity, didn’t like it. So instead they put all their focus on the game.

It served two purposes, to establish their own IP (which has been very much a success on its own). Can’t name any other adult game that notably breaks into top sales in its release week, both at the beginning and end of early access. The characters are beloved, garnering their own fans and some real diehard ones that even have their own merch of them. By that metric they’ve done way more than Concord xD

And the other was to gain experience in Unreal Engine. So when they get back to animating, there won’t be a learning curve as there was with SFM. They won’t be year 1 Lara in trouble with UE, they’ll have years of experience and it will show.
 

cudasaurus1

Member
Jun 15, 2023
313
576
And the other was to gain experience in Unreal Engine. So when they get back to animating, there won’t be a learning curve as there was with SFM. They won’t be year 1 Lara in trouble with UE, they’ll have years of experience and it will show.
I'd believe this was the claim if not for the fact they've spent almost all of their software dev experience trying to make and sell their own crypto (FOWCoin). This is provable by their failed attempt at starting Streemster (it's still on their own webpage) which was built on the idea of a Streembit crypto marketplace (that's why they started their own development company that's listed as their publisher - Streembit LTD) using FOWCoin.

Calling Subverse a waste isn’t true as they were always gonna be making a game regardless, it was their 25k goal on Patreon, they were already experimenting with game engines before they were kicked off Patreon
Knowing these things I laid out, it is more likely an appreciable amount of the money people donated to develop Subverse was instead spent on this crypto bullshit. That's why Tibor, the CTO and director of Subverse's publishing (he signs his name on the Kickstarter updates), is the lead developer for FOWCoin and the founder and developer for ZoVolt (the Streembit developers).

It's a waste because it was and has been scammy horseshit.
 
Oct 6, 2020
60
240
Oh man I totally forgot about Streemster and the coin. I'm disappointed enough as is in the actual game. I'll probably blitz the story just to experience, and then either download a save file or use a save editor to unlock everything. If the grind is anything like Early Access I can not be fucked to get everything the normal way. Especially since most of it is so meh. Does anyone actually like 5 second loops?
 
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Gnodab

Active Member
Feb 4, 2018
599
1,305
I couldn't believe Studio Fow actually went ahead and did try and create their own crypto, but sure enough:

"The FOWCoin cryptocurrency that has the currency acronym “FOW” in many ways is similar to existing crypto
currencies such as Bitcoin or Ethereum. The coins are created during the block creation. Instead of calling this
process mining, we call this coin creation “minting” to reflect the less resource required by the process."

I absolutely LOST my shit at reading the "minting" part :KEK:

(this is an excerpt from )

Didn't know about this before, but anyone willing to try and peddle Crypto / NFT can piss right off.
 

Mr. Weeaboo

Well-Known Member
Jan 21, 2023
1,119
2,486
I couldn't believe Studio Fow actually went ahead and did try and create their own crypto, but sure enough:

"The FOWCoin cryptocurrency that has the currency acronym “FOW” in many ways is similar to existing crypto
currencies such as Bitcoin or Ethereum. The coins are created during the block creation. Instead of calling this
process mining, we call this coin creation “minting” to reflect the less resource required by the process."

I absolutely LOST my shit at reading the "minting" part :KEK:

(this is an excerpt from )

Didn't know about this before, but anyone willing to try and peddle Crypto / NFT can piss right off.
From what I understand of it, it exists only as white paper, so it isn’t doing the whole ‘destroying the environment’ crypto is known for it.

The purpose of this is to function as a go-between to support a creator indirectly without a card company getting all pearl clutchy.

It’s also supposed to circumvent those silly German/China sensors preventing folks from buying the game.

That aside it hasn’t even gone up officially yet, so it’s a moot point to discuss it now.
 

Gnodab

Active Member
Feb 4, 2018
599
1,305
Oh, so we need to wait until it is "official" before we can label it as the bullshit it is? Give me a break.

Other creators are able to provide people from germany (using that as example, because i actually experienced this myself) with steam keys for example, without having to resort to some asinine crypto or an entire new platform brainfart. And despite not being able to access the steam page in the country, those still work like a charm and the games can be activated and played on a german account. So while the situation in Germany regarding H - Games is indeed stupid, i have yet to enocunter a single game that i wasn't able to buy / support the creator of one way or another.

Now how this works with them effectively "cheating Lord Gaben out of his cut" as opposed to people just being able to buy the game on steam itself, is another matter. Steam itself is all over the place in terms of how H - Games are regulated / censored as well (no matter what country you are in), which is a whole other discussion on its own.

So creators looking for a way, to not be dependant on Steam and its guidelines / guidelines of countries that steam does business with, for people being able to play it is fair enough. BUT putting your game on steam, is a conscious decision in the first place, no matter what. Plenty of games /devs out there, that are just fine witout Steam as well. No need to worry about Country X or Y with their regulations in those cases.

Patreon supsending Adult Content Creators because of their Payment Partners (Card companies, Banks, and Paypal what have you) trying to do and decide whatever the fuck they want in terms of smut, also is a problem obviously. But there are also alternatives to that, with Subscribestar probably being the biggest one.

So to me personally, the whole Crypto / Streemster business is an far - fetched attempt at solving a problem, that already has been solved in other places, through other means.

But you know...ofc those are not associated with the Studio FOW "brand" and aren't using that hip crypto.

¯\_(ツ)_/¯
 
Sep 25, 2020
154
354
And again that is the plan.
1732481505337.png
We live in 2024, for your information. It has been 6 years since last StudioFOW's movie premiere. It means they aren't doing movies for longer period than their whole prominence in web smut lasted (2014-2018, so 4 years). If they were a developer on F95Zone, their thread would be tagged as [Abandoned].

Calling Subverse a waste isn’t true as they were always gonna be making a game regardless, it was their 25k goal on Patreon, they were already experimenting with game engines before they were kicked off Patreon. Tried Unity, didn’t like it. So instead they put all their focus on the game.
Oh, I'm sure Subverse wasn't a waste in terms of many secondary objectives. But when it comes to main one, it was huge diversion from perfercting usual activities. It seems, if they would like to get back to making movies, they would need to start from scratch to settle into former routine.

When it comes to game engine changes, that's the usual excuse of developers and animators today. I'm not against gaining new skillset or keeping yourself on par with modern standards, but this is one of main reasons for destroyed careers and lost scene prominence. So many animators starting with SFM or doing Machinimas did anounce desire to adopt newer tools to make their work better, but it ended with lost workflow and touch, strife for perfecting some minute elements of animation or just being subpar in comparison with next generation artists who were starting with that given new tool.

Learning new engines/toolsets is all fine, as long as it doesn't put all your projects on hold, doesn't resemble distro-hopping and keeps you project-oriented. If you've got multiple animators in your group, you can always divide and let them to learn new stuff while offloading them from main burden of work. And then do the same with rest to complete transition towards newer technology. And if that option isn't viable, you can try to recruit promising talents who nailed usage of newer engines already.

But leaving scene for 6 years doesn't seem as any reasonable plan for "getting there", sorry. Learning new engine this way reminds me of typical swan song.
And the other was to gain experience in Unreal Engine. So when they get back to animating, there won’t be a learning curve as there was with SFM. They won’t be year 1 Lara in trouble with UE, they’ll have years of experience and it will show.
I wouldn't take that for granted.

But, OK - if you're such StufioFOWlogist, please inform us about in-group squad changes. Is the team more or less the same? Who left it, who got in, has it grown?
Did they find any fresh blood with some real intent and ambition or stay more or less the same with burned-out personel? (which is kinda inevitable)
How many of these guys want to create another game and how many want to get back to movies? For what reason we should believe they are unanimous in decision making and they have one plan for future?
 

Mr. Weeaboo

Well-Known Member
Jan 21, 2023
1,119
2,486
They aren't starting from scratch, they'll be 5 years deep with experience in Unreal Engine. Dunno why that isn't clicking.

I'm not gonna pretend to know every team member. I just know the core founders are still there (DC and Yagskie), Moneyshot is still in it as their longtime animators. And as far as recruitment goes, MendezSFM was brought into it during Subverse's development (scouted by yours truly).

The intent (in the beginning at least) was to have a usual monthly support site for movies and Kickstarter whenever they want to do another game. I can't speak to if that's changed or not, the game just got done. But at this point its bug fixing and translation work to do while they take in feedback.

If they didn't want to go back to making movies, why bother with the 10th anniversary video and setting up funding goals? They've seen it isn't moving much, so (based on what we've seen in Fansly), they're doing something with Tifa. Maybe its something short just to flex their muscles.

This isn't some mid-development game engine change, its their entire way of working that shifted. SFM was/is a garbage program, and they had to work miracles to get it to look as good as it did. And if they moved to Blender, they'd just be looking like everyone else's works. They've always striven to be 'not your average smut'

In any case, this is just gonna be the same as it was the last 5 years, people not believing it until it happens. Which is fine, its your choice whether you choose to support or not. The films all got released in the past for free anyway. People also thought the game would either never be completed, or that they'd just milk it forever and never do a film again.

I don't know how many times they have to prove people wrong to get it through their heads.
 

cudasaurus1

Member
Jun 15, 2023
313
576
I don't know how many times they have to prove people wrong to get it through their heads.
Your only example of them "proving people wrong" is releasing Subverse. It's 1.0 release is 5 years later than their Kickstarter pledge. They couldn't even deliver their pledge bonuses like a digital calendar on time (and what's more useful than an out of date calendar?).

The better question is how many times do they have to feed you bullshit that's provable bullshit before you stop crying that people are being too critical of them?
 

oboro13

New Member
Nov 13, 2023
4
6
From what I've read it seems that the biggest problem here is that they sound unwilling to "eat any kind of shit" (a.k.a. losing some money) in order to get back to where they were.

But that's exactly what you have to do when you willingly decide to take a 6-year-hiatus while you're at the top of your game, the world keeps going and you are left behind.
 

biggiecheesebeb

New Member
Oct 4, 2024
7
9
Ok here's all of the devotion movies. They appear to be 1080P. There's supposed to be 4K versions but I can't seem to find them. There's 2 copies of the movies in the files under different subfolders but both appear to be formatted to 1080 based off of file details. Probably the only good thing to come from this game. Was hoping for more but whatever. I'll play and maybe it's good.

Happy fapping.


Tomatoes14 Thank you! I think the 4k cinematics are out now ( ). Could you upload these as well? Thanks :)
 

Clap_

New Member
Jul 27, 2020
9
13
Honestly if there was proof that FOW was actually working on something then theyd be more willing to trust them/ actually invest in it. At this point we've had nothing but vague promises and rumors, nothing concrete.