- Dec 9, 2017
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0.1.3, another came out yesterday.Steam version has a couple of extra patches currently. The version here is v0.1, Steam is v0.1.2. Base content is the same as far as the core story, etc.
0.1.3, another came out yesterday.Steam version has a couple of extra patches currently. The version here is v0.1, Steam is v0.1.2. Base content is the same as far as the core story, etc.
this is an earlier version, the steam version does not have any more content thoIs this the same as the game on Steam or is it an earlier version?
I haven't been keeping up to date with their plans but I didnt know they stopped taking funds. So I guess I can cut em some slack there.Also can't really be a fundraiser scam if they aren't taking in more money like say Star Citizen, they're working with what they got.
There is controller support, just for the ship gameplay atm.I haven't been keeping up to date with their plans but I didnt know they stopped taking funds. So I guess I can cut em some slack there.
A little tip for everyone else if it hasnt been brought up (this thread is 165 pages long) your aim in space combat is relative to the mouse's placement on the screen. I noticed while sitting still waiting for more enemies to spawn, that when the camera adjusts, it obviously makes the cursor position move relative to your ships position. So every time the camera moves even while just flying around it actually forces your aim in one way or another. It's most notable near the edges of a combat area. It's something of an inconvenience when you take into account that you're already adjusting for travel time on these really slow bullets as you try to lead targets.
The only way I can think of that would negate this is if they eventually add controller support since your aim would be a static direction based on the last movement of the analog stick
Ya controller works good for schmup - controls are smooth for it, would definitely recommend giving your controller a go.I haven't been keeping up to date with their plans but I didnt know they stopped taking funds. So I guess I can cut em some slack there.
A little tip for everyone else if it hasnt been brought up (this thread is 165 pages long) your aim in space combat is relative to the mouse's placement on the screen. I noticed while sitting still waiting for more enemies to spawn, that when the camera adjusts, it obviously makes the cursor position move relative to your ships position. So every time the camera moves even while just flying around it actually forces your aim in one way or another. It's most notable near the edges of a combat area. It's something of an inconvenience when you take into account that you're already adjusting for travel time on these really slow bullets as you try to lead targets.
The only way I can think of that would negate this is if they eventually add controller support since your aim would be a static direction based on the last movement of the analog stick
I see no such post on the first page, so I had to google around for a bit and seem to have found it:Hello! As one of the pioneers using Honey Select to create derivative games, I was always kind of fascinated by this subject and when I found out that Subverse could be using assets from Illusion, I decided to do a little research.
As for UV-Maps, if what the Russian user posted is true (on the first pages of this topic), then unfortunately they are the same UV-Maps. The fact that they added more vertices does not mean much. There are mods for hi-res bodies in Honey Select that use the same UV-Map as the original bodies, but with more vertices added.
The position of the vagina is also not so important. Honey Select mods often use another part of the UV Map for the vagina (just like the Subverse guys apparently did).
About the hands, I also went to look more closely. The first evidence is an alleged image showing the hands of both games having exactly the same geometry. However, this can be easily forged. What cannot be forged, however, is the end result and I am 99.9% sure that Subverse models use the same hand as Honey Select. This does not prove that the Subverse guys stole the model, however. They may simply have used the same asset library as Illusion or something.
What makes me a little incredulous in this whole story is that to export the Honey Select models and use them in a 3D program you just need to follow a 15 minute tutorial on Youtube. The modder community has already done all the heavy work so Honey Select is currently the laziest option possible, the thing you choose if you have 0 dollars and need a model ready in less than two days. This is very strange because Subverse is a $2 million game that took years to be made. I don't believe they would choose such a lazy option when they can pay, let's say, $500 on high-quality base models ready to be used in 3D games/Unreal Engine 4. It is inconceivable to me that they needed to waste time stealing assets from Honey Select, unless they were tricked by the artist who made the game's models.
But I'm really wondering who they're talking about, considering that the animators with the most patrons only have 6000 patrons.We need more animators, so if you're a hotshot Blender/Maya animator who thinks they're up to the challenge, do drop me an email at fowstudios@gmail.com
Serious inquiries only please, we've had cocky hotshots with 20K+ Patreons audition in the past and they've flamed out at the first hurdle so let's not waste each other's time
Could been someone that do more than just animation. What you need to do is compile a list of everyone that could possible match, that got a patreon size in the 20k range right?On Kickstarter they say:
But I'm really wondering who they're talking about, considering that the animators with the most patrons only have 6000 patrons.
I dunno, the person in question has to be a non-adult and non-animation content creator (since the top non-adult animator only has 7.8k patrons) for that to be possible, but at that point there's no reason to include those patrons in to the numbers because it doesn't reflect their popularity or ability in either field.Well, wouldn't necessary have to be someone just confined to adult content either.
Maybe the patreon numbers in the messagte was just inflated to hide the identity of the person If it was somone that venture into the world of adult content and lewdness maybe they someone that frequent this site.. soI dunno, the person in question has to be a non-adult and non-animation content creator (since the top non-adult animator only has 7.8k patrons) for that to be possible, but at that point there's no reason to include those patrons in to the numbers because it doesn't reflect their popularity or ability in either field.
atm there is only maybe 10hey guys i have a question : is there a complation of all sex scene in the game??
What I meant is that it is possible to see that the hands have the same proportions and most likely the same geometry even when comparing the images of both games, without having to extract the models. So I'm pretty sure that both hands came from the same source. However, as I said, this does not prove anything, since both devs may have gone after the same source in a legal way.And I'm sorry, but I'm going to be a little rude here: what the fuck does "What cannot be forged, however, is the end result and I am 99.9% sure that Subverse models use the same hand as Honey Select" even mean?
Thanks in advance for putting in the effort then, would really appreciate the comparison.What I meant is that it is possible to see that the hands have the same proportions and most likely the same geometry even when comparing the images of both games, without having to extract the models. So I'm pretty sure that both hands came from the same source. However, as I said, this does not prove anything, since both devs may have gone after the same source in a legal way.
If I have time today, I will try to extract the models and compare them in Blender. Then I post the results here.
About the UV map, I agree with you, according to the image you posted they are not really identical, just very similar.
Okay, I compared the standard Honey Select model to the Subverse "Lily" model.Thanks in advance for putting in the effort then, would really appreciate the comparison.
Hmm, interesting and pretty bad news for StudioFOW. Unfortunately your case doesn't really apply to Subverse, because (unless I'm mistaken), your games only use still images of Honey Select models, which is technically legal because you aren't copying and distributing the model itself; this changes completely in a game like Subverse, where the model is being distributed (even if it has to be extracted from the game files). The only way they wouldn't get in trouble is if a) they licensed the use of the model or b) the model was actually built from scratch, but copied all of the Honey Select's models proportions (which I believe is how sites that provided models to SFM artists avoided getting sued, because they were distributing models that looked identical and weren't actually ripped game assets).Okay, I compared the standard Honey Select model to the Subverse "Lily" model.
What I noticed. The model clearly has the same source, but the Subverse is slightly modified (the fingers are smoother). The Subverse is slightly stretched too.
As I said before, this is not proof that Subverse stole things from other games, we do not know, for example, what the origin of both hands is and in the current industry it is extremely common for companies to simply acquire assets from third parties.
Even in the case that someone on the Subverse team actually "borrowed" parts of the Honey Select models it probably won't have any negative consequences for them. Everyone knows about the countless games on Patreon that use assets from Honey Select (I make one of them), in addition to the fact that there are games on Steam being sold with assets totally stolen from Illusion for years without being taken down (Waifu School is an example).
Anyway, if I were from Studio FOW, and had commissioned these models from another guy, I would contact him now to ask for detailed explanations. If the guy acted maliciously, I would probably go to court (we are talking about a 2 million project here). And I would also make a patch with new models for the hands to avoid problems. But this is ONLY in the case that there are no alternative and legitimate explanations for the fact that the models have the same origin.
What the chances that it actually a two different hands that looks very similar?Okay, I compared the standard Honey Select model to the Subverse "Lily" model.
What I noticed. The model clearly has the same source, but the Subverse is slightly modified (the fingers are smoother). The Subverse is slightly stretched too.
As I said before, this is not proof that Subverse stole things from other games, we do not know, for example, what the origin of both hands is and in the current industry it is extremely common for companies to simply acquire assets from third parties.
Even in the case that someone on the Subverse team actually "borrowed" parts of the Honey Select models it probably won't have any negative consequences for them. Everyone knows about the countless games on Patreon that use assets from Honey Select (I make one of them), in addition to the fact that there are games on Steam being sold with assets totally stolen from Illusion for years without being taken down (Waifu School is an example).
Anyway, if I were from Studio FOW, and had commissioned these models from another guy, I would contact him now to ask for detailed explanations. If the guy acted maliciously, I would probably go to court (we are talking about a 2 million project here). And I would also make a patch with new models for the hands to avoid problems. But this is ONLY in the case that there are no alternative and legitimate explanations for the fact that the models have the same origin.