nonospot

Member
May 15, 2020
184
157
One doubt I managed to download the game now but it sends me to steam
to buy it you can not play without buying it?
Did you download and copy the crack over too?

I actually can run it on linux, not with the proton-GE I was using on the previous version but a custom wine bottle, weirdly I got a "game has crashed" msg, but if I ignore it, it seems to work. I may investigate further if I have time.
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,559
Comparing Subverse to AI Shoujo, Honey Select, and Koikatsu's overall gameplay is a bad one to make. Those games aren't sold on their story content, they're community enjoys it for it's sandbox and studio mode, which is a far more advanced version of Subverse's Gallery feature. Comparing Subverse's steam success to Illusion game's steam success is pretty dumb too. It shows you know very little about the games your comparing. The vast majority of it's playerbase does not play the Steam and Fakku versions of these games, as they are censored and made semi-incompatible with the mods the player base uses. Everyone plays the original Japanese version and not the international ones.

If you want to compare how it handles its sex interactions and posers, then that's fair game, but then Subverse would be inferior to that. They're both catered to two completely different kind of players.

EDIT: It's also pretty weird you guys want to compare it's steam sales but were so adamantly against players suggesting Subverse have features similar to these games or take inspiration from them. We're not allowed to compare Subverse to other hentai games and mention it having inferior versions of their features, but we are allowed to compare Subverse to them in convenient situations that looks like it did better?
If you want to compare success you need to compare with what already out there in the nature of adult games on steam, that had great exposure on the steam platform. Must hurt you doesn't it? That even with your doom & gloom, Subverse doing quite good on Steam after all, still being in early access.

What my opinion is about gameplay for AI Shoujo or Huniepop2 is just that, my opinion. You might think its the next best thing after cheese, and of course you are free to have that opinion, just as everyone else is free to have their own opinions. Opinions like assholes, everyone got them and they split down the middle...

I find it weird you try to apply a narrative of "you guys"? Am I suddenly multiple people or something now? If you want to compare Subverse to other games, no one stops you. If you look at the games/VN's and what not on this site, just about everything steal and borrow something from another game. Heck, you have creators stealing the assets from other games and repackage it as their own. Take movies, tv series, comics, whatever. They all borrow and steal ideas from each other.
 

NBV

Member
Jun 26, 2017
173
596
If you want to compare success you need to compare with what already out there in the nature of adult games on steam, that had great exposure on the steam platform. Must hurt you doesn't it? That even with your doom & gloom, Subverse doing quite good on Steam after all, still being in early access.
But you're not doing it fairly. The Illusion games don't sell well on Steam because those are the intentional versions of the game. They are always released a whole one or two years later, have entire features taken out, and aren't compatible with mods. You just took a random name and compared it to a steam release without even knowing a bit about the game. The bulk of Illusion game sales come from the Japanese audience and none of those customers are going to wait a year AFTER the JAPANESE version of their game was released to buy an inferior international version on Steam that gives them extra language options they won't use. The bulk of it's western player base pirates the Japanese version the game. Of course you're going to look like it's a failure by checking its Steam sales.

What my opinion is about gameplay for AI Shoujo or Huniepop2 is just that, my opinion. You might think its the next best thing after cheese, and of course you are free to have that opinion, just as everyone else is free to have their own opinions. Opinions like assholes, everyone got them and they split down the middle...
That's not the point I made and you're clearly doing this on purpose. Ai Shoujo is a sandboss game, not one focused around story and adventure. It does not even have a story to begin with. What people play Illusion games for is it's Studio (Gallery) mode, which allows them to create their own scenes, stories, and animations. You endlessly create characters and do things with them, and share with other people's.

The only games with a story mode by Illusion that were released in the past 4-5 years is Koikatsu and Play Home. Play Home never got localized (Steam release), and Koikatsu's localized version censored the game by removing it's entire story mode.
 

NatSlayer

Active Member
Jan 9, 2018
525
153
Did you download and copy the crack over too?

I actually can run it on linux, not with the proton-GE I was using on the previous version but a custom wine bottle, weirdly I got a "game has crashed" msg, but if I ignore it, it seems to work. I may investigate further if I have time.
copy the crack over too that where I find it, only download the game and decompress it when I open it, it sends me steam, it leaves me to buy for almost 25 euros
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,559
But you're not doing it fairly. The Illusion games don't sell well on Steam because those are the intentional versions of the game. They are always released a whole one or two years later, have entire features taken out, and aren't compatible with mods. You just took a random name and compared it to a steam release without even knowing a bit about the game. The bulk of Illusion game sales come from the Japanese audience and none of those customers are going to wait a year AFTER the JAPANESE version of their game was released to buy an inferior international version on Steam that gives them extra language options they won't use. The bulk of it's western player base pirates the Japanese version the game. Of course you're going to look like it's a failure by checking its Steam sales.


That's not the point I made and you're clearly doing this on purpose. Ai Shoujo is a sandboss game, not one focused around story and adventure. It does not even have a story to begin with. What people play Illusion games for is it's Studio (Gallery) mode, which allows them to create their own scenes, stories, and animations. You endlessly create characters and do things with them, and share with other people's.

The only games with a story mode by Illusion that were released in the past 4-5 years is Koikatsu and Play Home. Play Home never got localized (Steam release), and Koikatsu's localized version censored the game by removing it's entire story mode.
Can only compare with what is sold on the same platform. Subverse only sold on Steam so far (soon GOG). Then you compare with what other things of same nature sold on the same Platform. Steam have over 120 million active users monthly. I think that is a reasonable sample size to go by don't you think? Also try argue that western players pirate games more so it's not fair. Then that would apply to ANY game found on the steam platform then and nullify the 120 million monthly active users on steam. Now you are just making excuses why a game is doing worse than another on steam. You (or maybe it was your shadow) already said before that users on steam doesn't know any better and is no real consumers of adult content.. So why should these be that into pirating adult games to begin with then?

Subverse is a hybrid sandbox game as well. It have an over arching story you need to follow. But whatever side quests and missions for most parts you can decide what order you want to do yourself.

Now you do it again. You apply your own narrative to WHY someone is playing a game, in this case AI Shoujo. If you check out the games "about it" on the steam store I would claim that is a giant hogwash of false marketing. Life like npc's? Why someone play something or not is highly individual.
 

NBV

Member
Jun 26, 2017
173
596
Can only compare with what is sold on the same platform. Subverse only sold on Steam so far (soon GOG). Then you compare with what other things of same nature sold on the same Platform. Steam have over 120 million active users monthly. I think that is a reasonable sample size to go by don't you think? Also try argue that western players pirate games more so it's not fair. Then that would apply to ANY game found on the steam platform then and nullify the 120 million monthly active users on steam. Now you are just making excuses why a game is doing worse than another on steam. You (or maybe it was your shadow) already said before that users on steam doesn't know any better and is no real consumers of adult content.. So why should these be that into pirating adult games to begin with then?
The fact of the matter is that you're comparing Subverse with a version of another game that nobody wants to play. The localized versions of these games all have censorship (removed content) and no modding support to them. For this reason, the western player base does not buy OR pirate that version of the game. It's like comparing Team Fortress 2's Xbox sales to Overwatch's consoles sales, when Team Fortress 2 was only ever alive and popular on it's PC version. it's a skewed comparison that lends convenience to Subverse. If we were to compare Subverse's discord and ONE of Honey Select's unofficial English speaking discords, and assume that both user counts only represent about 30% of the actual player base, you'd see how drastically Subverse still falls behind. This is only the English speaking users For AI and Honey Select btw. The AI Steam link you posted showed a cap of under 600 users played that version game at it's peak, while there are over 3 million on this Discord server alone.
1635080508071.png 1635080524948.png

Subverse is a hybrid sandbox game as well. It have an over arching story you need to follow. But whatever side quests and missions for most parts you can decide what order you want to do yourself.
Honey Select, AI, and Koikatsu are scene creators though. The "main mode" that comes with these games are usually just a menu that allows you to select a girl you created and fuck her, that's it. The bulk of it's content comes from a highly advanced (one of the best on the market) scene creators, where people endlessly create scenes. When people point to Illusion Game story modes as being trash, that's usually an indicator for anyone with even a little knowledge of these games that this person doesn't know a thing about them.

Illusion game's scene creator and Subverse's Pandora and "Gallery" aren't the same kind of sandbox.
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edit_test_of_new_marie_rose_by_metagraphy_dbic0jh.jpg 71724704_p0_Fountain_Circus_.jpg 1635080965734.png
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,559
The fact of the matter is that you're comparing Subverse with a version of another game that nobody wants to play. The localized versions of these games all have censorship (removed content) and no modding support to them. For this reason, the western player base does not buy OR pirate that version of the game. It's like comparing Team Fortress 2's Xbox sales to Overwatch's consoles sales, when Team Fortress 2 was only ever alive and popular on it's PC version. it's a skewed comparison that lends convenience to Subverse. If we were to compare Subverse's discord and ONE of Honey Select's unofficial English speaking discords, and assume that both user counts only represent about 30% of the actual player base, you'd see how drastically Subverse still falls behind. This is only the English speaking users For AI and Honey Select btw. The AI Steam link you posted showed a cap of under 600 users played that version game at it's peak, while there are over 3 million on this Discord server alone.
View attachment 1466863 View attachment 1466864


Honey Select, AI, and Koikatsu are scene creators though. The "main mode" that comes with these games are usually just a menu that allows you to select a girl you created and fuck her, that's it. The bulk of it's content comes from a highly advanced (one of the best on the market) scene creators, where people endlessly create scenes. When people point to Illusion Game story modes as being trash, that's usually an indicator for anyone with even a little knowledge of these games that this person doesn't know a thing about them.

Illusion game's scene creator and Subverse's Pandora and "Gallery" aren't the same kind of sandbox.
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Excuses again? You have to look at it inside the same closed eco system (platform) that both games share. That would be the steam platform having a sample size of 120 million users monthly. 120 million NORMIES for most part. Does Illusion have a greater following than FOW, sure.. Illusion been in the business for over 20 years after all. And with close to 90 releases of games, expansions and addons during that time. You should think AI Shoujo that is the most promoted of their games on Steam done better than it does on that platform right?
 

Gwedelino

Well-Known Member
Game Developer
Sep 4, 2017
1,031
2,100
I'm sorry for talking about gameplay for this porngame, but one more thing that bothered me a little about next update is the fact that the Kloi lacks identity as an opponent during space combat.

Sexbot ? : Kamikaze ship and spaceships that always try to ram your ship or to come close to you
Pirates ? : A lot of ships, A lot of AOE, Chaos everywhere
Imperium ? : Resilient ships with long range projectile

I would say that Imperium ships lacked identity for the first release of the game, but some nice space ships where added during the last release. The big one that looks like an half moon and chase you while firing swirl-shaped projectile is really nice.

For the Kloi, It's a bit harder to find a patern.

In ground combat they have a better identity since those fucker have high initiative and archers that have a range as long as half of the map.
 

NBV

Member
Jun 26, 2017
173
596
Excuses again? You have to look at it inside the same closed eco system (platform) that both games share.
But you're doing this with full acknowledgement (at least now) that one of the games you listed is dead on Steam but not anywhere else. You can compare them on stream but it's a shit comparison. It's clear you didn't have much knowledge on these Japanese games and that's fine. The fact that you're still trying to argue that this Steam sale comparison is valid isn't.

And with close to 90 releases of games, expansions and addons during that time.
Once again, you don't know what you're talking about. You're confusing Illusion with KISS. KISS is the other major Japanese 3D hentai game company. They are the ones who literally have 50 different DLC and expansions for their Custom Maid game. Illusion only has about a max of 2-3 expansions per each game. AI had like... about 4 expansions, most of which were just costumes...?

You should think AI Shoujo that is the most promoted of their games on Steam done better than it does on that platform right?
It's not their most promoted. Koikatsu was their most promoted and first Steam release. It was the most hyped up by everyone because, like in Subverse's case, it was the first "major" porn game getting an official steam release. It ultimately set the tone to Illusion's English player base to never touch the Fakku or Steam versions of any of their games from that point on. Koikatsu had a story mode that allowed you to roam through the school and date girls. The Steam version completely removes that from the game entirely. People stay away from their steam releases because they are garbage.
 
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Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,559
But you're doing this with full acknowledgement (at least now) that one of the games you listed is dead on Steam but not anywhere else. You can compare them but it's a shit comparison.


Once again, you don't know what you're talking about. You're confusing Illusion with KISS. KISS is the other major Japanese 3D hentai game company. They are the ones who literally have 50 different DLC and expansions for their Custom Maid game. Illusion only has about a max of 2-3 expansions per each game. AI had like... about 4 expansions, most of which were just costumes...?


It's not their most promoted. Koikatsu was their most promoted and first Steam release. It was the most hyped up by everyone because, like in Subverse's case, it was the first "major" porn game getting an official steam release. It ultimately set the tone to Illusion's English player base to never touch the Fakku or Steam versions of any of their games from that point on. Koikatsu had a story mode that allowed you to roam through the school and date girls. The Steam version completely removes that from the game entirely. People stay away from their steam releases because they are garbage.
If the Illusion wiki is wrong in regard of their released items over the past 20 odd years, maybe you should go and correct it?

Also if Koikatus was their most promoted for steam, it doesn't really seem to have much to show for either, although doing slightly better than AI Shoujo.
( I assume it was Koikatsu Party you where talking about, because it's the one that show when searching on it)

If you a fan of previous Illusion works or not it shouldn't have much of an impact in regard of steam sales, because the average normie user of Steam wouldn't belong to those in the first place right? You can't disregard the steam userbase when it suit you and then include them when it suit your narrative. Just as it's fair to assume that majority of the people that bought Subverse on steam had no idea what FOW been doing in the past.
 

NBV

Member
Jun 26, 2017
173
596
If the Illusion wiki is wrong in regard of their released items over the past 20 odd years, maybe you should go and correct it?
For which games? You do know they don't release each outfit individually, right? AI Shoujo, Honey Select, and Koikatsu didn't have that many Expansions and Add-ons. You can go screenshot me what you mean and maybe I can explain what you're looking at?
EDIT: I hope you didn't look at this page and just count all the dates shown as possible DLC. That would be very lazy and blatantly disingenuous of you.
1635085628151.png

Also if Koikatus was their most promoted for steam, it doesn't really seem to have much to show for either, although doing slightly better than AI Shoujo.
( I assume it was Koikatsu Party you where talking about, because it's the one that show when searching on it)
Being their most promoted Steam released doesn't mean much to begin with. The full translation for the Japanese version of Koikatsu was already made a year before Koikatsu: Party (Steam version) was released. Downloading Koikatsu party just meant you had tons of bugs brought on by the localization team and next to no mod support for the next 4-6 months, and barely that. Koikatsu: Party and Honey Selected: Unlimited are both the localized versions of their original games, which don't have "Party" and "Unlimited" in their names. Both of those games were originally released on Fakku's store and licensed through Fakku first. By the time they were even announced to be getting these localized versions, anyone who wanted to play these games were already doing so with the English translated Japanese version. There was zero reason to try it, especially after it came out that half of their content was deleted to be approved for Steam's platform.

If you a fan of previous Illusion works or not it shouldn't have much of an impact in regard of steam sales, because the average normie user of Steam wouldn't belong to those in the first place right?
These illusion games didn't have a huge internet campaign with Kotaku and Polygon creating articles about them to help bring their existence to normie light anyway.

You can't disregard the steam userbase when it suit you and then include them when it suit your narrative. Just as it's fair to assume that majority of the people that bought Subverse on steam had no idea what FOW been doing in the past.
I'm not disregarding the Steam playerbase. I'm saying you can't compare it's most weakest sales and player base platform to Subverse's only sales platform. Subverse only has one version of itself and is only, to my knowledge, being sold on Steam. AI Shoujo and Koikatsu are being sold on a ton of Japense sites and the one version nobody wants to play is on Steam. You're right, the majority of Steam purchases clearly had no idea what FOW was before it gained massive hype from youtubers, game informer websites, and even mainstream news websites. Illusion games don't usually garner that kind of free advertisement without it being a controversy. You're intentionally being very obtuse about this, aren't you?
 
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Joshua Tree

Conversation Conqueror
Jul 10, 2017
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I'm not disregarding the Steam playerbase. I'm saying you can't compare it's most weakest sales and player base platform to Subverse's only sales platform. Subverse only has one version of itself and is only, to my knowledge, being sold on Steam. AI Shoujo and Koikatsu are being sold on a ton of Japense sites and the one version nobody wants to play is on Steam. You're right, the majority of Steam purchases clearly had no idea what FOW was before it gained massive hype from youtubers, game informer websites, and even mainstream news websites. Illusion games don't usually garner that kind of free advertisement without it being a controversy. You're intentionally being very obtuse about this, aren't you?
Of course you can compare it, because they share the same customer base inside the Steam eco system. The average normie steam user looking at adult games on the site decides "oh this look" exciting. That person would have no idea if the game had other versions that people that was in the "know" would prefer or not. Because then they would seek out the best version.
Just as these normies is less likely to follow the resources you did mention in regard of Subverse.

I already referred to the Illusion Company wiki. It's not that hard to google it. If the resources in the wiki is wrong, that is another tale.
 

NBV

Member
Jun 26, 2017
173
596
Of course you can compare it, because they share the same customer base inside the Steam eco system. The average normie steam user looking at adult games on the site decides "oh this look" exciting. That person would have no idea if the game had other versions that people that was in the "know" would prefer or not. Because then they would seek out the best version.
Just as these normies is less likely to follow the resources you did mention in regard of Subverse.
The average normie porn viewer or Steam normie doesn't pay for porn either. Subverse's sales was aided greatly by it's massive amounts of free advertisement. Whether Fow liked it or not, it was being heralded as the first triple A porn game to the gaming community at large. FOW was purchased by both normies, intermediates, and porn veterans. The Steam version of Illusion games were only purchased by the low percentage of normies that pay for porn games.

I already referred to the Illusion Company wiki. It's not that hard to google it. If the resources in the wiki is wrong, that is another tale.
This kind of answer leads me to believe you really did check the "News" portion of the AI Syoujyo section and incorrectly assumed all these dates listed had to be DLC/Expanssions. You're head is so far up your ass that you'll lazily look up a wiki in hopes to find something that'll support your claim and then not even do the due diligence to read the page itself. You won't prove me wrong because you can't. You didn't know a single thing about these Illusion games when you brought them up and tried to argue about their history and features/expansions. The worst part of all this is that I knew it's what you were doing, and yet I was still willing to just explain to you what these things were and let it go. You instead refuse to accept being wrong about anything you say.
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crocro0000

Member
Jul 31, 2020
223
124
I've never played this game: do I need to download all parts or only part 6? What is "Crack"? Should I download it? Thanks in advance.
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,559
The average normie porn viewer or Steam normie doesn't pay for porn either. Subverse's sales was aided greatly by it's massive amounts of free advertisement. Whether Fow liked it or not, it was being heralded as the first triple A porn game to the gaming community at large. FOW was purchased by both normies, intermediates, and porn veterans. The Steam version of Illusion games were only purchased by the low percentage of normies that pay for porn games.


This kind of answer leads me to believe you really did check the "News" portion of the AI Syoujyo section and incorrectly assumed all these dates listed had to be DLC/Expanssions. You're head is so far up your ass that you'll lazily look up a wiki in hopes to find something that'll support your claim and then not even do the due diligence to read the page itself. You won't prove me wrong because you can't. You didn't know a single thing about these Illusion games when you brought them up and tried to argue about their history and features/expansions. The worst part of all this is that I knew it's what you were doing, and yet I was still willing to just explain to you what these things were and let it go. You instead refuse to accept being wrong about anything you say.
View attachment 1466947
Here is a slight hint....

3 first on the list...

  • Des Blood (December 26, 1997)
  • Des Blood 2 (June 11, 1998)
  • Bikō (May 14, 1999)

3 last on the list...

  • AI Girl (Previously called Project-I) (October 25, 2019, Steam March 17, 2020)
  • Honey Select 2 Libido (May 29, 2020)
  • Koikatsu Sunshine (August 27, 2021)

And now you are applying a narrative to the steam userbase that suit your own agenda again. They can't be pirates when you want them to be, and not when it doesn't suit you.
 

IG88a

Newbie
Oct 9, 2019
84
367
I am not gonna lie, i was expecting more, but then again , tell me one game that is remotely alike to this one and i will give you 1000$.
Since it's "off topic" apparently to directly compare the 2 million dollar train wreck of a monster sex Hgame to the 1.6 million dollar monster sex hgame on their technical merits I'll speak abstractly. This is the second time the direct mention of a certain other much better, much more popular, much higher rated game listed on this site in the same genre with the same content and the same playerbase has been arbitrarily jannied so people will... play this instead?

So we'll discuss payment via PM, but you can search tags I guess for "3D" "Sandbox" "combat" "Scifi" and the big one should be near the top of the list. It's 50 new monster sex CGs aren't reskins either, they actually make new ones every 2 months.

Games that predated subverse now actually qualify for their moniker of "AAA Hgame" and surpass the bar FOW themselves set for expectations.
Hgames with
1. true "mass effect" sandbox gameplay like people actually expected from stating such
2. conventional playloops like combat, but actually synergistic with the pornography
3. in depth choice based relation systems with female characters/companion mechanics

Subverse as a 3D kinetic novel with minigame content gating will always be quaint in comparison, even if its ultimately finished, when held up to most of the market from around when they started crowdfunding. Something the smart money knew from the kickstarter phase when they were asking for 40k to eat ramen and make their little newgrounds shmup porn gamu before success doomed them with bloated stretch goals and unfulfillable promises into what we see today.
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,559
Subverse as a 3D kinetic novel with minigame content gating will always be quaint in comparison, even if its ultimately finished, when held up to most of the market from around when they started crowdfunding. Something the smart money knew from the kickstarter phase when they were asking for 40k to eat ramen and make their little newgrounds shmup porn gamu before success doomed them with bloated stretch goals and unfulfillable promises into what we see today.
Unless you sitting on a complete copy of the game, it's to early to talk about unfulfillable promises. Unless you have something particular in mind?
 

NBV

Member
Jun 26, 2017
173
596
Here is a slight hint....

3 first on the list...

  • Des Blood (December 26, 1997)
  • Des Blood 2 (June 11, 1998)
  • Bikō (May 14, 1999)

3 last on the list...

  • AI Girl (Previously called Project-I) (October 25, 2019, Steam March 17, 2020)
  • Honey Select 2 Libido (May 29, 2020)
  • Koikatsu Sunshine (August 27, 2021)
Yes, you checked their main wiki page for game releases. This includes localization and re-releases, further inflating that number. You just saw a lot of words in those lists and counted them all. Illusion games don't often have DLC and when they do, it's only a max of 3-4. Everything before Rapelay was akin to Type Moon before they developed the Fate game. Raplelay wasn't even that big but it garnered controversy in the west and resulted in Illusion IP blocking westerns from it's sites and games.
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It coasted by on the success of Artificial Academy 2 for many years and gained a small fanbase on the west playing it, but nothing too big. That great following you mentioned didn't even start until 2016. It was Honey Select hat turned the company into a mega hit, so much so that they finally lifted the IP ban to bring in more people. Most of their content before then was shovelware.
 
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IG88a

Newbie
Oct 9, 2019
84
367
NBV
You're accepting his incorrect assumption Subverse pushed any notable number of copies upon steam release. All ~64,000 odd backer keys being claimed as "sales" the same nanosecond put them on an unofficial steam sales chart for literally a few days and surprise "trended" in the AO section, then promptly... completely disappeared from the board the second the week rolled over. Lot of egg on the faces of 5th string journos who bit on the "story" of Subverses success. Similarly the fact well over 3/4 of the reviews were backers who gave it a 5/5 sight unseen and quickly got tempered by negative reviews from actual players. Sitting at a solid F+ "mixed" by the people who dropped the dosh on it recently, in spite of the fact there is a new build which should translate to positive PR.

Like with all crowdfunded games the "estimate" algorithms are thrown on their head so only FOW knows concretely if the game got a needed shot in the arm from release or if they realized "fugg we have months of operating budget left we need to release something" but when you realize their peak players/launch window players were all preorders and the current players slowly filtering back in to play the game are effectively all people who already had a copy of the game, it doesn't paint a picture that the updates are equaling sales to anyone not being brazenly disingenuous.

The assertion that subverse was a "success" on steam is unfounded and being used duplicitously as evidence of your coversation with our resident subversefan69. Further, I'd hazard a guess that the soon to drop DRM free GoG release is evidence it wasn't. Why open themselves up to immediate piracy through another platform if it was going so well on the worlds biggest videogame market? You can smell blood in a decision like that.
 
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