Joshua Tree

Conversation Conqueror
Jul 10, 2017
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It taken only an ocean of negative reviews for them to realize it. Could be worse.


Or Im a very bad animator, or this is bullshit.

Yes, I know that in some cases model should take 'unrealistic' poses to look good from certain point. But, if you know that you work could/would be obrserved from more than one point, its pretty easy to avoid it by just, well, not doing it.
You should approach them with your expertise and knowledge and offer your service seeing you know better. Right?
 

Quintilus

Engaged Member
Aug 8, 2020
2,687
7,636
You should approach them with your expertise and knowledge and offer your service seeing you know better. Right?
Probably.

But from what I seeing, they trying to apply movie rules to video games. And thats...
I will not be able to explain to them why they a bunch of retards, that are trying to apply Buddhism rules in Cat-holly-c church, with very poor result. Because "hey, Buddhism rules are 100% working!!!!! I, and lot of others Buddhists, approve!!!!! why I cant just apply them here??????".
 

Gwedelino

Well-Known Member
Game Developer
Sep 4, 2017
1,024
2,085
Let's put "AAA" into perspective should we?

"One of the first video games to be produced at a blockbuster or AAA scale was Squaresoft's Final Fantasy VII (1997), which cost an estimated $40–45 million (inflation adjusted $64–73 million) to develop, making it the most expensive video game ever produced up until then, with its unprecedented cinematic CGI production values, movie-like presentation, orchestral music, and innovative blend of gameplay with dynamic cinematic camerawork. Its expensive advertisement campaign was also unprecedented for a video game, with a combined production and marketing budget estimated to be $80–145 million (inflation adjusted $129–234 million as of 2020). Its production budget record was later surpassed by Sega AM2's Shenmue (1999), estimated to have cost $47–70 million (inflation adjusted $73–109 million as of 2020)."

By industry standards they doesn't even rate as a double AA studio in regard of size...

""AA" or Double-A games are mid-market video games that typically have some type of professional development though typically outside of the large first-party studios of the major developers; these may be from larger teams of indie developers in addition to larger non-indie studios. Double-A studios tend to range from 50 to 100 people in size. A double-A development studio will typically be backed by a publisher but not fundamentally part of that publisher, and thus have somewhat more freedom to innovate and experiment compared to triple-A studios, though will still be constrained by specific risk-limiting targets and goals from their funding source. Double-A games tend to be priced $10–40 compared to $60–70 (as of 2021) that triple-A games are priced at. Examples of games considered to be double-A titles include PlayerUnknown's Battlegrounds , DayZ (a key game in the survival game genre), and Among Us."
Ahah, seems you missed the point completely.

I just said" AAA stance" because I didn't want to write again their whole argument.

Let me rephrase it then :

I don't agree with their "
we are not a AAA studio that employs 80 animators and we simply do not have the resources to make each of these short animations a 10-minute movie" stance.

À lot of people here are not asking for every Pandora scene to become a 10-minutes short movie. They are asking Studio Fow to stop making a shit tons of short Pandora scenes so we can have several 2-3 minutes sex cutscenes instead.
 

GifMeMore1987

Active Member
Sep 13, 2021
740
1,428
I mean, if its really real time 3D render, as they claim it, all that "lighting, the effects, the model's positioning, clipping" could be calculated "on the fly", when you move camera around. Just like in any 3D game.

It still would be a short, looped animation, but with option to look around it it will add something 'new' to it.
Well, you could use Universal Unreal Unlocker for a completely free camera. It works but don't complain about "frozen" faces and other problems outside the default frame.
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,556
Ahah, seems you missed the point completely.

I just said" AAA stance" because I didn't want to write again their whole argument.

Let me rephrase it then :

I don't agree with their "
we are not a AAA studio that employs 80 animators and we simply do not have the resources to make each of these short animations a 10-minute movie" stance.

À lot of people here are not asking for every Pandora scene to become a 10-minutes short movie. They are asking Studio Fow to stop making a shit tons of short Pandora scenes so we can have several 2-3 minutes sex cutscenes instead.
You know they are caught in a "Bart Simpsons" loop right? They are damned if they do, and damned if they don't. If they increased the length of the Pandora scenes 3 folds, but at same time cut the number of scenes just as much people would still cry about lack of content. Fuck, you see this in other games around here all the time. A release with a update, might just have a couple "well made" scenes, and then the creator get a lot of flak because not enough content in the update.

Would you rather have 50 scenes or 200 scenes with more diversity? Once the game is done Pandora will have hundreds of scenes.
 
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Sep 12, 2021
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À lot of people here are not asking for every Pandora scene to become a 10-minutes short movie. They are asking Studio Fow to stop making a shit tons of short Pandora scenes so we can have several 2-3 minutes sex cutscenes instead.
The funny thing is that this problem could have easily been solved simply by copying what every single VN does, namely string multiple screens together with dialogue.

So for example taking Killi's recruitment scene instead of getting that one premium one we could have gotten five of them all at once as follows:
Scene 1) the tease scene with her on all fours
Scene 2) the paizuri
Scene 3) the missionary or doggystyle one
Scene 4) the premium one
Scene 5) the one with you and her lying in bed

All segments would have had dialogue throughout. Just like eroges, except instead of jpegs with voice acting we could have gotten gifs with voice acting. An indisputable upgrade in my opinion.

Afterwards the player could either:
a) rewatch the entire scene
or
b) create his own custom movie by mixing and matching different segments; naturally this would mean that the only VA available for custom scenes would be moans and stock lines


With a design such as the one described above the entire scene could have lasted for five or so minutes, depending on the amount of dialogue. It would have made for a much more satisfactory reward after finishing the recruitment mission. Instead we only got one premium scene with some moaning here and there. Uh... is that it? asked the players. Yeah, this is why the number one complaint is Pandora. Because it's shit, and it will likely remain shit judging by that update. I swear, it's like these people never played an eroge in their entire lives. Their adult video game experience must have been limited to Nutaku.

This could have been a good game but these baffling design choices are going to plague it forever.
 
Aug 4, 2017
31
168
So for example taking Killi's recruitment scene instead of getting that one premium one we could have gotten five of them all at once as follows:
Scene 1) the tease scene with her on all fours
Scene 2) the paizuri
Scene 3) the missionary or doggystyle one
Scene 4) the premium one
Scene 5) the one with you and her lying in bed

All segments would have had dialogue throughout. Just like eroges, except instead of jpegs with voice acting we could have gotten gifs with voice acting. An indisputable upgrade in my opinion.

Afterwards the player could either:
a) rewatch the entire scene
or
b) create his own custom movie by mixing and matching different segments; naturally this would mean that the only VA available for custom scenes would be moans and stock lines
Stop making perfect sense by proposing long time used ideas that work in countless of games.
Just because you've played a porn game before does not mean that people who are developing one also should. Not mentioning learning from it.
I mean, they would have to have ONE (1) person that played visual novel before on their team to tell them what to do, and I'm not sure that's something you can expect from this small indie studio.
Making sex scenes completely separated from the main narrative and split into many small irrelevant parts with no dialogues, locked behind gallery mode on steroids was clearly a better idea. Deal with it.
 

Quintilus

Engaged Member
Aug 8, 2020
2,687
7,636
Stop making perfect sense by proposing long time used ideas that work in countless of games.
Just because you've played a porn game before does not mean that people who are developing one also should. Not mentioning learning from it.
I mean, they would have to have ONE (1) person that played visual novel before on their team to tell them what to do, and I'm not sure that's something you can expect from this small indie studio.
Making sex scenes completely separated from the main narrative and split into many small irrelevant parts with no dialogues, locked behind gallery mode on steroids was clearly a better idea. Deal with it.
FINALLY, someone with complete lack of sense and reason. Never thought I would see such person here.
 

Deleted member 324588

Engaged Member
Dec 9, 2017
2,738
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Stop making perfect sense by proposing long time used ideas that work in countless of games.
Just because you've played a porn game before does not mean that people who are developing one also should. Not mentioning learning from it.
I mean, they would have to have ONE (1) person that played visual novel before on their team to tell them what to do, and I'm not sure that's something you can expect from this small indie studio.
Making sex scenes completely separated from the main narrative and split into many small irrelevant parts with no dialogues, locked behind gallery mode on steroids was clearly a better idea. Deal with it.
Yes why bother making something new and different, when this could have just been like every other VN game that’s so overdone, most folks will just ask for a full save to skip the dialogue boxes and get to the still images they so desperately want?

That’s the kind of mindset that gets you a Ubisoft open world formula games year after year with no real changes.
 
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Deleted member 324588

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Dec 9, 2017
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When you spend several minutes trying to find a good angle for your favorite sex scene, fail miserably, and become frustrated because you just want to enjoy the sex scene and not try to play with the camera like if it was the flight simulator of porn games.

It always end like that for me with free camera control game. I prefer forced view.
I feel like this is gonna get lost on a lot of people, but it’s hard to fap when you’re constantly wanting to alter the scenes to suit your tastes. Hell Subverse let’s you configure the pandora controls where you could do it all on a gaming mouse for true one handed fun ;)
 

Quintilus

Engaged Member
Aug 8, 2020
2,687
7,636
Yes why bother making something new and different, when this could have just been like every other VN game that’s so overdone, most folks will just ask for a full save to skip the dialogue boxes and get to the still images they so desperately want?

That’s the kind of mindset that gets you a Ubisoft open world formula games year after year with no real changes.
I highly doubt that thous who ask for saves are veterans of "cream`py" VN.
 

Gwedelino

Well-Known Member
Game Developer
Sep 4, 2017
1,024
2,085
You know they are caught in a "Bart Simpsons" loop right? They are damned if they do, and damned if they don't. If they increased the length of the Pandora scenes 3 folds, but at same time cut the number of scenes just as much people would still cry about lack of content. Fuck, you see this in other games around here all the time. A release with a update, might just have a couple "well made" scenes, and then the creator get a lot of flak because not enough content in the update.

Would you rather have 50 scenes or 200 scenes with more diversity? Once the game is done Pandora will have hundreds of scenes.
From my point of view I would gladly prefer 50 scenes over 200. 50 scenes brings already a lot of diversity.
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,556
From my point of view I would gladly prefer 50 scenes over 200. 50 scenes brings already a lot of diversity.
And then you divide those scenes on all the girls, and you would end up with people mad about one girl have just x & y scenes and another got other ones.
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,556
Yes why bother making something new and different, when this could have just been like every other VN game that’s so overdone, most folks will just ask for a full save to skip the dialogue boxes and get to the still images they so desperately want?

That’s the kind of mindset that gets you a Ubisoft open world formula games year after year with no real changes.
People are still asking for saves for this game though....
 
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