Do you think games take centuries to make or something? Latest God of War is made in 4 years confirmed by devs themselves. If you look at early access games on steam some of their devs write the game is already in 1 or 2 years in development and is expected to leave early access in 1 or 2 years at most. That usually makes it 4 years max.
No, but you can't expect something that long to be done in such a short time. This isn't some yearly sports iteration where you just changed the numbers and stats. Let alone for a first time dev.
If you wanna make a Kickstarter/first game comparison, how about Undertale, the one-man game that asked for 5,000, got 51,000, and took 32 months to make. And that's for a game that totaled less than 200 MBs, and can be completed in a few hours.
There's another well known adult game called Future Fragments that is only about to come out later this year. Its first appearance on this site? 2017. But its just a pixel side scroller, surely it couldn't take that long to make, right?
If you wanna go for money equals everything, why is Star Citizen still not done yet? Why did games like Mighty No.9 or Shenmue 3 experience colossal failures despite their large backing. And those had experienced game devs at their helm. This stuff isn't easy no matter who you are or how much you have to work with. But it sure is simpler to just look from the outside and go 'well this should be done already because AAA studio does it quick', like development time is a factor in its quality.
I'd rather have it be done right than rushed. I don't need them to crunch, I don't need them to finish it this year or next year, we get it when we get it. They've shown no sign of troubles aside from actual natural disasters occurring to a dev's home. I think ya'll should count your blessings that they didn't just go dark, didn't take any buyer feedback into account and pop up once or twice a year to explain why stuff isn't out yet.
If you don't like it in its current form, that's fine. Its early access, and that is its purpose. To actively develop the game alongside customer feedback. But don't go knocking the devs because it isn't how you thought it would look at this point in time. I recently started playing around with Blender, and it takes me hours just to get a proper pose the way I want it. I want to learn animation but I know that's gonna take time. A lot of it. I wish this was easy as clacking a couple of dolls together in VR, but sadly we ain't there yet. I hope ya'll can get some perspective from this and realize just how good you've actually got it with this game. What they're doing is monumental, and Rome wasn't built in a day.