Joshua Tree
Conversation Conqueror
- Jul 10, 2017
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If they start sell their game on their own site offering "crypto" as a way to pay for that game. It doesn't breach anything with Steam afaik. Steam just disallow games to have any ingame mechanics that deal with NFT and crypto. There is no such options inside the game.To be fair was just small animations stuff nothing that big and this is more what I heard during the time they cut the beta, but i will be honest after look more up I will take some things back, The well is just because they are new to this they made mistakes according to some stuff they release 5 other games “It's being produced by Studio FOW, and we've released 16 movies, 5 games and over 30 shorts in the few years we've been operating.”
And back to the crypto topic well here is the thing they got 1.666M for a 2(ish) years development. Steam EA gave a boost but will they have the money to finish or they will need to rush the end. And one more time they can't push crypto for the game if they want to keep the steam page.
Looking at the steamdb charts. When the previous patch with the gallery got released it had a small bump. With the last update, it had a rather large bump at least in regard of adult games on steam.
Subverse had so far greater success on steam than other adult games that had exposure on Steam
Compare Subverse
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WIth AI*Shoujo/AI*少女
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(almost 3 times as expensive as Subverse and imho gameplay is abysmal).
Or HuniePop 2: Double Date
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(slightly cheaper than Subverse, and the lewd shit is rather disappointing).
If you account for the later two is completed games and Subverse still early access and work in progress, it still does fairly well on steam. When they make the ability to replay side quests to grind PP/xp you will see more activity on the charts as well. Now it's people play new content and it will appear dormant for a while , the activity in between updates though should be accounted for new players picking up the game for most parts.
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