Deleted member 324588

Engaged Member
Dec 9, 2017
2,738
6,862
It's been 3 years now? We could have had at least 3 movies instead of this game? Man, what a waste of time and resources.
I wouldn't call establishing your own IP and training your animators in the engine all future films will be in, thus skipping the skill difference between their first SFM film and their last, a waste of time.

Also bears repeating, but this is all technically fulfilling a milestone from their old Patreon anyway.
 

Readerf2b

Active Member
Nov 21, 2020
897
1,425
I wouldn't call establishing your own IP and training your animators in the engine all future films will be in, thus skipping the skill difference between their first SFM film and their last, a waste of time.

Also bears repeating, but this is all technically fulfilling a milestone from their old Patreon anyway.
People didn't pay them to train.
 

GifMeMore1987

Active Member
Sep 13, 2021
812
1,585
People didn't pay them to train.
They kind of did, though. Nobody expected them to be professional game designers when they started, learning was always part of the process. Their supporters wanted to see an adult game from the Studio FOW movie makers and they are getting it. If the result is worth the support is a question everybody has to answer for themselves.
 

GrandPaBrowning

Active Member
Mar 7, 2021
784
917
I wouldn't call establishing your own IP and training your animators in the engine all future films will be in, thus skipping the skill difference between their first SFM film and their last, a waste of time.

Also bears repeating, but this is all technically fulfilling a milestone from their old Patreon anyway.
I really hope it wasn't those trained animators who recently fled SFOW. AFAIK, we have not many details on that whole situation, right?
 

Deleted member 324588

Engaged Member
Dec 9, 2017
2,738
6,862
People didn't pay them to train.
No they supported a project. And part of that project is learning a new engine. But that support, as its always been, is optional. Whether or not you did it through Patreon or Kickstarter, they were gonna do what they're gonna do regardless. Them getting kicked off of Patreon was a factor, but this would've been happening no matter what anyway.


I really hope it wasn't those trained animators who recently fled SFOW. AFAIK, we have not many details on that whole situation, right?
I doubt they'll say whom or why they left, but the names in the latest dev blog are pretty much the same, so I have my doubts it was animators. Could be some of the game-side of things, which could've been for various reasons. Maybe a 'AAA' company came a-calling and they couldn't refuse a bigger paycheck.
 

Deleted member 324588

Engaged Member
Dec 9, 2017
2,738
6,862
No, most people bought that crap on steam. And on steam its sold as a game, not sponsorship for a dev team.
Well now that you're actively admitting you clearly don't like it...why ya still here? and aye it is sold a game. In development. And its not like their whole team is new to it, remember they hired professionals with launched game experience to aid in the matter.

You're wanting so bad for their films again, and this is all gonna lead to even better looking ones in the future. They had to work all kinds of miracles to make SFM look decent, and this'll only help things.
 

stonegate8

Member
Apr 20, 2020
185
371
I wouldn't call establishing your own IP and training your animators in the engine all future films will be in, thus skipping the skill difference between their first SFM film and their last, a waste of time.

Also bears repeating, but this is all technically fulfilling a milestone from their old Patreon anyway.
The elephant in the room is that FOW lost the only thing that made them notable. Three years later and the only thing we have to distinguish them from any other generic vanilla porn studio is the memories of what we lost.
 

Mannaten

Newbie
Mar 18, 2018
55
9
My game is a bit glitched right now.
I was playing the game when my PC froze.
After I restarted my PC and reopened the game I noticed that the game says that I have 0 anomilies cleared,
however when I go to the anomalies I previously have cleared, they still are cleared and I can't interact with them anymore/again.

Does anyone know how to fix this?
 
2.90 star(s) 258 Votes