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Deleted member 324588

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Dec 9, 2017
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True they said they were only 'targeting late november', but by the same token, from the situation the dd describes they should have known pretty quickly that was not feasible, and the fact that the delay is almost 4 weeks proves that. They had every chance to be transparent with the community and announce a delay much earlier. They chose not to. It fits a pattern of really poor communication that has been an issue ever since early access began.
its 2 weeks and 5 days, but guess we gotta exaggerate for some reason. Just for the heck of it I went digging to see at what points they'd securely announced a date:

Ela - announced on October 10th for October 25th
Taron - stated to be on track February 21st, confirmed for March 11th on March 2nd on twitter
Sova part 1 - Twitter post stated end of the month May 23rd, arrived May 30th (it may have been listed in the first trailer, but that sadly didn't stay up on youtube, only temporarily on one of the staff's channels)
Sova part 2 - announced June 21st for July 25th

From the lowest being about a week, to the earliest being a month, they always give you a secure date ahead of time. Could they say something sooner, sure. But at the same time, history's shown what they tend to do, so the closer it got to the end of the month, the more it should've been apparent they weren't gonna make it. So all we could do is wait to hear why. And they explained themselves pretty fairly.

That the delay is really short in comparison to even most AAA games (need we remember how many times Cyberpunk's date was pushed, and that was for a 'complete' game) and this is relatively nothing. We'll have to wait and see what how the next hiring wave goes, but many folks will be taking breaks for the holidays, so we'll see how the state of things are in the new year.

Also that 'pattern of poor communication' is pretty much how FOW's operated since the beginning. Far back as the patreon the usual posts were wip, wip, wip, trailer, release. No random chit chat, they just work until there's something to show.
 
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Yojimbo543

Member
Feb 25, 2021
174
446
Wow the game is dead in the water.
They're probably spending more money paying shills for damage control than their own staff, no wonder why half of them have left.
Remember when the game was announced, how they wanted to do an "old-school gaming experience" and they made fun of modern gaming with it's micro-transactions? Their kickstarter page still says "Estimated delivery: Jun 2019".
More than 3 years after their "estimate" and the game isn't halfway done, they've lost more than half of their staff and they're going to sell merch...
 
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lollapoza

Member
Jun 30, 2019
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Don't want to sound like some hater, but to me it seems Subverse is dying if not agonizing already. My pessimistic prognosis is, we can consider ourselves lucky if we get one more update after Fortune, and another one if gods and the universe allow that to happen, and that's it. If things keep going as they are now, the final version never happens. Would be glad to be wrong, though...
They will definitely complete this project. It will take a long time, but finished. Otherwise, if they screw up, it will hit their reputation very hard.
 

Razrback16

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Jul 20, 2020
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Don't want to sound like some hater, but to me it seems Subverse is dying if not agonizing already. My pessimistic prognosis is, we can consider ourselves lucky if we get one more update after Fortune, and another one if gods and the universe allow that to happen, and that's it. If things keep going as they are now, the final version never happens. Would be glad to be wrong, though...
^ Wouldn't shock me if this is the case. Hope to see them at least be able to finish the project for the sake of the people who backed it, though.
 
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Deleted member 324588

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I think its a little too soon to be hitting the panic button. The departures were unfortunate, but we don't really know the context behind them. But they've also said they're looking to replace the lost teammates, its just not feasible right now cuz of the upcoming holidays. So we'll have to see how things are looking in the next dev blog, which'll likely be January's since December's the update.

And to activate the always faithful, secret paid employee mode: I'm sure DC would sooner make the rest of the game himself with the core team than let a project go unfinished :p
 

Seminole

Newbie
Jun 6, 2021
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Tibor being "demoted", several people leaving... Hopefully it isn't another case of Darkcrow being a massive twat lol

Steam Discussion on Copium:
 
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Yojimbo543

Member
Feb 25, 2021
174
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I remember, a couple years ago, when Final Fantasy XIII was released after years of development hell, that someone "leaked" that the dev team was around 180 artists and 20 programmers. No wonder why FFXIII was a beautiful audiovisual experience, but a game you "watched" instead of a game you "played".
Looking at this game's "dev diaries" at a whole I've noticed a trend. Everyone's an artist. New sounds/SFX, new lighting, lip syncing, new waifu models, cool explosions, but... who's ACTUALLY MAKING the game? If they've lost more than half of their staff, how many programmers do they have left? I can only identify one, HungryJJ, and he/she is new to the team.
And the sad thing is, they could just add scenes to the Pandora system (after all the sex scenes are completely separated from the "gameplay") and delay the game updates until they get someone to make them. After all, the "core" StudioFOW expertise was in making porn movies for years, right?
right?...
...unless the people who left are the "core" StudioFOW artists.
Only time will tell.

PS: The DD18 said "Please check out our new features overview video for an indepth look at what’s coming up in Subverse’s next major content patch in November!" The new DD19 says "we are setting the release date of the Fortune chapter to December 19". Those are quotes from their own website. Don't keep your hopes up, there is no more confirmation that the update will be this year than the last time.
 

Deleted member 324588

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Dec 9, 2017
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VValen you are the definition of the dog in a burning building saying "this is fine" Look around you man.
Maybe, but ya’ll are overreacting I feel. Like they announced a drastic change in design, or signed up with EA xD

Departures are a concern, but it’s not a cliff, it’s a bump in the road. Have to wait to see how they deal with them.
 

Yojimbo543

Member
Feb 25, 2021
174
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Quote from their DD1:

"I can assure you we are not buying Ferraris or snorting coke from hookers’ buttholes. You’ve made your voices clear on how you want Subverse to be the leader in the adult scene, and I am completely on board with that. We’ll be using the funds for recruitment and expanding our team first and foremost, making sure that the dev team is in a position to deliver the remaining chapters and module upgrades in a timely fashion. We are 100% committed to working with you guys during Early Access so please keep the feedback coming. We’re all loving the passion and engagement from the community!"

Yeah, that aged well.
They've lost more than half their workers but "it's just a bump in the road"
Sure thing. Guys, just don't forget to

KEEP CALM, BUY MERCH AND CARRY ON
 

Deleted member 324588

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Dec 9, 2017
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Quote from their DD1:

"I can assure you we are not buying Ferraris or snorting coke from hookers’ buttholes. You’ve made your voices clear on how you want Subverse to be the leader in the adult scene, and I am completely on board with that. We’ll be using the funds for recruitment and expanding our team first and foremost, making sure that the dev team is in a position to deliver the remaining chapters and module upgrades in a timely fashion. We are 100% committed to working with you guys during Early Access so please keep the feedback coming. We’re all loving the passion and engagement from the community!"

Yeah, that aged well.
They've lost more than half their workers but "it's just a bump in the road"
Sure thing. Guys, just don't forget to

KEEP CALM, BUY MERCH AND CARRY ON
Just gonna address a few of the not nonsensical points: HungryJJ’s been there from early on, he’s primarily been shown to be working on the ship combat. You often see longer entries from him when they’ve added new mission variety.

As for why there’s more artist posts than game talk? Because it was made clear from the earlier dev diaries that the majority of the players aren’t all that interested in seeing the technical stuff. Go back to some of the gameplay only discussion diaries and read the comments.

Lastly merch didn’t just come out of nowhere, they polled the discord months ago about if they did physical merch, what kinds would they be interested in, to great positive response. I imagine if we didn’t have some giant world affecting event like the pandemic, it probably would’ve happened already.
 

Danlorn

Member
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Dec 25, 2017
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Maybe, but ya’ll are overreacting I feel. Like they announced a drastic change in design, or signed up with EA xD

Departures are a concern, but it’s not a cliff, it’s a bump in the road. Have to wait to see how they deal with them.
Okay... Here's some very optimistic prognosis: it'll take SFOW another year to add the basic stuff for Huntress, Blythe and Fowchan, and another 4-6 months to make some content for Empress and Kasidora. Plus they still need to add devotion missions and costumes for each girl, maybe more pandora scenes, plus polish everything and finish the game somehow... Another 3-4 years? So 4-6 years in total to finish the rest of the game and only if all goes the same way as it were before they lost the half of the team, and if the game keeps brining them good money to pay for all that. Also remember they are against roadmaps and tend to waste time and resources on stuff like drinking game and changing UI...

Can't really blame them for being slow and making lots of mistakes, they're amateurs after all, everyone starts from something. But I just don't believe it'll end well, the project felt like a trainwreck since the very moment they decided to split the game in pieces instead of releasing the fully finished product. Obviously they didn't have the shit ready at the initial release day and now they have to work on each update from scratch in short 3-4 months gaps, which most likely means not so good working atmosphere for the team.

I dunno, that doesn't look overreacting to me. It's more like a feeling that pretty much everything goes bad with this project for pretty long time, and it's hard for me to believe it won't collapse at some point...
 
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Deleted member 324588

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Okay... Here's some very optimistic prognosis: it'll take SFOW another year to add the basic stuff for Huntress, Blythe and Fowchan, and another 4-6 months to make some content for Empress and Kasidora. Plus they still need to add devotion missions and costumes for each girl, maybe more pandora scenes, plus polish everything and finish the game somehow... Another 3-4 years? So 4-6 years in total to finish the rest of the game and only if all goes the same way as it were before they lost the half of the team, and if the game keeps brining them good money to pay for all that. Also remember they are against roadmaps and tend to waste time and resources on stuff like drinking game and changing UI...

Can't really blame them for being slow and making lots of mistakes, they're amateurs after all, everyone starts from something. But I just don't believe it'll end well, the project felt like a trainwreck since the very moment they decided to split the game in pieces instead of releasing the fully finished product. Obviously they didn't have the shit ready at the initial release day and now they have to work on each update from scratch in short 3-4 months gaps, which most likely means not so good working atmosphere for the team.

I dunno, that doesn't look overreacting to me. It's more like a feeling that pretty much everything goes bad with this project for pretty long time, and it's hard for me to believe it won't collapse at some point...
Kas won’t be getting lewd content, her VA audition specified its a SFW role. As for Celestina, she isn’t considered a waifu in gameplay terms, so it’s likely she’ll only be lewded in cinematic form.

The decision of early access to full game to early access again was a lot to think about. Initially it’d have been like a chapter by chapter thing but that would’ve meant a ton of updating per little piece. So they shifted to a full release, but that pissed off many of their backers. So they met in the middle to do early access, but in large sections of the game at a time. A fair compromise I feel.

Things like the drinking game, the gallery, and such were out of feedback to have more to do than the same two gameplay loops we know of. And that’s been also shown in ship and grid mission variety from Ela onward. Hopefully be seeing variety in the music as well in the forthcoming update.

My own estimate was the next 3 ladies next year and the endgame to wrap up the game around early 2024. A 5 year run from the initial campaign beginning, which would be quite good for a game this size. Depending on how soon they replace team members, I could see it stretched to mid-2024.
 
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Danlorn

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Dec 25, 2017
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Kas won’t be getting lewd content, her VA audition specified its a SFW role.
Sucks :(

As for Celestina, she isn’t considered a waifu in gameplay terms, so it’s likely she’ll only be lewded in cinematic form.
Sucks x2 :(

My own estimate was the next 3 ladies next year and the endgame to wrap up the game around early 2024. A 5 year run from the initial campaign beginning, which would be quite good for a game this size. Depending on how soon they replace team members, I could see it stretched to mid-2024.
You're very optimistic, sir... What about devotion quests? It's a pretty big chunk of content they promised. I highly doubt they'll manage to finish it in 2023 while working on the rest three girls. So what do you think they're gonna do? Rush it during the first half of 2024 while also working on the endgame? Or cut out completely?
 
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