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Mr. Weeaboo

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Jan 21, 2023
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Playing through 20+ hours of cringy ass dialogues, annoying space missions and boring tactic fights to see one scene that kinda connects to the story. Riiiiight :KEK:
In another game, we called that Mass Effect.

I’m sure everyone would love if every scene had context, buildup and was 5 minutes long each. If they did though, this would still be in development, and undoubtedly people would be complaining about them milking the product (not that people didn’t already do that with its dev time anyway).

You can easily label pandora as all the fun stuff they got up in the time in-between the story missions. The story mentions weeks alone just for Killi’s recruitment quest, so much time goes by during the main storyline.
 
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redbone89

Active Member
Jul 20, 2017
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In another game, we called that Mass Effect.

I’m sure everyone would love if every scene had context, buildup and was 5 minutes long each. If they did though, this would still be in development, and undoubtedly people would be complaining about them milking the product (not that people didn’t already do that with its dev time anyway).

You can easily label pandora as all the fun stuff they got up in the time in-between the story missions. The story mentions weeks alone just for Killi’s recruitment quest, so much time goes by during the main storyline.
yeah.. like people should be able to use their imagination abit
 

Cpt.SumTingWong

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Mar 23, 2018
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Playing through 20+ hours of cringy ass dialogues, annoying space missions and boring tactic fights to see one scene that kinda connects to the story. Riiiiight :KEK:
It happens when you have shallow turn based combat and space battles and repeat them over and over hundreds of times.
 
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Mr. Weeaboo

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Jan 21, 2023
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they shoulda made a game ab their harley quinn dog video instead, this was ass n the scenes sucked. cand even pan to see the parts i wanted to see like wtf
Make a taboo title about a popular licensed character and put that on steam and GOG…

I don’t think you’d stay on there very long, or even get approval in the first place.

Remember that since they were off Patreon, this was their sole way to make money. They were not going to make anything too risky that could get them removed.

So no dark rape-y story, no Besti, no shota/loli (they’d have never done that, but the latter two was what they were told by steam would get the game kicked off)
 
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Tomoushie

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Aug 18, 2017
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@Mr.Weeaboo @Mr. Weeaboo I tried to open the localization and text .pak files of the game but they are protected by an encrypted AES key which prevents me from consulting them. Do you have any idea how to unlock them? I am not an expert on the subject, I am simply trying to access them to attempt a French translation of the interface and the dialogue texts of all the characters in the game.
 

Tomoushie

Active Member
Aug 18, 2017
639
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new to the game, how do i clear anomalies? when i come close to them and left click on them when scanned i just get basic popup saying what they are and that they are incomplete. I might of missed that on tutorial xD
View attachment 5057066
When you're near a planet, left click with mouse to enter on the planet, if there a anomalies, you can clear it with combat on ground or in space
 

OldHorsefly

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Mar 2, 2021
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Out of curiosity, is this the same game (version) as on Steam? Anyway, I’ve just downloaded this from here (actually from AkiraBox). It’s a huge file that requires resources and proper hardware, which I luckily have.

This looks nice at first glance. I’ve been waiting for a real sci-fi game with porn content, and it seems I finally found one. :p
 
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Volexay

Member
Nov 19, 2017
333
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They made it clear during funding and development that this wasn't going to be like the usual adult games that are just a bunch of text, some bridging choices and good/bad endings, or some basic match-3 game. They wanted to make a full-on game title with adult content. If no one 'gave a fuck' then I don't see how they went and raised over 2 million pounds to make it in the first place :)
LMAO, yet that is EXACTLY what they made. I hope the irony isn't lost on you.
 

Volexay

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Nov 19, 2017
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Yes, but I’d wager there were a number of reasons for that. They couldn’t mention or link to it in the anniversary video, only those on the discord would’ve been alerted to it. Not could they post it on twitter either as linking to outside sites tends to get an account shadowbanned.

Sharing links on the internet is so much more buried now because of these stupid algorithms they have running the sites nowadays. Kickstarter was easier as you could easily promote it back then.
Its because, if they couldn't make an actual game with 2 million dollars, why tf would we give them any more money. A glorified visual novel with a gif gallery viewer and bunch of miniclip minigames aint it. Stop being a braindead glazer. This should have just been a movie. It would costs less then half of the amount their raised and would have been better for it. But the devs are a bunch of scam artists that made a bunch of money and disappeared giving us this hackjob slop with no direction.
 

Volexay

Member
Nov 19, 2017
333
429
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Mfrs glazing this game for VO when VO is literally the easiest part to make. All it requires is money and the talent does all the heavy lifting. And now with AI the necessity for talent goes way down.
In another game, we called that Mass Effect.

I’m sure everyone would love if every scene had context, buildup and was 5 minutes long each. If they did though, this would still be in development, and undoubtedly people would be complaining about them milking the product (not that people didn’t already do that with its dev time anyway).

You can easily label pandora as all the fun stuff they got up in the time in-between the story missions. The story mentions weeks alone just for Killi’s recruitment quest, so much time goes by during the main storyline.
The difference was Mass Effect was an actual fun game with good rpg elements, strong writing, and a interesting world. This? Not so much. And above all THE GAMEPLAY WAS FUN. There is nothing fun about FKN ASTEROIDS. This isn't the 80s.
 
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Mr. Weeaboo

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Jan 21, 2023
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I. Mfrs glazing this game for VO when VO is literally the easiest part to make. All it requires is money and the talent does all the heavy lifting. And now with AI the necessity for talen


The difference was Mass Effect was an actual fun game with good rpg elements, strong writing, and a interesting world. This? Not so much. And above all THE GAMEPLAY WAS FUN. There is nothing fun about FKN ASTEROIDS. This isn't the 80s.
And you ceased to be relevant with AI mention, bye.
 
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CrvX1995

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May 6, 2024
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And you ceased to be relevant with AI mention, bye.
He isn't wrong, if they wanted to save money, they could do VO with AI, it would be rubbish tho, bigger issue might be that VO charge a lot for doing voices when it is actually easiest things to do in a game, focus should be on animations and gameplay, stuff where you need to put in a lot of work and have like actual... what's the word... SKILLS, yeah, I mean VO can be done by a bad VO artist but it would still be passable on the budget.

Better way to go about it - make the game - gameplay and animations first, get one VO to do placeholders (or AI), VFX packs for moans - release the game as early access with "beta" audio, if people want better voices - do 2nd fundraiser to meet next goal - "premium VO actresses and actors for all scenes" or just raise the budget a lot to allot it for both quality animations and game development and good VO's right from the start, 2 mil sounds like a lot (and it is, like it is a lot of money, no matter where you're from and how much you earn) but to develop a game? I mean a game needs many people to make, coding of the gameplay/engine stuff, optimization, level design, story, animations, 3D models/materials/textures/props, split that among say 15 people working on the game, multiply by number of months it takes to make, slap taxes on top, suddenly it's not a lot for all the people. Still we don't know how much was actually spent on VO (which VNLXV suggests was like... dunno majority, I doubt it was that much, they had few VO artists do voices for few characters didn't they? or did every character have separate actress? still, it ain't no mass effect, this game doesn't have that much dialogue, and moans for all scenes could be done in single recording session).

Truth be told, this game just didn't have large enough budget to be like Mass Effect, no way, ME1 (which is by far most RPG-ish game of all 3 but also shortest and with worst models and animations and least fancy CGI sequences and lowest advertisement budget) supposedly costed 2.7 mil to develop (which I find unlikely) but it was 2008, adjusted for inflation that would be about 4 mil in 2025... BUT, it was developed by a talented team of artists that already had experience working with the engine, so there was less time spent on messing around and learning how to do it and hiring people to do it than studio FOW probably did, outsourcing can be cheaper in some cases but I bet in this case it was costing the more vs if they were actual game studio with experience of at least doing one previous similar game in the same engine (and they weren't), so half the budget + first video game + lack of game dev experience = larger losses and actually higher development cost + NSFW game so less talent to choose from (not all devs would work on such game comapred to regular title) + expensive VA compared to amount of work they had to do (which is funny since VAs that did work for ME were already kinda known and established and much bigger names, but guess what = more experince = got shit done faster = lower cost, even if they got paid more (probably, no data). ME 2/3 apparently costed about 40 mil (advertisment included), so for this game to be even close to something like ME (that means a 3rd or 1st person action rpg, with branching story and high quality animations) would need to have a budget of at least 5-10 mil or longer development time.
 
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