It must've been kinda interesting playing a game like this with that sort of phobia, considering its about succubi and all
Yea. I downloaded this a lo~ng time ago, so I had no idea what the game was about, or what to expect, when I opened it last night. Instantly got hooked by how well done everything was right from the start. That opening sequence of complete terror resonated with me. When I used it, I
felt that stance. The writing is exactly how I'd act in the face of death.
Played through the Best Friends trophy.
Particularly uncomfortable between the constant reminders of hopelessness and inevitable death and from *pfks*, dialogue throughout the the boss herself (which was splendid, btw,) and dedicating a space to the dying dream. Life and aspirations dismissed with a promise "I'll never forget you," as though that somehow fixes everything, was painful. The affectionate murder feel of the bossfight was was such a lonely sort of despair, with how disproportionate the outcome would be between the two. All the dialogue did an excellent job building her character. I almost want to play though again with the other two styles to see her different lines. Dying Dream reflected the helpless, lonely, finality of death, and skillfully transitioned to the next victim. Very clever.
This experience completely destroyed my sleep and eating schedules, and made me feel a little sick throughout today. Like "I know I haven't eaten, but I feel like I want to throw up," and "is this what it feels like to be choked?" sick. I still haven't fully recovered, btw. Still, for some reason I still
badly want to see how the story progresses. I'm invested in this hopeless, tragic story.
Just, maybe I'll wait at least a couple months before opening it again.
Oh, and because I was listening to FKJ right before, it was a lot worse.