Respect is earned, which SQDT have in abundance; disrespecting that earns contempt.
Not to be as rude as you're throwing at other developers, but not everyone develops like you,
where getting a single screenshot you said would be forthcoming to prove progress on your game was too much because "spoilers"; there's blurring, there's blocking, there's a number of any things that could be shown that don't need to involve story elements, story elements which you could omit as easily as you handwaved here from Succubus Academia to claim its premise as simple as you have.
I'm a consumer as well as a creator.
I think that means I'm allowed opinions.
Do I have to have finished my game to have opinions? I don't think so.
I think... a lot of people wouldn't be able to have opinions in that case.
And also hell yeah, my story's simple, but no one cares for the story of my game. I'm making it simple. Super simple for the lack of time I have to work on it due to my job which is my priority, and the fact that it's my first game which I do everything besides the art.
Does that mean, I can't have views or design critiques of other games? I don't think so. Making a game with a different focus and different limitations percludes that.
Now to go back to your other statements.
Calling the depth of the writing put into Succubus Academia (and even more importantly how it was presented in layers of acquired player knowledge) as "just background" for how that writing played a focal part of the design a LOT more than the typical loss scenarios was a major disservice - more towards your own design ethos than anything about SQDT.
Because it is.
The direct execution of the narrative is how people experience the plot. If you want to dig in and get deeper, you can because the writers put in effort there. Get that post-game info, and piece it together.
EDIT: And I wasn't criticizing the presentation and cohesion of the game. That part of the game is objectively amazing.
But what I said wasn't wrong.
"All the digging to understand the narrative at the end I feel shouldn't take away from what happens in the game. The girls are unrepentant sluts who proactively seek to murder men who have no idea what's going on."
No shit, at a basic point porn games are for porn. But here you're trashing the exemplary part of someone else's in a really un-cool way.
Trashing? My opinion is negative, but I'm not putting the devs down. I'm not mocking their efforts.
The language I'm using isn't forceful or overbearing.
That's not trashing. That's having a negative opinion.
"decent guys" "the girls are unrepentant sluts who proactively seek to murder men who have no idea what's going on" - ookay. Someone evidently didn't get the actor to the basement or the perv bathroom stalker to Hello Nurse.
Yeah I tuned out by that point. Don't think I finished the game in its entirety actually.
But yes. First MC was just a regular dude. Grew up from the age of 0 to a family that loved him, had a childhood friend, and no knowledge about succubi or whatever only to be randomly sent to an alternate universe where he had to watch his childhood friend fuck another guy to death, and ultimately share in that same fate. This is the direct plot, which shouldn't be forgotten in the miasma of reasoning or wtv the game eventually takes to make you not hate the girls or circumstances
in my opinion.
And I'll even give it to you, if some of the other dudes might have some shit in their lives.
But death sentence tho? To those girls? Nah.
Especially with how it's presented in the game.
They're player characters who just want to escape from a hellworld while generally supporting each other.