3.50 star(s) 102 Votes

mickr0

Newbie
May 28, 2017
33
43
I would also like to add in a quick question:
Are we going to get a Game Over screen/event where the protagonist becomes livestock rather than getting drained to death?
 
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Zion of Olympus

Well-Known Member
Game Developer
Apr 23, 2019
1,838
3,878
Hi Zion, You are a true legend! What a great game!

It takes a little patience to play this game.
At the first 2 bosses I nearly gave this game up, because I thought every succubus no matter strong or weak, all have the same size and bodyshape(a problem often encountered in Japanese rpgs, No comparison of character fugures). But the artwork and scenario are excellent so I kept playing.
Until the presence of that leader of leaf clan who killed "father" of Gad, I found myself totally wrong. She's sooo seeeexy..

I like Queen domina the most, for me the two scenes of her is the highlight of this game! Than you for making this, really good, very likely to be the best femdom game.

Some questions:
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Hope I expressed clearly and thanks for your reading.
Edit: About succubuspedia , are you considering adding more data? Especially the measurements BWH of them.
Thank you!!!
1-HAHAHAHA! Thank you for the compliment!
2-I did the game itself, while the awesome artist and my partner in this project Kainkout did the art. Then IND3X came along and added animations, and I hired a voice actress for the generals.
3-Absolutely.
4-I don't like to limit myself when it comes to world building. Just because I'm making a game focused on femdom, doesn't mean that it won't be any powerful males. The same way that I want to build a serious and believable world even if I'm making a hentai game. There are males like the Incubus and some male seraphims that are incomprehensibly powerful. There are many types of demons and many types of strength. The Incubus are more like anomalies, they are very few in number but very powerful, almost god-like (Greek god anyway). But there are succubi that are above them, like the Void Clan's Seven Deadly Sins. The more you go back in time, the stronger the entity will be, and the Incubus were one of the first to take form.
5-The love interests will have "plot armor". I don't want nothing happening to them. Unless is a player's choice.

I'm glad you enjoyed the game! Please take care!
 

Zion of Olympus

Well-Known Member
Game Developer
Apr 23, 2019
1,838
3,878
I would also like to add in a quick question:
Are we going to get a Game Over screen/event where the protagonist becomes livestock rather than getting drained to death?
It may happen, but usually succubus are driven by lust and they WILL suck you dry. It requires a LOT of self control for a succubus to stop draining life from her victim, and that's the opposite of their way of life, where they embrace vanity and lust. A prolonged "interrogation" is a safe bet though.
 

Hero sama

Member
Jan 4, 2020
259
490
Thank you!!!
1-HAHAHAHA! Thank you for the compliment!
2-I did the game itself, while the awesome artist and my partner in this project Kainkout did the art. Then IND3X came along and added animations, and I hired a voice actress for the generals.
3-Absolutely.
4-I don't like to limit myself when it comes to world building. Just because I'm making a game focused on femdom, doesn't mean that it won't be any powerful males. The same way that I want to build a serious and believable world even if I'm making a hentai game. There are males like the Incubus and some male seraphims that are incomprehensibly powerful. There are many types of demons and many types of strength. The Incubus are more like anomalies, they are very few in number but very powerful, almost god-like (Greek god anyway). But there are succubi that are above them, like the Void Clan's Seven Deadly Sins. The more you go back in time, the stronger the entity will be, and the Incubus were one of the first to take form.
5-The love interests will have "plot armor". I don't want nothing happening to them. Unless is a player's choice.

I'm glad you enjoyed the game! Please take care!
Fantastic team, no wonder this game looks like an official work of a company.
Yeah I agree, never limit yourself and author freely, you did it very well in world building. Like the world you created.
Thank you for the explanations, its very nice of you to repply us here.
And about succubuspedia , will you consider adding more data? Especially the measurements (BWH) of them
 
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Zion of Olympus

Well-Known Member
Game Developer
Apr 23, 2019
1,838
3,878
Fantastic team, no wonder this game looks like an official work of a company.
Yeah I agree, never limit yourself and author freely, you did it very well in world building. Like the world you created.
Thank you for the explanations, its very nice of you to repply us here.
And about succubuspedia , will you consider adding more data? Especially the measurements (BWH) of them
about this info in the succubuspedia, no, because our succubus are "too big" for me to have any idea of their size when it comes to breasts and ass. What I can do is to give you their weight and height and leave you to decide that. Because I really don't know.
The size of the queen for example. I know her height and weight, she's VERY tall and heavy, but I got no idea of her measurements. I'm sorry but I simple don't.
I don't have anything in real life to compare.
 
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Hero sama

Member
Jan 4, 2020
259
490
about this info in the succubuspedia, no, because our succubus are "too big" for me to have any idea of their size when it comes to breasts and ass. What I can do is to give you their weight and height and leave you to decide that. Because I really don't know.
The size of the queen for example. I know her height and weight, she's VERY tall and heavy, but I got no idea of her measurements. I'm sorry but I simple don't.
I don't have anything in real life to compare.
:cry:
 

barronsat

Newbie
May 14, 2017
62
28
-Iron will can be used outside the battle. Start the battle with Iron Will ON.
-Collect runes around the forest. They are inside the red boxes. Don't forget to equip them, as they raise your stats.
-Rest by activating the bonfires/campfires, and recover you HP.
-Collect the healing items around the forest until you have access to the first tribe.
-On the first tribe, go to the items shop and buy better healing items.
-Use your buff skills wisely.
-Some enemies like the spider succubus are optional. If they are too strong, return to them later, once you have better runes.
Thanks for going through it. Indeed, I have been doing all that, just wanted to confirm.

I guess it is just the type of combat the game has then, which of course is fully up to you.

I can only say my personal opinion/preference that I find the combat to be very... old style and repetitive. Of course, this is an RPGM game, modeled after the older styles of games. But the system of trading single-action turns with just 1 enemy/1 player unit at a time makes it very sequential and memory/luck based, instead of strategy based.

I would love to see the the combat system have additional layers to it. Even something like introducing phases within turns (some games for example split your actions between a planning/attack/defense phase) would immediately introduce a lot more variety and customization to the experience. I mean, that's just one example of something that could be done, but my point being that this style of combat isn't my favorite. But I understand there are the limitations of RPGM too.

With that in mind, in case it hasn't been said, I'm a fan of the game and am excited to see it keep growing!

Some random feature ideas that could be cool:
  • Objective Guide. This maybe isn't as needed since it's a 2D game and the objectives generally are clear, but something like the Wisps in Fable 1, that can subtlely point in the right direction for quests
  • Map function to get an overview. Would be nice especially for town areas, to give a quick layout of where merchants and key NPCS are
  • Adding onto that - Fast Travel, to avoid needing to retread the same area a lot if you are going back and forth
  • Upon death, instead of going back to menu screen, have an option to either LOAD a save directly or respawn to last save automatically. It just saves an extra step
  • EXP for levels?
 

Zion of Olympus

Well-Known Member
Game Developer
Apr 23, 2019
1,838
3,878
Thanks for going through it. Indeed, I have been doing all that, just wanted to confirm.

I guess it is just the type of combat the game has then, which of course is fully up to you.

I can only say my personal opinion/preference that I find the combat to be very... old style and repetitive. Of course, this is an RPGM game, modeled after the older styles of games. But the system of trading single-action turns with just 1 enemy/1 player unit at a time makes it very sequential and memory/luck based, instead of strategy based.

I would love to see the the combat system have additional layers to it. Even something like introducing phases within turns (some games for example split your actions between a planning/attack/defense phase) would immediately introduce a lot more variety and customization to the experience. I mean, that's just one example of something that could be done, but my point being that this style of combat isn't my favorite. But I understand there are the limitations of RPGM too.

With that in mind, in case it hasn't been said, I'm a fan of the game and am excited to see it keep growing!

Some random feature ideas that could be cool:
  • Objective Guide. This maybe isn't as needed since it's a 2D game and the objectives generally are clear, but something like the Wisps in Fable 1, that can subtlely point in the right direction for quests
  • Map function to get an overview. Would be nice especially for town areas, to give a quick layout of where merchants and key NPCS are
  • Adding onto that - Fast Travel, to avoid needing to retread the same area a lot if you are going back and forth
  • Upon death, instead of going back to menu screen, have an option to either LOAD a save directly or respawn to last save automatically. It just saves an extra step
  • EXP for levels?
Being completely honest with you, I'm just a random guy who knows the basics of RPGM. I love succubus and decided to make a game about them. So the majority of things you listed are beyond my skills.
What I'll include once the game advances more is:
-Once the game is done I'll add topics to the journal to help you guide yourself.
-Fast travel is easy to implement, either by item or once you conquer a a succubus territory, some warriors can act like that. you can interact with them to fast travel.
-I tried setting a load option inside the game, the script froze my PC :FacePalm:
-EXP was removed due to... one second, I'll copy and paste this, someone asked this before today:
Here:
"as I wanted a more realistic experience, I removed the levels since they don't make any sense to me. Please, follow me on this:
-you were trained since childhood
-you are young, at the apex of your well trained body
-you survived in a harsh environment during all your childhood the human body can't get any better than this

So the only way I saw to make you stronger is through relics and runes, that enhance the character skills, and are extremely coveted around the world, usually by nobles So the fact that after all your training you would be much stronger at the end of the game is ridiculous to me, absurd the human body would never go beyond a certain limit
you can however, gain small boosts to your stats after gaining "real life experience", like getting out of a very dangerous situation as for example, when your speed grows after leaving the tribal succubi trap"

I don't think the combat is based on luck, but relies on the activation of the right spells and use of items. For example, you can counter the Leafhair biding skills by using a herb found in the forest, rewarding your exploration. You can also use it before the fight, rewarding your preparation. Your boosts might take a turn and prolong the fight, but they are needed to counter succubus temptations and spells. It is a turned based game, there isn't much I can do.

But I'm the developer, I'm Biased to talk about my own game, so that's that.
 
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MisterP

Newbie
Aug 15, 2018
28
11
cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait
 

Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,538
5,446
Why aren't you making animated h-scenes anymore?
Wow...can you read? The dev said he will release the full second chapter first and after that he adds animations. Otherwise people will cry about stuff taking too long and milking Patreon.
 
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Nullx54

Active Member
Jun 4, 2017
580
807
about this info in the succubuspedia, no, because our succubus are "too big" for me to have any idea of their size when it comes to breasts and ass. What I can do is to give you their weight and height and leave you to decide that. Because I really don't know.
The size of the queen for example. I know her height and weight, she's VERY tall and heavy, but I got no idea of her measurements. I'm sorry but I simple don't.
I don't have anything in real life to compare.
I've noticed that most of the Succubi have heights and weights equal to that of a man, I assume that most of the more powerful succubi will be around 195 cm to 225 cm and weight around 90 to 160 kg given that would be the same weight as some the largest martial artists and wrestlers. I know in a previous post you mentioned that succubi would still have human levels of strength but with those parameters wouldn't they not be equal or slighter stronger than a man of the same weight and height?
 

Hero sama

Member
Jan 4, 2020
259
490
I've noticed that most of the Succubi have heights and weights equal to that of a man, I assume that most of the more powerful succubi will be around 195 cm to 225 cm and weight around 90 to 160 kg given that would be the same weight as some the largest martial artists and wrestlers. I know in a previous post you mentioned that succubi would still have human levels of strength but with those parameters wouldn't they not be equal or slighter stronger than a man of the same weight and height?
I also wanted to mention these issues. For 180+ succubi, the data on succubuspedia is obviously too light.

But I don’t think the reference object is the strong fighters, because the density of strong men is very high (the bone density after exercise and nutritional intake increases, and the muscle density is much greater than the fat density).
The reference density standard should be female, and plus a lot of volume (from the chest and buttocks) on this basis.
I agree with the data you predicted in the result though.

(The weight of the internal organs should be reduced in the case of empty stomach. The only organ in their body is the stomach)
 

Zion of Olympus

Well-Known Member
Game Developer
Apr 23, 2019
1,838
3,878
I've noticed that most of the Succubi have heights and weights equal to that of a man, I assume that most of the more powerful succubi will be around 195 cm to 225 cm and weight around 90 to 160 kg given that would be the same weight as some the largest martial artists and wrestlers. I know in a previous post you mentioned that succubi would still have human levels of strength but with those parameters wouldn't they not be equal or slighter stronger than a man of the same weight and height?
Many things add to the succubus weight, such as horns, tail, wings and they are very thick as you could see. Their weight doesn't go to their muscle mass like it goes on human males. With the exception of the Scarlet faction of the Hellish clan, who are very strong, practically Oni Succubi and the Crimson Blood Clan that are strong due to their curse, succubi have the strength of a thick/hot tall female, not much of a difference from a human female in the end. And definetely weaker then a healthy average male.

The queen is one of the tallest, 195cm and with her high heels she can easily pass 2 meters, but her physical strength doesn't go far beyond beyond a normal human female. A big part of her crushing weight is due to her boobs, ass, huge wings, thick tail and horns and natural tall height.

The overwhelming majority of the succubi are basically tall women, with large ass and boobs and high magical power.
 
Nov 22, 2019
153
148
Super erotic game! hey do sword of adalon & allocate got removed? i updated from v0.4 to current v0.5.1 & it seems to disappear from the menu. the character power has increased very high lately, killed one succubi with flame-1 one hit kill!! magnificent work on the game, keep update coming. the game lags a little bit on low end pcs unless lowered the resolution. glad that added voice to the white demon succubus. a little suggestion- next time if voiced some other succubi, add some moans to it & make it more errotic. would absolutely love to see some stuff with the angles too (asariel especially), they too are a arousal beauties.
 
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3.50 star(s) 102 Votes