Damn, thank you, that worked perfectly.Load the last Mac version and the current Windows variant: put the "Game" folder of the Windows variant into the Mac version and you have a "current" Mac variant...
Just a query, when he says 75 renders, does that means he has completed 75 renders for this week or till now he has completed 75 renders.
You must be registered to see the links
Hello, everyone!
This week went by pretty fast! We worked on some scripting, Freeplay segments and props. We were unhappy with a small sequence of renders, mainly thanks to a low quality prop we had that stood out a bit too much and was in the focus, so we made our own. A spray bottle. We made a spray bottle. And it will spray... water. Absolutely necessary!
We also worked on some other props and a UI for a camera. You might notice that it's not Player's camera this time around.
In the past we sometimes struggled to find items that we needed, and it's been nice to overcome that issue by learning to do it ourselves. They might not be the highest quality but they do work. And more importantly, we don't have to skip something just because the prop didn't exist!
We're now pretty much done with the sets and props planned for 0.7, but we'll see if anything else pops up still. There are also a couple of outfits left to create, which we may end up polling as there are several options we are considering. However, those scenes won't be relevant for a while.
Weekly summary
- 75 renders
- Camera UI
- Custom props
- Scripting
Cheers and have a great weekend,
Robison & Npx
For this week. They completed 80 last week.Just a query, when he says 75 renders, does that means he has completed 75 renders for this week or till now he has completed 75 renders.
This week. For total renders you'd need to check all the Status Updates and add them up.Just a query, when he says 75 renders, does that means he has completed 75 renders for this week or till now he has completed 75 renders.
Just a query, when he says 75 renders, does that means he has completed 75 renders for this week or till now he has completed 75 renders.
Currently estimated at 447 then (presuming no removed/replaced renders, so simply a case of adding up totals from each weekly update).This week. For total renders you'd need to check all the Status Updates and add them up.
Good job Mr Tony. I was far too lazy to go back and count them.Currently estimated at 447 then (presuming no removed/replaced renders, so simply a case of adding up totals from each weekly update).
Weeks 1-7 in order: 31, 46, 61, 79, 75, 80, 75
Average: 63.85
Rolling 4-week average: 77.25
Oh wow, 447 renders, almost 2 full ingame minute! That's crazy !447 then
We made a spray bottle. And it will spray... water. Absolutely necessary!
31 december....2025
You must be registered to see the links
Hello, everyone!
This week went by pretty fast! We worked on some scripting, Freeplay segments and props. We were unhappy with a small sequence of renders, mainly thanks to a low quality prop we had that stood out a bit too much and was in the focus, so we made our own. A spray bottle. We made a spray bottle. And it will spray... water. Absolutely necessary!
We also worked on some other props and a UI for a camera. You might notice that it's not Player's camera this time around.
In the past we sometimes struggled to find items that we needed, and it's been nice to overcome that issue by learning to do it ourselves. They might not be the highest quality but they do work. And more importantly, we don't have to skip something just because the prop didn't exist!
We're now pretty much done with the sets and props planned for 0.7, but we'll see if anything else pops up still. There are also a couple of outfits left to create, which we may end up polling as there are several options we are considering. However, those scenes won't be relevant for a while.
Weekly summary
- 75 renders
- Camera UI
- Custom props
- Scripting
Cheers and have a great weekend,
Robison & Npx
Slower than the beginning of the game despite they have a better rig, more money and doing this full-time nowCurrently estimated at 447 then (presuming no removed/replaced renders, so simply a case of adding up totals from each weekly update).
Weeks 1-7 in order: 31, 46, 61, 79, 75, 80, 75
Average: 63.85
Rolling 4-week average: 77.25
I don't know about their pace before but you also have to take in to consideration that between the 0.1 and now the renders quality have dramaticly increased. This unfortunately slow down thing a lot i would assume. Plus the fact that they go for 1 render by dialogue line, it clearly can't compete in term of updates release speed with mediocre looking avn who are doing whole lengthy conversation with like 2 renders lol. It's a price to pay but it's also why this avn stand out so much.Slower than the beginning of the game despite they have a better rig, more money and doing this full-time now
The quality of the first updates were already very high and was what make this stand out so much from the other ones since the beginning. No need to increase quality at expense of release speed. This just make this became the #176266626 game with only one update per year, nothing different from a lot of other games nowI don't know about their pace before but you also have to take in to consideration that between the 0.1 and now the renders quality have dramaticly increased. This unfortunately slow down thing a lot i would assume. Plus the fact that they go for 1 render by dialogue line, it clearly can't compete in term of updates release speed with mediocre looking avn who are doing whole lengthy conversation with like 2 renders lol. It's a price to pay but it's also why this avn stand out so much.
I'm gonna agree to disagree here. 0.1/0.2 content is not close whatsoever imo to 0.5/0.6 visuals. And not just visual quality but also in terms of arts, photography and scening. It's worth it. But yeah i'm on the team "i dont care how long it take and i don't mind waiting" and i know most people arn't... anyway i dosn't matter, it's not up to us and as sophie would say: "it takes as long as it takes".The quality of the first updates were already very high and was what make this stand out so much from the other ones since the beginning. No need to increase quality at expense of release speed. This just make this became the #176266626 game with only one update per year, nothing different from a lot of other games now