4.60 star(s) 357 Votes

CJAM2002

Member
Sep 30, 2020
111
141
There's SO MANY missed opportunities that coulda broke the AVN mold. Coulda done it mostly with the renders they have now. Just better and more plausible story/pacing:
Yeah the pacing is probably the biggest issue here. The fact that it took like 5 updates to get past the first day was a bit much, but it also felt like each update was being treated as if they were separate days too? So some of the progression feels a bit awkward because of the fact that we've only met most of our LIs hours beforehand.

I'm generally happy with the story, and curious to see where it goes next, although I do like a lot of your ideas too, and feel they could've provided a cleaner narrative. According to the recent dev log, there's going to be a timeskip next chapter to the evening of the second day, which I'm thankful for. Keep the pacing up.

It also looks like Renders are coming through at quite a reasonable pace, although I disagree with not showing percentages anymore, they're a good indicator of how far into an update production is, and can always be adjusted if needed.
 

Meabe37

Member
Mar 9, 2023
343
1,879


Hello, everyone!
This week went by pretty fast! We worked on some scripting, Freeplay segments and props. We were unhappy with a small sequence of renders, mainly thanks to a low quality prop we had that stood out a bit too much and was in the focus, so we made our own. A spray bottle. We made a spray bottle. And it will spray... water. Absolutely necessary!
We also worked on some other props and a UI for a camera. You might notice that it's not Player's camera this time around.

In the past we sometimes struggled to find items that we needed, and it's been nice to overcome that issue by learning to do it ourselves. They might not be the highest quality but they do work. And more importantly, we don't have to skip something just because the prop didn't exist!
We're now pretty much done with the sets and props planned for 0.7, but we'll see if anything else pops up still. There are also a couple of outfits left to create, which we may end up polling as there are several options we are considering. However, those scenes won't be relevant for a while.

Weekly summary
  • 75 renders
  • Camera UI
  • Custom props
  • Scripting

Cheers and have a great weekend,
Robison & Npx
 

ssam123

Newbie
Jul 16, 2023
34
52


Hello, everyone!
This week went by pretty fast! We worked on some scripting, Freeplay segments and props. We were unhappy with a small sequence of renders, mainly thanks to a low quality prop we had that stood out a bit too much and was in the focus, so we made our own. A spray bottle. We made a spray bottle. And it will spray... water. Absolutely necessary!
We also worked on some other props and a UI for a camera. You might notice that it's not Player's camera this time around.

In the past we sometimes struggled to find items that we needed, and it's been nice to overcome that issue by learning to do it ourselves. They might not be the highest quality but they do work. And more importantly, we don't have to skip something just because the prop didn't exist!
We're now pretty much done with the sets and props planned for 0.7, but we'll see if anything else pops up still. There are also a couple of outfits left to create, which we may end up polling as there are several options we are considering. However, those scenes won't be relevant for a while.

Weekly summary
  • 75 renders
  • Camera UI
  • Custom props
  • Scripting

Cheers and have a great weekend,
Robison & Npx
Just a query, when he says 75 renders, does that means he has completed 75 renders for this week or till now he has completed 75 renders.
 

TonyMurray

Engaged Member
Apr 8, 2024
3,615
6,131
Just a query, when he says 75 renders, does that means he has completed 75 renders for this week or till now he has completed 75 renders.
This week. For total renders you'd need to check all the Status Updates and add them up.
Currently estimated at 447 then (presuming no removed/replaced renders, so simply a case of adding up totals from each weekly update).

Weeks 1-7 in order: 31, 46, 61, 79, 75, 80, 75
Average: 63.85
Rolling 4-week average: 77.25
 

MiltonPowers

Twins Basil! Twins!
Donor
Jul 26, 2023
12,385
26,852
Currently estimated at 447 then (presuming no removed/replaced renders, so simply a case of adding up totals from each weekly update).

Weeks 1-7 in order: 31, 46, 61, 79, 75, 80, 75
Average: 63.85
Rolling 4-week average: 77.25
Good job Mr Tony. I was far too lazy to go back and count them. :)
 
  • Haha
Reactions: Joelcgx19

Your step dad

Member
Dec 10, 2020
275
731


Hello, everyone!
This week went by pretty fast! We worked on some scripting, Freeplay segments and props. We were unhappy with a small sequence of renders, mainly thanks to a low quality prop we had that stood out a bit too much and was in the focus, so we made our own. A spray bottle. We made a spray bottle. And it will spray... water. Absolutely necessary!
We also worked on some other props and a UI for a camera. You might notice that it's not Player's camera this time around.

In the past we sometimes struggled to find items that we needed, and it's been nice to overcome that issue by learning to do it ourselves. They might not be the highest quality but they do work. And more importantly, we don't have to skip something just because the prop didn't exist!
We're now pretty much done with the sets and props planned for 0.7, but we'll see if anything else pops up still. There are also a couple of outfits left to create, which we may end up polling as there are several options we are considering. However, those scenes won't be relevant for a while.

Weekly summary
  • 75 renders
  • Camera UI
  • Custom props
  • Scripting

Cheers and have a great weekend,
Robison & Npx
31 december....2025
 
4.60 star(s) 357 Votes