I do understand the concern. I really do. I'm a player too.
But as a developer, things are different.
The game is a product in development. This means that until it is marked gold, everything can change. If I have to rework my early chapters, I'm not going to wait. Especially with a steam release as a goal, I need to offer the potential new player a more solid experience, especially in the early chapters. You know what they say about the first impression.
I'm not milking anyone. You can read my weekly update and decide for yourself if I am trustworthy or not. But I do understand that for an external observer, doubt exists. My development cycle is rather long and if you limit yourself to a single path, the updates will seem pretty short. In that context, I do understand that a rework doesn't sound like good news.
Nevertheless, the appropriate time for it is now, before I fail the sales.
There will be more rework, in the future, as I intend to rework the complete first 5 days of the story. But I will mix rework and new content to make it easier on the player. I'm not doing that to punish you, but to make the game better.
Well, that's the thing. That's exactly what I'm doing. I'm planning to release it on Steam. I want this to be a real game that won't be limited to his Patreon life. I want it to be bought and played after its completion. I'm sorry if it bothers you but it's not going to change.
No. Eve, Cassie and Kelly are and will remain the only love interests in Summer Scent.
The hints should pop up on important choices only.