My friend wait 6 months for that people made nice mods and maybe nice stuff.So now is it worth abandoning koikatsu for this?
Most of JP multibillion yen corpo are already fallen. Sony is the king of DEI and catering heavily to mental illness, Nintendo is very close second. Those two are actively celebrate the mental illness month every year. Pokemon Company is full of DEI people (their recent mega-leak is also confirming this). Squeenix have "ethic" department, known client of SBI and already actively censoring their game themselves, no matter whether it is JP or EN version of the game.Corpos may try it for export, but I do not expect them to adopt western values for domestic market.
Nobody is abandoning Koikatsu, this game is still very much "ALIVE". modders are still releasing mods update and contest still regularly announced in the discords. Samabake is a new game, have much prettier character customization, have huge nostalgia element for Illusion fans (and modders), and still actively updated by the devs with more contents incoming so of course modders are also working on this game.So now is it worth abandoning koikatsu for this?
What timeline? These two games are still supported by the devs. HoneyCome just get a huge update with its studio (Digital Craft), and Samabake will receive big content update in November.So does this game has Timeline or is this the same situation as with HoneyCome?
Timeline (capitalized) is a mod for HoneySelect and Koikatsu line of games. You talked about mods but did you mod any of the games involved?What timeline? These two games are still supported by the devs. HoneyCome just get a huge update with its studio (Digital Craft), and Samabake will receive big content update in November.
Oh my bad, I don't know that.Timeline (capitalized) is a mod for HoneySelect and Koikatsu line of games.
I played a lot of HS and HS2 (and very little Koikatsu lol), but mostly vanilla ones when it comes out years ago. Only recently got ScrewThisNoise compilation, so I don't know much about the mods.You talked about mods but did you mod any of the games involved?
Ah, understandable, but the problem with these games is the devs switched from Mono backend ( super easy to mod) to IL2CPP ( super difficult to mod) and nobody can quite make the mods yet, or ever, sadly. To see how bad it is, speaking of ScrewThisNoise, his current repack for Koikatsu is 70GB, and for HoneyCome, a game over a year old by now... 7GB, that's 10 times the difference, despite the latter being clearly visually superior. Tbh i don't understand what the devs are doing...
They are doing whatever they can to prevent modding. I'm honestly surprised they didn't have denuvo(to prevent piracy too). Perhaps it is too expensive for them.... Tbh i don't understand what the devs are doing...
Also understandable tbh, but hell, give us more options in the Studio then. Like what the hell. I'll learn Blender faster at this rate. I suppose if their goal is to strictly sell the main "game" it makes sense, but..They are doing whatever they can to prevent modding. I'm honestly surprised they didn't have denuvo(to prevent piracy too). Perhaps it is too expensive for them.
I don't think their goal is making a good game, it is milking "people" with as little effort as possible. Even this "game" is low effort considering they copied AA2 mechanics but with assets they made for honeycomb(or whatever its name is). Don't think those assets were created from scratch though, they come from koikatsu sunshine and even sunshine's assets comes from koikatsu. The only difference is scene lighting(which most likely comes from engine upgrade, not something they changed/made) and a little bit texture change which takes little to no effort even for modders.Also understandable tbh, but hell, give us more options in the Studio then. Like what the hell. I'll learn Blender faster at this rate. I suppose if their goal is to strictly sell the main "game" it makes sense, but..
Nah, it's not understandable at all, I think they are making a big mistake.Also understandable tbh, but hell, give us more options in the Studio then. Like what the hell. I'll learn Blender faster at this rate. I suppose if their goal is to strictly sell the main "game" it makes sense, but..
There's somethin... special... with skyrim, certain mods, and Beofuled race modsGames with high modding potential are much more popular, and i think more profitable in the long terms run, FFS, people STILL buying Skyrim because it has so strong modding community.
i fear it takes more than 6moths to make some real good mods (even if i saw the BetterRepack is out).My friend wait 6 months for that people made nice mods and maybe nice stuff.
If you are in Koikatsu try Koikatsu Sunshine it have better physic and the card can be transfer.
But Koikatsu or Koikatsu Sunshine -> Summer Vacation Scrambled card transfer don't work.
I just resorted to making the male transparent to help ignore that detailAlso can we recolor the penis yet? I'm not seeing anything. Black guys with albino dongs is weird. lol
Unfortunatly my knowledge and skill in irl are not related to computer so i don't understand nothing in compilation and stuff. Is why BetterRepack is amazing for people like me , just open the player, add some mod in the mod folder, card in the card folder, some overlay in overlay folder and that's it.What's sad is after all these months and HC, people still don't realize they are using IL2CPP
HC/SV run awesome, a lot better than KK and KKS...but at the cost of IL2CPP
I totally understand the story are no the same and immersion is less, but physic and jiggle are much more better, kks have better optimization that kk with no graphic computer, a normal laptop with intel graphic incorporate can play with kks for example with kk too but give some weird graphic bug.i fear it takes more than 6moths to make some real good mods (even if i saw the BetterRepack is out).
i hate sunshine![]()