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Old Man Al

Well-Known Member
Jan 18, 2022
1,010
6,969
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Ya I'd really like to do a Mila run; I like her a lot, I am just concerned she has an STD. Not sure if I can process that as it just feels 'icky' to me. Hope someone doing a Mila run will report back as we get deeper into the story on whether this is the case or not. I'm hopeful my fears are ill-founded.
Mila doesn't strike me as a young woman who sleeps around (much) and I am pretty sure she once mentioned to the MC she never had sex without condom, so the chance of getting an STD from her should be the lowest it can get for an non-virgin.
 

Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
6,133
39,065
DAZ doesn't work like that on multiple GPUs.

What it does is basically rendering different iterations of the same render in parallel on the two GPUs, so each GPU needs to be able to make that render on its own.

To give a different example if have 2 GPUs, 1 with 8GB and 1 with 16GB you cannot render a single picture that requires 10GB.
It's weird, because reading the DAZ forums on this topic and users write that it works fine with two GPUs (Iray mode), only it is desirable to have the same cards.
 

PaxHadrian17

Engaged Member
Sep 8, 2020
2,269
10,991
Fk. This AVN is like some breath fresh air(is that a frase in English?).

One question tho. I know that 2 chapter will be reworked. I just don't get one thing. Is there some scenes were cut? Cause sometimes it feels like abrupt transition to next scene. That's one will be added too, if I right in my conclusion?
Ocean did about 2/3 of the rework for CH 2 in the most recent release (CH 4.5 Final). There is a significant difference when you bump from the reworked CH 2 content to the old CH 2 content.

The rework will be completed with CH 5 Beta or Final (not sure with the upcoming Steam release).
 

yossa999

Engaged Member
Dec 5, 2020
2,402
16,180
Realistically, I don't see this game being finished before 6 to 7 years.
Yeah, I read that discussion yesterday too. They said that DPC has to learn how to limit themselves because he always finds a way to lenghten development and 9 to 12 months per update is the maximum people can take before they lose interest in the game. Wait, this isn't a BaDIK thread? O shi...
 

Deleted member 327695

Member
Game Developer
Dec 11, 2017
438
9,857
I read this status report on WiAB. There are solutions to this problem. -
He can use two RTX4090s together and get the same 48 GB (rendering software can handle multiple graphics cards in one system and doesn't need any additional technology). It will still be cheaper - $3000 for 2xRTX4090 vs $5000-6000 for one Ada RTX6000. Of course, the power consumption will be much higher, but the savings when buying + fast rendering in my opinion are more profitable pluses.
- Scene optimization. Reducing the resolution of textures for objects in the background plus hiding objects that are out of view. I do this in DAZ, because I have weak hardware, I think there are similar utilities for Blender, which he uses. He uses background blur in most scenes, in which case I see no reason to make these objects in high resolution.
4090s do not share VRAM if put together. It doesn't matter if you use 1, 2, 4, or 10. It's still just 24GB. If it was that easy to stack VRAM I'd never go for a Professional card.

For some reason, people think I don't know how to optimize scenes... I do everything to keep the VRAM and calculations as low as possible.
Don't listen to some artists/devs that render on SubD1 tell you that I don't know how to optimize properly.
I've been doing this for years and started with a 1060 6GB, I've gone through VRAM hell before SG was even out and know how to make it work.

I know of all the tools to do it, be it scene optimizer which I used back in 2019 for the old WiAB 0.2, and learned to never ever use it on a char, hide unused assets, lower res, or be mindful about the number of lights and caustics.

I know you meant no offense, but I've been getting kinda sick of hearing it.

I'm getting better and better cards to not have to compromise on quality.


Just some items to consider - ultimately people can do whatever they want; I don't want it to come across like I'm saying they can't do what they choose to, just putting my views on it out there. :) I know if I was a creator, I'd put a dedicated 30A circuit in for my rendering rig to run off of in a well-ventilated room and design the workstation to be able to hold (4) Quadro cards.
Sadly, the A6000 ADA has a lot less value than the old A6000.

And it comes down to a single thing... They removed the ability for the A6000 ADA to pool the VRAM to 96GB.
And this was the whole reason why I really wanted them... And I have done a lot of research to find if it still works via PCI-E (Which some claimed, others denied) and I doubt it does.

Meanwhile, the Ada costs 9500€, while the old one cost ~ 5000€ with the ability to scale up. (For the US people, keep in mind I live in Germany and GPUs are usually much more expensive.)

75% of the scenes I can render on 24GB.
The other 25% need more milk. (I also want cards to be future-proof for Blender.)
But in the past weeks, I came up with a better plan... I'm gonna talk about it in the next Dev Log.

Ocean did about 2/3 of the rework for CH 2 in the most recent release (CH 4.5 Final). There is a significant difference when you bump from the reworked CH 2 content to the old CH 2 content.

The rework will be completed with CH 5 Beta or Final (not sure about the upcoming Steam release).
It will be completed with the Full.
 

Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
6,133
39,065
4090s do not share VRAM if put together. It doesn't matter if you use 1, 2, 4, or 10. It's still just 24GB. If it was that easy to stack VRAM I'd never go for a Professional card.

For some reason, people think I don't know how to optimize scenes... I do everything to keep the VRAM and calculations as low as possible.
Don't listen to some artists/devs that render on SubD1 tell you that I don't know how to optimize properly.
I've been doing this for years and started with a 1060 6GB, I've gone through VRAM hell before SG was even out and know how to make it work.

I know of all the tools to do it, be it scene optimizer which I used back in 2019 for the old WiAB 0.2, and learned to never ever use it on a char, hide unused assets, lower res, or be mindful about the number of lights and caustics.

I know you meant no offense, but I've been getting kinda sick of hearing it.

I'm getting better and better cards to not have to compromise on quality.
No offense, it was more of a simple curiosity, so no hate. So if 4090 can't share VRAM, then this question with Ada is closed. Thanks for the explanation. This is more a question to Jacket Man (Huang) who has been fucking with us from one generation to another.

1060! Legend! Great GPU for its time...which I still use today. :LOL: :HideThePain: So the issue of optimization is a sore subject for me.

I'm getting better and better cards to not have to compromise on quality.
If quality is your goal, then I can say one thing. Follow your vision no matter what. :)
 
Last edited:
Nov 6, 2018
446
323
Yeah, I read that discussion yesterday too. They said that DPC has to learn how to limit themselves because he always finds a way to lenghten development and 9 to 12 months per update is the maximum people can take before they lose interest in the game. Wait, this isn't a BaDIK thread? O shi...
Even if Badik updates take forever, at least the chapters are super long and there's already a ton of content with all the girls. However, I still prefer Summer's Gone story, MC, and girls. But man, at this rate, it's gonna be a looong wait. Maybe the developer needs to hire more folks or, you know, AI could swoop in and speed things up in the future. Who knows?
 

Razrback16

Well-Known Member
Jul 20, 2020
1,818
3,951
Mila doesn't strike me as a young woman who sleeps around (much) and I am pretty sure she once mentioned to the MC she never had sex without condom, so the chance of getting an STD from her should be the lowest it can get for an non-virgin.
My thoughts on this were that she got the potential STD not from her own actions, but from those of her mom (since her mom is a whore and could have passed it along to her while pregnant with her). I hope this isn't the case, though.

Sadly, the A6000 ADA has a lot less value than the old A6000.

And it comes down to a single thing... They removed the ability for the A6000 ADA to pool the VRAM to 96GB.
And this was the whole reason why I really wanted them... And I have done a lot of research to find if it still works via PCI-E (Which some claimed, others denied) and I doubt it does.

Meanwhile, the Ada costs 9500€, while the old one cost ~ 5000€ with the ability to scale up. (For the US people, keep in mind I live in Germany and GPUs are usually much more expensive.)

75% of the scenes I can render on 24GB.
The other 25% need more milk. (I also want cards to be future-proof for Blender.)
But in the past weeks, I came up with a better plan... I'm gonna talk about it in the next Dev Log.
Wow that's crazy - is this limitation specific to the Ada card with Daz (is the same limitation present with Blender?) or does it affect all cards with potential NVLink VRAM stacking? I'll look forward to your dev log update. I used to run multi GPU for gaming for about 8-10 years so always enjoyed that aspect and potential for both games and development. Sad to hear if it's being limited. :( Definitely devalues the card as you noted and possibly others if it affects more than just that Ada card.
 

imzahai

Active Member
Apr 19, 2019
948
1,284
I'm curious if Oceanlab has looked into making a "small" server farm as in a couple of rack servers to attempt to handle the graphics bottleneck.
it would still be a bottleneck but maybe able to be scalable like the older model A6ks?
I am unsure if the costs to actually have them compete with a couple of A6ks would be feasible though.
 
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yossa999

Engaged Member
Dec 5, 2020
2,402
16,180
I'm curious if Oceanlab has looked into making a "small" server farm as in a couple of rack servers to attempt to handle the graphics bottleneck.
it would still be a bottleneck but maybe able to be scalable like the older model A6ks?
I am unsure if the costs to actually have them compete with a couple of A6ks would be feasible though.
He explained it a few days ago actually
https://f95zone.to/threads/summers-gone-ch-4-5-full-oceanlab.29981/post-11366005

The bottleneck is not the number of cards, but the size of the vram, which limits it from rendering some large complex scenes. I myself also thought that this should work the same way as with mining farms. You just add up cards and increase the overall hashing power of your farm, but unfortunately this is not the case.
 

PaxHadrian17

Engaged Member
Sep 8, 2020
2,269
10,991
And that's being optimistic. Because by then Ocean will notice newer character assets and will feel the need to start redoing shit all over again. Again...
View attachment 2818464
Interesting position about 'redoing shit over and over again' ... so what do you know that no one else in the entire community here knows??

Crystal ball... Ouija Board...

Ocean is redoing parts of Summers Gone Season 1 ahead of a Steam release.

Steam is a Big deal - you get one chance to make a first impression and success means Great things in terms of resourcing for both SG and WIAB.

He is already done with the rework of CH 1 and 2/3 of CH 2 as well as parts of CH 3 and 3.5 (he also added pathing for Sasha as an LI).

He had to remove a significant amount of music due to licensing issues, putting in 'placeholder' music that will be replaced with better music as resourcing allows.

He has been Very public and up front with his fans about why this rework is happening and those fans have posted both Patreon and SS dev log updates here for more than the last year.

If you are going to slam a creator, try bringing facts - versus just talking smack about an AVN you seem to know very little about.

Cheers! :coffee:
 
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