Ali ibn Hassan

Engaged Member
Dec 19, 2019
2,657
12,842
Duude, you just need patience, our MC is already surrounded by doctors:
Bella's mom - psychotherapist
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landlady ;) Nojiko - doctor
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Bella's aunt - doctor
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At the moment, only a few days of playing time have passed. You need to be patient and wait for Season 2. And then.... when Bella pull down her panties....:p everything will fall into place(y). Moreover, Nami will prepare you by that time;)
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Tairnel

Member
Apr 25, 2020
449
799
I think you're envisioning the coding as being a lot more complicated than it is (for a seasoned dev). The real test is going to be how the conclusion of reworking chapters effects the development cycle. Can time in between updates be reduced to ~4 months per? I guess we will find out.
Chapters won't be reworked after the Chapter 5 (this next) update my man
 
Sep 18, 2022
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Chapters won't be reworked after the Chapter 5 (this next) update my man
Yes, I know this? I don't think you understood my post my guy. I'm curious as to how fast Ocean will be able to pump out updates once reworks are out of the way. Specifically, how many renders can be done in a week?
 

Mamaragan

Member
Jun 9, 2019
419
1,547
Yes, I know this? I don't think you understood my post my guy. I'm curious as to how fast Ocean will be able to pump out updates once reworks are out of the way. Specifically, how many renders can be done in a week?
If you want an idea, go there and click on SG table.
Between chapter 4 and 4.5, only 124 days separate the two. If, from now on, it stays somewhat consistent between release after the rework is done, then you're looking between 4-5 months per chapter
 
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Sep 18, 2022
192
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If you want an idea, go there and click on SG table.
Between chapter 4 and 4.5, only 124 days separate the two. If, from now on, it stays somewhat consistent between release after the rework is done, then you're looking between 4-5 months per chapter
Thanks, that is promising. Hopefully Ocean will be able to get his rigs set up like he wants after the steam release.
 

PaxHadrian17

Engaged Member
Sep 8, 2020
2,372
11,536
Yeah. But you still have to wonder if he won't have to redo chapter 3 for the sake of graphic and story consistency.
He's been reworking CH 3 & CH 3.5 while he did/does the CH 2 rework. He is updating hundreds of renders, eliminating music and associated animations (music licensing issues), adding in content re: Sasha path (we won't know how much this impacts CH 3/3.5 until the rework is done with CH 5 Full) and addressing continuity issues.

Ocean has said that the CH 5 Full content is the last rework to be done (all in preparation for the Steam Season 1 release).

Everything I've seen on SS and Discord makes me believe that Ocean is Very interested in finishing up the rework and moving SG forward into the future without the need to rework the past.

Steam is a Much larger stage for Summers Gone.

Ocean gets one chance to make a great first impression and all the rework is aimed at achieving just that.

The resourcing from a Steam release could well give Ocean the $ bump that allows him to take his hardware to the next level.

This will, in turn, lead to faster development since Ocean has never shied away from making complex animations and high quality, detailed renders.

So, if you have not already done so, consider wishlisting Summers Gone on Steam. It is a $0 cost way to support this great AVN and the added visibility SG achieves from enough of us doing this will make a tangible difference on Steam.
 

Uriel ☁

Well-Known Member
Nov 28, 2017
1,622
10,212
Yeah. But you still have to wonder if he won't have to redo chapter 3 for the sake of graphic and story consistency.
It's not graphic and story consistency. It's about the Steam release.
Steam allows you to get a free refund of the game if you're under 2 hours of play time, so keeping the players that bought the game is of utmost importance.

SG has IMO the best graphics in the AVN market, but the old Ch1 and Ch2 did not.
If the Steam page previewed the latest renders but when the game starts you get the old sub-par quality many people would refund and leave a bad review. That's obviously not ideal.

Who follows AAA games development knows the first hours of a game are the most critical ones and swallow up a HUGE part of the game's budget. That's the reason why in the Witcher 3 you start the game with the coolest looking armor for instance.
 

John972

Well-Known Member
Apr 24, 2018
1,143
3,660
Steam allows you to get a free refund of the game if you're under 2 hours of play time, so keeping the players that bought the game is of utmost importance.
Out of interest, how does that work with AVNs on Steam, especially if the games have a skip/fast-forward option? Or does Steam independently verify game duration based on a non-skipped playthrough?
 

`Ray`

Well-Known Member
Jul 12, 2020
1,087
6,649
I don't think animation frames can be equated with static renders, but maybe someone familiar with the process can explain.
Honestly, It's confusing how Ocean calculates the Af.

As stated in Ch4 changelog, 14000 Af were added while mine accounts for only 7415 Af. (Af is Fps*Seconds)
Anyway, I still think that graphics and animation are the most time-consuming part of the job compared to the coding of the script, so the number of renders will determine the total amount of work and the time it takes to complete it.
I agree with you, but while the rendering of graphics is limited to the hardware equipped, Ocean's inner perfectionist lengthens the process.

IMO, what's worse is that Ocean hasn't finished writing the story yet. It doesn't matter whether it will be finished by next week or not. It is the main reason why he is so indecisive.

Changing the base of the story (Ch1) and adding new routes (Ch2) out of nowhere is the result as such.
 

yossa999

Engaged Member
Dec 5, 2020
2,791
18,749
I agree with you, but while the rendering of graphics is limited to the hardware equipped, Ocean's inner perfectionist lengthens the process.
But let's be honest, this is what makes the game what it is. Outstanding graphics, attention to the smallest details, such as pupil dilation or shoulder angle, songs, music and ambient sounds that accurately convey the mood of the scenes. It would be naive of us to think that this is a matter of course and does not require a fair amount of time.

IMO, what's worse is that Ocean hasn't finished writing the story yet. It doesn't matter whether it will be finished by next week or not. It is the main reason why he is so indecisive.

Changing the base of the story (Ch1) and adding new routes (Ch2) out of nowhere is the result as such.
Haha, I'm still not sure if he himself knows exactly what happened to Summer and maybe he just postponed writing this part until the main story gets to this point. Lucky for me, I've always enjoyed the series more than the movies, so I'm happy when there's room for another season.
 

Uriel ☁

Well-Known Member
Nov 28, 2017
1,622
10,212
Out of interest, how does that work with AVNs on Steam, especially if the games have a skip/fast-forward option? Or does Steam independently verify game duration based on a non-skipped playthrough?
Dunno. They count the time from when you start the game to when you close it, but they probably consider achievements unlocked as well. So if you spent 5 hours in the splash screen and haven't unlocked the prologue achievement they'll still refund you, whereas if you skipped the whole game in 15 minutes and unlocked some Ch5 achievements doing so they might refuse to.
 

Tairnel

Member
Apr 25, 2020
449
799
I'm more concerned with renderings, there were statistics for this game somewhere here, it clearly showed that the average rendering speed is 8-12 static renders per day. And in the fourth chapter there were about 2000+ renders (not counting ch4.5 of course). So at best it would take ~166 days to render one chapter with 2000 renders. But there are also cinematic videos that need to be rendered too, and a bunch of other stuff. I don't think coding is the bottleneck here.
Society if Ocean had a render farm.
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