Orgitas
Engaged Member
- Jan 5, 2023
- 2,115
- 6,906
Since, essentially Blender 3.0 (or even 2.8 iirc) Noise has been a non issue. The two ways to do it blast noise into non existence. Especially if you tweak a couple of parameters. Can either add the denoiser into the rendering process or add it in the composition. If you have a particularly troublesome scene. You can do both. But that is a rarity. Reflections can be controlled in cycles for, at least, the past 4 years now. Lighting is especially easy to control and glare, for the most part, is controlled through the emission pass in composition.I like Mental-Ray (Iray). When he appeared in Maya 2018, I liked messing with him. It's pretty easy to set up. Now Mental-Ray is in the Substance Painter, and gives a pretty good picture. In addition, post-processing settings are built into the rendering engine in the program, which is very convenient.
I honestly don't really like Cycles, they give quite a lot of noise. Of all the render engines, Cycles are my least favorite, because they do not allow you to control lighting, glare, reflection, and so on. I would prefer to use Eevee to adjust as I see fit, or if I use Cycles I have to go into the shading settings to, for example, reduce reflection in some places.
Depending on your system, Eevee is better for animation as it renders more quickly but there is an obvious downgrade in quality over Cycles. Though adding a few tricks can hide that. (Motion Blur, for example, is a life saver at times). Though, if you have a rig that can pump out a cycles scene in seconds then Eevee is, by and large, redundant.